Design, Make, Play

Design, Make, Play PDF

Author: Margaret Honey

Publisher: Routledge

Published: 2013-03-12

Total Pages: 258

ISBN-13: 1136265686

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Design, Make, Play: Growing the Next Generation of STEM Innovators is a resource for practitioners, policymakers, researchers and program developers that illuminates creative, cutting edge ways to inspire and motivate young people about science and technology learning. The book is aligned with the National Research Council’s new Framework for Science Education, which includes an explicit focus on engineering and design content, as well as integration across disciplines. Extensive case studies explore real world examples of innovative programs that take place in a variety of settings, including schools, museums, community centers, and virtual spaces. Design, Make, and Play are presented as learning methodologies that have the power to rekindle children’s intrinsic motivation and innate curiosity about STEM (science, technology, engineering, and mathematics) fields. A digital companion app showcases rich multimedia that brings the stories and successes of each program—and the students who learn there—to life.

Play and STEM Education in the Early Years

Play and STEM Education in the Early Years PDF

Author: Sue Dale Tunnicliffe

Publisher: Springer Nature

Published: 2022-06-16

Total Pages: 485

ISBN-13: 3030998304

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This edited book provides an overview of unstructured and structured play scenarios crucial to developing young children’s awareness, interest, and ability to learn Science, Technology, Engineering and Mathematics (STEM) in informal and formal education environments. The key elements for developing future STEM capital, enabling children to use their intuitive critical thinking and problem-solving abilities, and promoting active citizenship and a scientifically literate workforce, begins in the early years as children learn through play, employing trial and error, and often investigating on their own. Forty-seven STEM experts come together from 16 countries (Argentina, Australia, Belgium, Canada, England, Finland, Germany, Israel, Jamaica, Japan, Malta, Mauritius, Mexico, Russia, Sweden, and the USA) and describe educational policies and experiences related to young learners 3–4 years of age, as well as students attending formal-nursery school, early primary school, and the early years classes post 5 years of age. The book is intended for parents seeking to provide STEM activities for their children at home and in playgroups, citizen scientists seeking guidance to provide children with quality educational activities, daycare practitioners providing educational structures for young children from birth to formal education, primary school teachers and preservice teachers seeking to teach preschool, kindergarten or children typically aged 5–8 years old in grades 1–3, as well as researchers and policy makers working in science didactics with small children.

Play Like an Animal!

Play Like an Animal! PDF

Author: Maria Gianferrari

Publisher: Millbrook Press

Published: 2020

Total Pages: 44

ISBN-13: 1541557719

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Dash! Hide! Splash! Ride! Exuberant text celebrates all the different ways animals play, from rhinos taking mud baths and parrots somersaulting through the air to kangaroos boxing and dolphins diving through the surf. Additional text explains how playing benefits animals. Fascinating back matter gives more information about the featured animals in the book and encourages readers to make time to play every day!

Unofficial Minecraft STEM Lab for Kids

Unofficial Minecraft STEM Lab for Kids PDF

Author: John Miller

Publisher: Quarry Books

Published: 2018-04-24

Total Pages: 144

ISBN-13: 1631594842

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Minecraft + STEM = An unstoppable force for fun and learning! In Unofficial Minecraft STEM Lab for Kids, you’ll find a collection of 48 creative, collaborative projects that make learning science, technology, engineering, and math exciting for the whole family. Venture off on six action-packed Quests, each with four unique Labs that pair a hands-on activity with an in-game project. Just a few of the exciting things you’ll create and learn about: Hands-on activities: Concoct glow-in-the-dark slime Grow pipe cleaner snowflakes Design and build a model Martian habitat Mix milk and soap to create “fireworks” Make a working volcano Create an electromagnet In-game projects: Craft a laboratory to serve as your in-game headquarters Carve a crystal ice castle Construct a working dam Design and use a custom teleporter Build an underwater oceanographic field station Start with a lesson on terminology and gameplay, learn how to document Lab activities with sketchnoting, and meet five leading Minecraft experts who share how their experiences with the game have contributed to their success. The popular Lab for Kids series features a growing list of books that share hands-on activities and projects on a wide host of topics, including art, astronomy, clay, geology, math, and even how to create your own circus—all authored by established experts in their fields. Each lab contains a complete materials list, clear step-by-step photographs of the process, as well as finished samples. The labs can be used as singular projects or as part of a yearlong curriculum of experiential learning. The activities are open-ended, designed to be explored over and over, often with different results. Geared toward being taught or guided by adults, they are enriching for a range of ages and skill levels. Gain firsthand knowledge on your favorite topic with Lab for Kids.

Disney Cars Go Go Gear

Disney Cars Go Go Gear PDF

Author: Pi Kids

Publisher: p i kids

Published: 2021-05-04

Total Pages: 14

ISBN-13: 9781503756663

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Spin the gears and go, go, go! Hear exciting vehicle sounds as you race along with Lightning McQueen and friends! Hands-on interactivity promotes STEM learning through play. Learning concepts include counting, cause-and-effect, and simple machines.

STEM Play

STEM Play PDF

Author: Deirdre Englehart

Publisher: Gryphon House Incorporated

Published: 2016

Total Pages: 0

ISBN-13: 9780876594025

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STEM play provides varied activities for the most common centers: Art, blocks, dramatic play, literacy, math, science and movement. Also includes a "how To" section for teachers.

STEM Education in the Junior Secondary

STEM Education in the Junior Secondary PDF

Author:

Publisher:

Published: 2018

Total Pages:

ISBN-13: 9789811054495

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This book brings together a collection of internationally renowned authors in the STEM field to share innovations in the teaching of STEM. It focuses on the junior secondary years of education (students aged 11-15), since this is the age range in which students choose whether or not to formally opt out of STEM education. It is here that the book makes a significant contribution to the field by integrating the STEM area and focusing on the junior years of schooling. While developing this book, the editors drew on two main premises: Firstly, STEM is seen as the integrated study of science, technology, engineering and mathematics in a coherent learning paradigm that is based on real-world applications. Secondly, it is important to integrate digital technologies into STEM education beyond the superficial use of ICTs seen in many schools. The book also addresses the challenges within STEM education - many of which are long-standing. To this end, it includes chapters o n marginalised and diverse communities, ensuring that a broad range of perspectives on STEM education is included.

Sociocultural Approaches to STEM Education

Sociocultural Approaches to STEM Education PDF

Author: Katerina Plakitsi

Publisher: Springer Nature

Published: 2024-01-01

Total Pages: 306

ISBN-13: 3031443772

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This book is a contribution to the sociocultural approaches to Science Technology Engineering and Mathematics (STEM) Education. It offers a new interpreting theoretical framework coming from the Cultural Historical Psychology. The authors highlight some serious elements of the sociocultural context that mediates learning on STEM or with STEM adds. The book brings together the work of researchers interested in developmental psychology and childhood, with a special focus on using Activity theory and Cultural-historical research approach to unite these two opposing approaches to the study of children. The authors reconsider our relationship and experiencing with technology. It moves the attention from the pure instrumental aspect of technology to a deep human and societal approach. Moreover, the book focuses on the issue of teachers' continuing education in both formal and informal settings is being seen under a sequential system of expansive cycles and the key role of contradictions in transformative educational settings. Overall, this book encourages the academic society to open dialogue with other societies and enhance interdisciplinary research in times of crisis.

STEM Baby: Engineering

STEM Baby: Engineering PDF

Author: Dana Goldberg

Publisher: Simon and Schuster

Published: 2022-06-28

Total Pages: 20

ISBN-13: 1647227070

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"Babies and toddlers are natural-born scientists. Whether rolling a ball down a slope, stacking blocks and knocking them over, placing toys in a container, group and matching objects into categories, stacking rings according to size, stringing large beads, or throwing their stuffies, STEM Babies are always experimenting with something new. This adorable board book introduces little scientists to the foundations of engineering and encourages young ones to play and be curious about the world around them. With full-color photographs of babies and toddlers playing, discovering, and inventing, STEM Baby: Engineering encourages curious young scientists and their parents to tinker and explore the world like an engineer!"--