Story Engine

Story Engine PDF

Author: Christian Aldridge

Publisher:

Published: 1998-12

Total Pages: 112

ISBN-13: 9780966073607

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You're holding the cutting edge of roleplaying rules. The Story Engine is designed top to bottom for story games without the vestiges of wargaming that shackle so many other storytelling games. We've included Story Bones, out free online introductory version of the rules to help you get started as quickly and easily as possible.Story Engine uses relative instead of linear scales, fitting everything from super-heroes and high fantasy to film noir and murder mysteries. The rules adapt seamlessly to any genre, giving you fluid, fun games that focus on the story and not the rules.Action is resolved as whole scenes through a bidding process; players spend their resources to increase their chances, turning crucial moments into dramatic scenes.

Story Engine Plus Edition

Story Engine Plus Edition PDF

Author: Christian Aldridge

Publisher:

Published: 2011-07-01

Total Pages: 150

ISBN-13: 9780983256045

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Storytelling is one of the oldest living traditions, continuing today as theatre, literature, television and film. Roleplaying games evolved their own version of storytelling by piecing together a tale based on the outcome of dice rolls and player choices. Story Engine breathes new life into this multi-authored game format, infusing it with the fluidity of oral tradition while liberating it from the confines of turn-based mechanics. Create characters using adjectives and phrases. Like novels, the different elements of a character all contribute to the story -- even flaws and foibles. Collaborate to tell a story of the characters. Pool resources to work as a group to solve conflicts. Narrate the outcome of scenes based on success. This updated 2011 edition of the original ground-breaking Story Engine roleplaying game features: Complete rules, plus introductory Story Bones(TM) rules Optional rules for customizing the system Extensive advice on running games Three plug-ins for running different genres: Six Guns & Whiskey(TM) (Wild West), In the 'Zone(TM) (Sci-Fi), and Of Legend(TM) (Fantasy) Plug-in for use with the Maelstrom Storytelling(TM) world Two adventures

HCI International 2020 – Late Breaking Papers: Universal Access and Inclusive Design

HCI International 2020 – Late Breaking Papers: Universal Access and Inclusive Design PDF

Author: Constantine Stephanidis

Publisher: Springer Nature

Published: 2020-09-24

Total Pages: 794

ISBN-13: 3030601498

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This book constitutes late breaking papers from the 22nd International Conference on Human-Computer Interaction, HCII 2020, which was held in July 2020. The conference was planned to take place in Copenhagen, Denmark, but had to change to a virtual conference mode due to the COVID-19 pandemic. From a total of 6326 submissions, a total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings before the conference took place. In addition, a total of 333 papers and 144 posters are included in the volumes of the proceedings published after the conference as “Late Breaking Work” (papers and posters). These contributions address the latest research and development efforts in the field and highlight the human aspects of design and use of computing systems. The 59 late breaking papers presented in this volume address the latest research and development efforts in the field and highlight the human aspects of design and use of computing systems.

The Postmodern Joy of Role-Playing Games

The Postmodern Joy of Role-Playing Games PDF

Author: René Reinhold Schallegger

Publisher: McFarland

Published: 2018-02-16

Total Pages: 258

ISBN-13: 1476631468

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Historian Johan Huizinga once described game playing as the motor of humanity’s cultural development, predating art and literature. Since the late 20th century, Western society has undergone a “ludification,” as the influence of game-playing has grown ever more prevalent. At the same time, new theories of postmodernism have emphasized the importance of interactive, playful behavior. Core concepts of postmodernism are evident in pen-and-paper role-playing, such as Dungeons and Dragons. Exploring the interrelationships among narrative, gameplay, players and society, the author raises questions regarding authority, agency and responsibility, and discusses the social potential of RPGs in the 21st century.

I'm Too Hot Now

I'm Too Hot Now PDF

Author: Roger Neighbour

Publisher: Radcliffe Publishing

Published: 2005

Total Pages: 140

ISBN-13: 9781857756548

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Tomorrow's general practitioners will inhabit a world of ever greater sophistication and complexity. New skills will be demanded to manage the changing expectations of patients and governments. In an age of information overload, new patterns of creative, intelligent working will need to develop. This book provides a framework, illustrated by practical examples, for such a career path to develop and be supported. It examines a number of innovative schemes which highlight varied ways forward, both for training and personal enrichment. It addresses not only the need of today's young doctors, but also the question of how to equip all general practitioners for the challenges of the future.

An Economic History of British Steam Engines, 1774-1870

An Economic History of British Steam Engines, 1774-1870 PDF

Author: Haris Kitsikopoulos

Publisher: Springer Nature

Published: 2023-08-29

Total Pages: 373

ISBN-13: 3031273621

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This book traces the diffusion trajectory of the second and third generation of British steam engines, the Watt and high-pressure models, covering the period 1774 to 1870. It begins by subjecting to econometric analysis the latest version of Dr. Kanefsky's database on 18th century steam engines coming up with an upward revision of the total amount of horsepower installed by 1800. Subsequent chapters delve into the determinants of the diffusion process through the third quarter of the 19th century relating to engines used both in mining and industry as well as transportation (railways, steam cars). The book's main contribution to the literature lies in drawing material from a very large volume of 18th- and 19th-century sources found in the Dibner Library of Rare Books, Smithsonian, and by utilizing a fair amount of technical literature pertaining to the economic factors driving the diffusion process. This great expansion of the empirical material has led to bringing multiple revisions to the work of other authors on the key aspects and determinants of the diffusion process. In conjunction with the publication by the author of an earlier monograph on the first generation of steam engines, the Newcomen model, the present study completes the task of offering the most comprehensive account of the preeminent and most strategic technology of the British Industrial Revolution. This book will appeal to students, scholars, and researchers of economic history and history of technology, interested in a better understanding of the industrial revolution in general and the role of British steam engines in particular.

The Little Engine That Could

The Little Engine That Could PDF

Author: Watty Piper

Publisher: Penguin

Published: 2020-06-23

Total Pages: 40

ISBN-13: 0593096533

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The special anniversary edition of The Little Engine That Could™ contains the entire text and original artwork. Young readers, as well as parents and grandparents, will treasure the story of the blue locomotive who exemplifies the power of positive thinking.