STEAM Teaching and Learning Through the Arts and Design

STEAM Teaching and Learning Through the Arts and Design PDF

Author: Debrah C. Sickler-Voigt

Publisher: Taylor & Francis

Published: 2023-04-11

Total Pages: 202

ISBN-13: 1000857573

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In this book, award-winning art educator Debrah C. Sickler-Voigt offers user-friendly, approachable strategies for STEAM planning, instruction, and assessment to help cultivate PK-12 students’ full potential, and draws from wide-ranging artists and designers to help you develop inspired, creative approaches to teaching STEAM in your classroom. Beginning with the basics and best practices of STEAM planning, instruction, and assessment, Sickler-Voigt then encourages readers to move full steam ahead with chapters based around diverse contemporary and historical artists and designers. In helping you to explore the interdisciplinary connections between Science, Technology, Engineering, Arts, and Mathematics, Sickler-Voigt identifies strategies to build off from STEM subjects to form authentic, well-designed, and age-appropriate learning tasks that encourage your students to make deep connections and learn subject matter in context through art media and technologies. Each chapter includes flexible, choice-based classroom resources—with tips for adapting to different grade levels—and STEAM amplifiers, which fuse contextual learning on artists and designers with real-world STEAM topics to spark student learning and ignite creative approaches to planning, instruction, and assessment. Featuring 150 visually stunning, full-color images, this book fuses tried-and-true best practices with highly applicable instructional models inspired by artists and STEAM professionals, ideal for PK-12 teachers and STEAM specialists.

STEAM Teaching and Learning Through the Arts and Design

STEAM Teaching and Learning Through the Arts and Design PDF

Author: Debrah C. Sickler-Voigt

Publisher: Routledge

Published: 2023

Total Pages: 0

ISBN-13: 9781000857665

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-Offers user-friendly, approachable strategies for STEAM planning, instruction, and assessment, blending tried-and-true best practices with highly-applicable instructional models inspired by artists' and STEAM professionals. -Explores interdisciplinary connections among STEAM subject areas via diverse contemporary and historical artists and designers - richly illustrated with over 200 full-color images - helping students make deep connections between subject areas and learn subject matter in context through art media. -Chapters contain flexible, choice-based resources for the classroom, with tips for adapting to different grade levels, as well as STEAM amplifiers, which fuse contextual learning on artists and designers with real-world STEAM topics to spark student learning.

STEAM Education

STEAM Education PDF

Author: Myint Swe Khine

Publisher: Springer

Published: 2019-01-30

Total Pages: 192

ISBN-13: 3030040038

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This book looks at the value of integrating the arts and sciences in the school curriculum. It argues that this will help students further their understanding of analytical concepts through the use of creativity. The authors illustrate how schools can work towards presenting common practices, concepts, and content. Coverage features case studies and lessons learned from classrooms across the United States. The notion of STEAM (Science, Technology, Engineering, Arts, and Mathematics) is an emerging discipline unique in its desire to provide a well-rounded approach to education. The chapters of this volume examine STEAM in a variety of settings, from kindergarten to higher education. Readers will learn about the practical considerations involved when introducing the arts and creativity into traditionally left brain processes. This includes best practices for creating and sustaining successful STEAM initiatives in any school, college, or university. For instance, one chapter discusses novel approaches to teach writing with the scientific method in order to help students better present their ideas. The authors also detail how the arts can engage more diverse learners, including students who are not traditionally interested in STEM subjects. They provide three concrete examples of classroom-tested inquiries: designing a prosthetic arm for a child, making a paleontology investigation, and taking a closer look at the arts within roller coaster engineering. This book is an invaluable resource for teachers and teacher trainers, university faculty, researchers, and school administrators. It will also be of interest to science, mathematics, engineering, computer science, information technology, arts and design and technology teachers.

STEAM Power

STEAM Power PDF

Author: Tim Needles

Publisher: International Society for Technology in Education

Published: 2022-08-18

Total Pages: 177

ISBN-13: 1564848191

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Award-winning artist and educator Tim Needles brings a fresh approach to STEAM topics, focusing on creativity, innovation and collaboration. There are numerous books on STEAM, but most are either arts and crafts project books designed for children or high-level books that can be weighty and inaccessible for new teachers. This accessible and engaging book offers creative ideas for blending arts and STEM learning (STEAM). It covers the fundamentals of STEAM, with project ideas and best practices, while providing insight from educators in the field. Technologies covered include: coding, robotics, 3D printing, virtual and augmented reality, photography, video, animation and digital drawing. In addition, the book addresses several different approaches to bringing STEAM learning to the next level, such as collaboration, global learning, project-based learning, makerspaces and social-emotional learning. The book: • Features a breadth of technology and project possibilities, with project ideas organized by technology type. • Explores long-standing concepts that are relevant regardless of specific advances in technology, providing the pedagogy behind the projects rather than technology for technology’s sake. • Offers a highly visual approach, incorporating photographs and hand-drawn sketchnotes. • Illustrates concepts through author examples as well as a series of interviews featuring STEAM professionals and expert teachers. • Presents topics in a clear, concise manner that's useful for repeated reading and as a practical resource. With its friendly style and visual design, the book is a practical guide for new and emerging educators, and for educators looking for fun and creative ways to invigorate their STEAM curriculum.

S.T.E.A.M. Grade K

S.T.E.A.M. Grade K PDF

Author: Michelle Powers

Publisher: Pacific Learning

Published: 2017-05-31

Total Pages: 152

ISBN-13: 9781634458993

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Science, technology, engineering, art, and math work together to make learning fun in these STEAM lessons!Perfect for Makerspace!This kindergarten teacher resource book includes:- A year's worth of teacher lesson plans- STEAM design challenges that turn elementary students into inventors- Easy-to-follow lesson format (with standards identified for each lesson)- Classroom-tested lessonsThe STEAM Design Challenges in this book follow engineering practices to teach students in kindergarten to solve a problem by designing, creating, and justifying their designs. They also allow art to support and enhance the learning of science and math while the engineering process is followed.These engaging STEAM lessons:- Integrate the Next Generation Science Standards and national standards from other disciplines- Enhance learning across various disciplines- Facilitate students in collaborating to solve real-world scenarios- Promote critical thinking, analytical thinking, and reflective thinking- Incorporate the Five Es Instructional Model (engage, explore, explain, elaborate, evaluate)- Are classroom tested

Challenges and Opportunities for Transforming From STEM to STEAM Education

Challenges and Opportunities for Transforming From STEM to STEAM Education PDF

Author: Thomas, Kelli

Publisher: IGI Global

Published: 2020-01-10

Total Pages: 326

ISBN-13: 1799825191

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The addition of the arts to STEM education, now known as STEAM, adds a new dimension to problem-solving within those fields, offering students tools such as imagination and resourcefulness to incorporate into their designs. However, the shift from STEM to STEAM has changed what it means for students to learn within and across these disciplines. Redesigning curricula to include the arts is the next step in preparing students throughout all levels of education. Challenges and Opportunities for Transforming From STEM to STEAM Education is a pivotal reference source that examines the challenges and opportunities presented in redesigning STEM education to include creativity, innovation, and design from the arts including new approaches to STEAM and their practical applications in the classroom. While highlighting topics including curriculum design, teacher preparation, and PreK-20 education, this book is ideally designed for teachers, curriculum developers, instructional designers, deans, museum educators, policymakers, administrators, researchers, academicians, and students.

Cases on Models and Methods for STEAM Education

Cases on Models and Methods for STEAM Education PDF

Author: Bazler, Judith Ann

Publisher: IGI Global

Published: 2019-09-27

Total Pages: 401

ISBN-13: 1522596372

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STEAM education can be described in two ways. One model emphasizes the arts and is not as concerned about the accuracy of the STEM fields. In the second model, STEM content is the prevailing force with a focus on accuracy, and the arts are used in limited and secondary resources for the teaching of the content. However, in order to promote creative thinking, allow for higher student engagement, and offer a more well-rounded education, a STEAM model, where science, technology, engineering, arts, and mathematics are equal contributors to the process of learning, is needed. Cases on Models and Methods for STEAM Education is an important scholarly resource that provides inclusive models and case studies highlighting best techniques and practices for implementing STEAM models in teaching and assists teachers as they learn to use such methods through the inclusion of practical activities for use in the classroom. Highlighting a wide range of topics such as science education, fine arts, and teaching models, this book is essential for educators, administrators, curriculum developers, instructional designers, policymakers, academicians, researchers, and students.

Cases on STEAM Education in Practice

Cases on STEAM Education in Practice PDF

Author: Bazler, Judith

Publisher: IGI Global

Published: 2017-02-08

Total Pages: 375

ISBN-13: 1522523359

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Curriculums for STEM education programs have been successfully implemented into numerous school systems for many years. Recently, the integration of arts education into such programs has proven to be significantly beneficial to students, resulting in a new method of teaching including science, technology, engineering, art, and mathematics. Cases on STEAM Education in Practice is an essential research publication for the latest scholarly information on curriculum development, instructional design, and educational benefits of STEAM learning initiatives. Featuring coverage on a range of topics including fine arts, differentiated instruction, and student engagement, this book is ideally designed for academicians, researchers, and professionals seeking current research on the implementation of STEAM education.

Learning to Teach Art and Design in the Secondary School

Learning to Teach Art and Design in the Secondary School PDF

Author: Nicholas Addison

Publisher: Routledge

Published: 2014-10-24

Total Pages: 367

ISBN-13: 1317613422

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Learning to Teach Art and Design in the Secondary School is established as the key text for all those preparing to become art and design teachers in the secondary school. It explores a range of approaches to teaching and learning and provides a conceptual and practical framework for understanding the diverse nature of art and design in the secondary school curriculum. Written by experts in the field, it aims to inform and inspire, to challenge orthodoxies and encourage a freshness of vision. It provides support and guidance for learning and teaching in art and design, suggesting strategies to motivate and engage pupils in making, discussing and evaluating visual and material culture. The third edition has been comprehensively updated and re-structured in light of the latest theory, research and policy in the field and includes new chapters surveying assessment and examinations, and exploring identity and diversity in art and design. Essential topics include: Ways of learning in art and design Planning for teaching and learning Critical studies and methods for investigating art and design Inclusion Assessment Issues in craft and design education Drawing & sculpture Your own continuing professional development. Including suggestions for further reading and a range of tasks designed to encourage you to reflect critically on your practice, Learning to Teach Art and Design in the Secondary School addresses issues for student teachers and mentors on all initial teacher education courses in Art and Design. It will also be of relevance and value to teachers in school with designated responsibility for supervision.

S.T.E.A.M. Grade 1

S.T.E.A.M. Grade 1 PDF

Author: Michelle Powers

Publisher: Pacific Learning

Published: 2017-05-31

Total Pages: 152

ISBN-13: 9781634459006

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Science, technology, engineering, art, and math work together to make learning fun in these STEAM lessons!Perfect for Makerspace!This first grade teacher resource book includes:- A year's worth of teacher lesson plans- STEAM design challenges that turn elementary students into inventors- Easy-to-follow lesson format (with standards identified for each lesson)- Classroom-tested lessonsThe STEAM Design Challenges in this book follow engineering practices to teach students in Grade 1 to solve a problem by designing, creating, and justifying their designs. They also allow art to support and enhance the learning of science and math while the engineering process is followed.These engaging STEAM lessons:- Integrate the Next Generation Science Standards and national standards from other disciplines- Enhance learning across various disciplines- Facilitate students in collaborating to solve real-world scenarios- Promote critical thinking, analytical thinking, and reflective thinking- Incorporate the Five Es Instructional Model (engage, explore, explain, elaborate, evaluate)- Are classroom tested