Sports Geek

Sports Geek PDF

Author: Rob Minto

Publisher: Bloomsbury Publishing

Published: 2016-10-20

Total Pages: 192

ISBN-13: 1472927478

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Sport revolves around two things: narrative and numbers. You need the narrative, otherwise why would anyone care about sport? Rivalries, emotions, and sporting legends all require it. But sport also needs numbers. Without them, we have no idea who has won. We need numbers to tell which team is top of the table, or who is the world champion. Sports Geek is a visual and numerical tour through sporting debates and ideas. Teams in all sports use data to create extraordinary analysis of how their players perform, to assess tactics and to get an edge over arch rivals; but fans are rarely presented with challenging and informative data that would help them to further understand sport. You'll never see sport the same way again.

I Love Geeks

I Love Geeks PDF

Author: Carrie Tucker

Publisher: Simon and Schuster

Published: 2008-12-17

Total Pages: 208

ISBN-13: 1440520690

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There’s no doubt about it. While they may be stuck inside all day playing video games, or spending their extra money on rare editions of comic books (er, graphic novels) - geeks are chic. And why shouldn’t they be? Geeks (along with their close friends, dorks and nerds) run the world, they’re loyal as hell, and their extreme passions are fascinating. So how can women make them as passionate for their girlfriends as they are for Star Wars? Self-proclaimed geek and geek-lover Carrie Tucker expertly guides women into nerddom by categorizing and exposing men by their different geeky obsessions. Complete with a glossary for technical jargon, helpful quotes from geek-perts, and illustrations of each nerd niche, Tucker will help women bring a relationship with a geek from “in a galaxy far, far away” into reality.

Theatre Symposium, Vol. 22

Theatre Symposium, Vol. 22 PDF

Author: David S. Thompson

Publisher: University of Alabama Press

Published: 2014-10-30

Total Pages: 139

ISBN-13: 0817370099

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The eleven original essays in Volume 22 of Theatre Symposium examine facets of the historical and current business of theatre.

Shakespeare and Geek Culture

Shakespeare and Geek Culture PDF

Author: Andrew James Hartley

Publisher: Bloomsbury Publishing

Published: 2020-10-15

Total Pages: 337

ISBN-13: 1350107751

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From fantasy and sci-fi to graphic novels, from boy scouts to board games, from blockbuster films to the cult of theatre, Shakespeare is everywhere in popular culture. Where there is popular culture there are fans and nerds and geeks. The essays in this collection on Shakespeare and Geek Culture take an innovative approach to the study of Shakespeare's cultural presences, situating his works, his image and his brand to locate and explore the nature of that geekiness that, the authors argue, is a vital but unrecognized feature of the world of those who enjoy and are obsessed by Shakespeare, whether they are scholars, film fans, theatre-goers or members of legions of other groupings in which Shakespeare plays his part. Working at the intersections of a wide range of fields – including fan studies and film analysis, cultural studies and fantasy/sci-fi theory – the authors demonstrate how the particularities of the connection between Shakespeare and geek culture generate new insights into the plays, poems and their larger cultural legacy in the 21st century.

Murloc Soup For The Geek Soul

Murloc Soup For The Geek Soul PDF

Author: Mandy Osipenko

Publisher: Lulu.com

Published: 2013-02-27

Total Pages: 74

ISBN-13: 1300814241

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Inspired by a post online, Mandy decided to make a book with submissions from other geeks, as well as her own tales, to help inspire geeks to accept who they are and be awesome. Check out the eBook at http: //www.lulu.com/shop/mandy-osipenko/murloc-soup-for-the-geek-soul-ebook/ebook/product-21001798.html and like the Facebook page https: //www.facebook.com/MurlocSoupForTheGeekSo

Sports Marketing

Sports Marketing PDF

Author: John A. Davis

Publisher: Edward Elgar Publishing

Published: 2013-09-30

Total Pages: 416

ISBN-13: 1782549277

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This textbook provides a truly international approach to the emerging field of sports marketing and provides the reader with the best practices of over 200 companies and sports clubs around the world. Sports Marketing explores the latest sports

Handbook of Research on Sport and Business

Handbook of Research on Sport and Business PDF

Author: S. Söderman

Publisher: Edward Elgar Publishing

Published: 2013-01-01

Total Pages: 597

ISBN-13: 1781005869

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ÔSšderman and Dolles have assembled an impressive array of researchers to address the nexus between sport and business. In their rich collection of research on sport business theory and practice Sšderman and Dolles identify research themes from governance to branding, from sport events to sport systems, and from social media to fan identity, and they specifically reflect on the application of major theoretical concepts and key research methods. The authorsÕ aim is to advance sport business research through critical reflection on topic selection, research design, data analysis and interpretation. Their unique approach encourages researchers, from novice to experienced, to embrace diverse theories and methods. The Handbook is recommended reading for those interested in advancing sport business research.Õ Ð Graham Cuskelly, Griffith University, Australia ÔThis insight-laden volume encompasses today's and tomorrow's research across the multifaceted landscape of the business side of sport -- from branding and sponsorship to media and technology, from club management to governance. It effectively encompasses both theory and practice. Scholars, students, and practitioners will find this cogent collection of international consumer and business research knowledge and perspectives both informative and useful.Õ Ð Stephen A. Greyser, Harvard Business School, US ÔThis Handbook directly responds to the rapid professional, commercial and international development of sport. With its thoughtful structure, comprehensive coverage of topics and renowned contributors it offers a thorough analysis on the management challenges in the field. It also offers very valuable insights and guidance how the business of sport can be researched by students, academics and practitioners around the world. The book is simply a must-read for anyone interested in the management aspects of sports.Õ Ð Yoshiaki Takahashi, Chuo University, Tokyo, Japan This Handbook draws together top international researchers and discusses the state of the art and the future direction of research at the nexus between sport and business. It is heavily built upon choosing, applying and evaluating appropriate quantitative as well as qualitative research methods for practical advice in sport and business research. Topics covered for analysis include sports governance, regulation and performance; media and technology; club management and team structure; place, time and spectators of sporting events; and sport branding and sponsoring. The Handbook covers research examples from elite sport to the amateur level, and from different sports, from cycling to cricket, from ice hockey to motorsports, and from football to skiing. It will be read and used by academics and PhD students as well as sports practitioners looking for useful ways of expanding knowledge, conducting research or searching for insights into the challenges of managing sport.

Raising the Stakes

Raising the Stakes PDF

Author: T. L. Taylor

Publisher: MIT Press

Published: 2015-01-30

Total Pages: 333

ISBN-13: 0262527588

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How a form of play becomes a sport: players, agents, referees, leagues, tournaments, sponsorships, and spectators, and the culture of professional computer game play. Competitive video and computer game play is nothing new: the documentary King of Kong memorably portrays a Donkey Kong player's attempts to achieve the all-time highest score; the television show Starcade (1982–1984) featured competitions among arcade game players; and first-person shooter games of the 1990s became multiplayer through network play. A new development in the world of digital gaming, however, is the emergence of professional computer game play, complete with star players, team owners, tournaments, sponsorships, and spectators. In Raising the Stakes, T. L. Taylor explores the emerging scene of professional computer gaming and the accompanying efforts to make a sport out of this form of play. In the course of her explorations, Taylor travels to tournaments, including the World Cyber Games Grand Finals (which considers itself the computer gaming equivalent of the Olympics), and interviews participants from players to broadcasters. She examines pro-gaming, with its highly paid players, play-by-play broadcasts, and mass audience; discusses whether or not e-sports should even be considered sports; traces the player's path from amateur to professional (and how a hobby becomes work); and describes the importance of leagues, teams, owners, organizers, referees, sponsors, and fans in shaping the structure and culture of pro-gaming. Taylor connects professional computer gaming to broader issues: our notions of play, work, and sport; the nature of spectatorship; the influence of money on sports. And she examines the ongoing struggle over the gendered construction of play through the lens of male-dominated pro-gaming. Ultimately, the evolution of professional computer gaming illuminates the contemporary struggle to convert playful passions into serious play.

Sports Geek

Sports Geek PDF

Author: Rob Minto

Publisher: Bloomsbury Publishing

Published: 2016-10-20

Total Pages: 192

ISBN-13: 1472927486

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Sport revolves around two things: narrative and numbers. You need the narrative, otherwise why would anyone care about sport? Rivalries, emotions, and sporting legends all require it. But sport also needs numbers. Without them, we have no idea who has won. We need numbers to tell which team is top of the table, or who is the world champion. Sports Geek is a visual and numerical tour through sporting debates and ideas. Teams in all sports use data to create extraordinary analysis of how their players perform, to assess tactics and to get an edge over arch rivals; but fans are rarely presented with challenging and informative data that would help them to further understand sport. You'll never see sport the same way again.

Sport Beyond Television

Sport Beyond Television PDF

Author: Brett Hutchins

Publisher: Routledge

Published: 2012

Total Pages: 256

ISBN-13: 0415887186

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Computers, the Internet, Web, mobile, and other digital media are increasingly important technologies in the production and consumption of sports media. Sport Beyond Television analyzes the changes that have given rise to this situation, combining theoretical insights with original evidence collected through extensive research and interviews with people working in the media and sport industries. It locates sports media as a pivotal component in online content economies and cultures, and counteracts the scant scholarly attention to sports media when compared to music, film and publishing in convergent media cultures.