StarCraft Field Manual

StarCraft Field Manual PDF

Author:

Publisher:

Published: 2015-11-05

Total Pages: 224

ISBN-13: 9781405281829

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Blizzard Entertainment’s StarCraft saga has captivated millions of players worldwide since its initial release in 1998. A genre-defining military strategy and sci-fi adventure, gamers are drawn to StarCraft’s iconic central characters, Sarah Kerrigan and Jim Raynor, and its thrilling storyline chronicling the battle between the scrappy Terrans, mystifying Protoss and terrifying Zerg swarm. Published in anticipation of the latest expansion, Legacy of the Void, StarCraft Field Manual draws on more than a decade’s worth of lore to create an all-encompassing collector’s item for fans, filling in every detail of the game’s extensive tech, races and units. A visually distinctive, in-world overview of the entire StarCraft franchise, this unique book unveils new details about the wide range of combat forces and technology employed by each of the three primary races within the game universe. A definitive field-guide, original illustrations pair with an engaging narrative that showcases all of the vital statistics, origins, lore and other interesting facts that have emerged in each expansion. This beautiful hardback edition is an ideal gift for StarCraft fans.

StarCraft Field Manual

StarCraft Field Manual PDF

Author: Rick Barba

Publisher: Insight Editions

Published: 2015-11-17

Total Pages: 0

ISBN-13: 9781608874507

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Blizzard Entertainment’s StarCraft saga has captivated millions of players worldwide since its release in 1998. A genre-defying military strategy and sci-fi adventure, StarCraft has enthralled gamers with its immersive gameplay and thrilling storyline chronicling the battle between the scrappy terrans, the mystifying protoss, and the terrifying zerg Swarm. The StarCraft II: Field Manual draws on more than a decade’s worth of lore to create an all-encompassing collector’s item for fans. Presented as an official Dominion Marine Corps–issued combat handbook that has been misplaced by its owner, the book pairs stunning original illustrations and propaganda posters with an engaging narrative that showcases the vital statistics, origins, and history of each unit, vehicle, and building. From an analysis of zerg infestation to the Dominion’s tactical recommendations for what to do upon encountering a colossus (Run!), the StarCraft II: Field Manual covers everything a grunt in the embattled Koprulu sector needs to know. Copyright © 2015 Blizzard Entertainment, Inc. All rights reserved. Blizzard Entertainment and Starcraft are trademarks or registered trademarks of Blizzard Entertainment, Inc., in the U.S. and/or other countries

Cinematic Art of StarCraft

Cinematic Art of StarCraft PDF

Author: Robert Brooks

Publisher: Satrcraft: Cinimatic Art of

Published: 2018-09-15

Total Pages: 288

ISBN-13: 9781945683213

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For more than two decades, players have led the zerg, protoss, and terrans into battle for galactic dominance in StarCraft, StarCraft II, and multiple campaign expansions. The Cinematic Art of StarCraft offers a detailed view into the history and philosophy of Blizzard's revolutionary cinematics team. Focusing on the craft and storytelling of cinematics and filled with anecdotes from the creators, The Cinematic Art of StarCraft gives fans a unique peek into the cinematics that have wowed millions of fans across the Koprulu sector.

Ludopolitics

Ludopolitics PDF

Author: Liam Mitchell

Publisher: John Hunt Publishing

Published: 2018-12-14

Total Pages: 264

ISBN-13: 1785354892

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What can videogames tell us about the politics of contemporary technoculture, and how are designers and players responding to its impositions? To what extent do the technical features of videogames index our assumptions about what exists and what is denied that status? And how can we use games to identify and shift those assumptions without ever putting down the controller? Ludopolitics responds to these questions with a critique of one of the defining features of modern technology: the fantasy of control. Videogames promise players the opportunity to map and master worlds, offering closed systems that are perfect in principle if not in practice. In their numerical, rule-bound, and goal-oriented form, they express assumptions about both the technological world and the world as such. More importantly, they can help us identify these assumptions and challenge them. Games like Spec Ops: The Line, Braid, Undertale, and Bastion, as well as play practices like speedrunning, theorycrafting, and myth-making provide an aesthetic means of mounting a political critique of the pursuit and valorization of technological control.

Artificial Intelligence and Games

Artificial Intelligence and Games PDF

Author: Georgios N. Yannakakis

Publisher: Springer

Published: 2018-02-17

Total Pages: 337

ISBN-13: 3319635190

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This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.

It's Complicated

It's Complicated PDF

Author: Danah Boyd

Publisher: Yale University Press

Published: 2014-02-25

Total Pages: 296

ISBN-13: 0300166311

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Surveys the online social habits of American teens and analyzes the role technology and social media plays in their lives, examining common misconceptions about such topics as identity, privacy, danger, and bullying.

Deep Undercover

Deep Undercover PDF

Author: Jack Barsky

Publisher: Tyndale House Publishers, Inc.

Published: 2017

Total Pages: 354

ISBN-13: 1496416821

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An ex-Soviet KGB agent details his primary mission to work undercover in the United States for over a decade and discusses his change of allegiance and defection from the KGB. --Publisher's description.

Starcraft: Uprising

Starcraft: Uprising PDF

Author: Micky Neilson

Publisher: Simon and Schuster

Published: 2000-12-18

Total Pages: 185

ISBN-13: 0743418980

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Far in the future, 60,000 light-years from Earth, a loose confederacy of Terran exiles are locked in battle with the enigmatic Protoss and the ruthless Zerg Swarm. Each species struggles to ensure its own survival among the stars in a war that will herald the beginning of mankind's greatest chapter -- or foretell its violent, bloody end. She is the Zerg Queen of Blades. Her name has become legend throughout the galaxy, and that legend is death for all who stand against her. Yet once, long ago, Sarah Kerrigan was human -- the unwilling subject of an insidious clandestine experiment. She was forced to serve as a merciless assassin for the Terran Confederacy until a twist of fate propelled her toward a destiny none could have foreseen. This is the untold tale of Kerrigan's shadowy origin...and the war that was fought for her very soul. An original tale of universal conflict set in the world of the award-winning, bestselling computer game from Blizzard Entertainment.

What Video Games Have to Teach Us About Learning and Literacy. Second Edition

What Video Games Have to Teach Us About Learning and Literacy. Second Edition PDF

Author: James Paul Gee

Publisher: Macmillan

Published: 2014-12-02

Total Pages: 256

ISBN-13: 1466886420

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James Paul Gee begins his classic book with "I want to talk about video games--yes, even violent video games--and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. In this revised edition of What Video Games Have to Teach Us About Learning and Literacy, new games like World of WarCraft and Half Life 2 are evaluated and theories of cognitive development are expanded. Gee looks at major cognitive activities including how individuals develop a sense of identity, how we grasp meaning, how we evaluate and follow a command, pick a role model, and perceive the world.

Starcraft II: Flashpoint

Starcraft II: Flashpoint PDF

Author: Christie Golden

Publisher: Simon and Schuster

Published: 2012-11-06

Total Pages: 288

ISBN-13: 1416560041

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The explosive novel based on the eagerly anticipated StarCraft II video game expansion, Heart of the Swarm! The sinister zerg leader no longer commands her legions of bloodthirsty aliens against the humans of the Koprulu sector, all thanks to the combined courage and tenacity of Jim Raynor, General Horace Warfield, and a mismatched team of Dominion soldiers and outlaw rebels. Although the queen is no more, Sarah Kerrigan is very much alive. The woman who once controlled countless alien minds in a rampage across the stars has been spirited away by the man who dethroned her. Now Arcturus Mengsk’s Dominion armada is on her heels, roaring for blood. Jim Raynor will need to test his strength, his wit, and his loyalties against impossible odds to protect the woman he loves. StarCraft II: Flashpoint bridges the events that take place in StarCraft II: Wings of Liberty and the upcoming StarCraft II: Heart of the Swarm. Featuring never-before-seen glimpses into Jim Raynor and Sarah Kerrigan’s past, this novel opens a window into a world of passion, action, and adventure.