Space Buddies
Author: Kristen L. Depken
Publisher: RH/Disney
Published: 2011
Total Pages: 0
ISBN-13: 9780736428378
DOWNLOAD EBOOK →Describes the Alien toys from Pizza Planet and Buzz Lightyear, the space ranger. On board pages.
Author: Kristen L. Depken
Publisher: RH/Disney
Published: 2011
Total Pages: 0
ISBN-13: 9780736428378
DOWNLOAD EBOOK →Describes the Alien toys from Pizza Planet and Buzz Lightyear, the space ranger. On board pages.
Author: Chuya Koyama
Publisher: Kodansha Comics
Published: 2016-03-22
Total Pages: 203
ISBN-13: 168233080X
DOWNLOAD EBOOK →The year is 2025, the older brother decides to trust himself just one last time. It’s the start of an adventure that aims for Mars via JAXA in the town of Tsukuba! The official Space Brothers manga is ready to launch! Two brothers looked to the starry skies as children and made a promise. And now, in the year 2025, the younger brother, Hibito, is carrying out his promise. He is an astronaut who has been selected as a crew member for mankind’s first long-term base on the moon. Meanwhile, the older brother, Mutta, has just been fired from his job and is unemployed. A text message from Hibito sends him applying to be an astronaut and shooting for the stars!
Author: Lisa Bullard
Publisher: Lerner Digital ™
Published: 2017-08-01
Total Pages: 24
ISBN-13: 1512479128
DOWNLOAD EBOOK →Audisee® eBooks with Audio combine professional narration and text highlighting for an engaging read aloud experience! Meet Zeeton. It's an alien! Zeeton comes from another planet. It flies around space in a spaceship! But don't worry. Zeeton's not real. It's one of the monsters you meet in stories. It just wants to tell you about aliens. Check out Zeeton's cool spaceship. Find out what Zeeton is doing on Earth. And learn why people on Earth started telling alien stories. You'll have an out-of-this-world time with this monster buddy!
Author: Doug Abbott
Publisher: Elsevier
Published: 2011-04-01
Total Pages: 352
ISBN-13: 9780080496153
DOWNLOAD EBOOK →The open source nature of Linux has always intrigued embedded engineers, and the latest kernel releases have provided new features enabling more robust functionality for embedded applications. Enhanced real-time performance, easier porting to new architectures, support for microcontrollers and an improved I/O system give embedded engineers even more reasons to love Linux! However, the rapid evolution of the Linux world can result in an eternal search for new information sources that will help embedded programmers to keep up! This completely updated second edition of noted author Doug Abbott’s respected introduction to embedded Linux brings readers up-to-speed on all the latest developments. This practical, hands-on guide covers the many issues of special concern to Linux users in the embedded space, taking into account their specific needs and constraints. You’ll find updated information on: • The GNU toolchain • Configuring and building the kernel • BlueCat Linux • Debugging on the target • Kernel Modules • Devices Drivers • Embedded Networking • Real-time programming tips and techniques • The RTAI environment • And much more The accompanying CD-ROM contains all the source code from the book’s examples, helpful software and other resources to help you get up to speed quickly. This is still the reference you’ll reach for again and again! * 100+ pages of new material adds depth and breadth to the 2003 embedded bestseller. * Covers new Linux kernel 2.6 and the recent major OS release, Fedora. * Gives the engineer a guide to working with popular and cost-efficient open-source code.
Author: Borko Furht
Publisher: Springer Science & Business Media
Published: 1997-11-30
Total Pages: 322
ISBN-13: 0585287678
DOWNLOAD EBOOK →Multimedia Technologies and Applications for the 21st Century: Visions of World Experts presents contributions from leading researchers and experts describing their current research and their views of the future trends in the field. The book consists of thirteen chapters in five parts. These chapters tackle a number of critical issues in distributed multimedia systems and applications - from VLSI processors that support multimedia and multimedia servers, through multimedia databases and multimedia networks and communications, to merging multimedia applications. Only a few years ago multimedia seemed like a brand new research field and an emerging new industry. Today, at the edge of the 21st century, multimedia research is coming of age, and the multimedia industry has significantly grown with the total market estimated to be about $50 billion. Several years ago it was felt that the digital media revolution had just started; however, the seeds had been sown long before. Fundamental technologies, such as interactive laser disks, video games, and electronic encyclopedias were invented in the 1970s and 80s. They represented the seeds for current `hot' applications, such as digital libraries, video-on-demand, interactive television, and videoconferencing. Another aspect of the digital media revolution is the formation of a new media industry composed of computer, entertainment, communication, and consumer electronics companies. Many industry segments are currently involved in creating new products and services, positioning themselves for the 21st century. They include telephone, cable, and satellite TV companies, communication equipment companies, TV and radio broadcasters, on-line Internet service providers, cable channels, movie studios, record companies, book publishers, CD-ROM title creators, Internet tool vendors, multimedia software tools companies, computer companies, general software tools companies, computer add-on vendors, semiconductor vendors, and consumer electronics vendors. Multimedia Technologies and Applications for the 21st Century: Visions of World Experts should stimulate the curiosity of its readers and inspire new technological breakthroughs in this exciting field. It serves as a valuable reference for system designers, engineers, programmers, and managers who are involved in multimedia systems, the Internet, and their applications. This book can also be used as a textbook for advanced courses on multimedia in engineering curricula.
Author: BHATT, PRAMOD CHANDRA P.
Publisher: PHI Learning Pvt. Ltd.
Published: 2019-07-01
Total Pages: 688
ISBN-13: 9387472884
DOWNLOAD EBOOK →The book, now in its Fifth Edition, aims to provide a practical view of GNU/Linux and Windows 7, 8 and 10, covering different design considerations and patterns of use. The section on concepts covers fundamental principles, such as file systems, process management, memory management, input-output, resource sharing, inter-process communication (IPC), distributed computing, OS security, real-time and microkernel design. This thoroughly revised edition comes with a description of an instructional OS to support teaching of OS and also covers Android, currently the most popular OS for handheld systems. Basically, this text enables students to learn by practicing with the examples and doing exercises. NEW TO THE FIFTH EDITION • Includes the details on Windows 7, 8 and 10 • Describes an Instructional Operating System (PintOS), FEDORA and Android • The following additional material related to the book is available at www.phindia.com/bhatt. o Source Code Control System in UNIX o X-Windows in UNIX o System Administration in UNIX o VxWorks Operating System (full chapter) o OS for handheld systems, excluding Android o The student projects o Questions for practice for selected chapters TARGET AUDIENCE • BE/B.Tech (Computer Science and Engineering and Information Technology) • M.Sc. (Computer Science) BCA/MCA
Author: Pia Hansen Powell
Publisher: Eye On Education
Published: 2001
Total Pages: 180
ISBN-13: 9781930556157
DOWNLOAD EBOOK →First Published in 2001. Routledge is an imprint of Taylor & Francis, an informa company.
Author: Pia Hansen
Publisher: Routledge
Published: 2014-05-22
Total Pages: 176
ISBN-13: 1317919769
DOWNLOAD EBOOK →This book provides opportunities for older and younger children in different grades to work together on standards-based activities. It contains over 40 lessons in which elementary school students of different ages can learn together. Each activity can be assigned as a special project or as part of an organized program in which teachers work together on a regular basis. For each activity, you will be provided with: standards -- reading, writing, or mathematics, and assessment rubrics, student handouts, ready for photocopying. To help you assess your students objectively and confidently, about a quarter of the lessons are accompanied by samples of student work along with its score and an explanation of why the work deserved that score.