Snap to Grid

Snap to Grid PDF

Author: Peter Lunenfeld

Publisher: MIT Press

Published: 2001

Total Pages: 262

ISBN-13: 9780262621588

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A vibrant guide to the artistic, cultural, and social faces of the new media.

Microsoft Power BI Cookbook

Microsoft Power BI Cookbook PDF

Author: Brett Powell

Publisher: Packt Publishing Ltd

Published: 2017-09-27

Total Pages: 786

ISBN-13: 1788293789

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Get more out of Microsoft Power BI turning your data into actionable insights About This Book From connecting to your data sources to developing and deploying immersive, mobile-ready dashboards and visualizations, this book covers it all Over 90 hands-on, technical recipes, tips, and use cases from across the Power BI platform including the Power BI Service and Mobile Applications Proven development techniques and guidance for implementing custom solutions with DAX and M languages Who This Book Is For This book is for BI professionals who wish to enhance their knowledge of Power BI beyond and to enhance the value of the Power BI solutions they deliver to business users. Those who are looking at quick solutions to common problems while using Power BI will also find this book to be a very useful resource .Some experience with Power BI will be useful. What You Will Learn Cleanse, stage, and integrate your data sources with Power BI Abstract data complexities and provide users with intuitive, self-service BI capabilities Build business logic and analysis into your solutions via the DAX programming language and dynamic, dashboard-ready calculations Take advantage of the analytics and predictive capabilities of Power BI Make your solutions more dynamic and user specific and/or defined including use cases of parameters, functions, and row level security Understand the differences and implications of DirectQuery, Live Connections, and Import-Mode Power BI datasets and how to deploy content to the Power BI Service and schedule refreshes Integrate other Microsoft data tools such as Excel and SQL Server Reporting Services into your Power BI solution In Detail Microsoft Power BI is a business intelligence and analytics platform consisting of applications and services designed to provide coherent, visual and interactive insights of data. This book will provide thorough, technical examples of using all primary Power BI tools and features as well as demonstrate high impact end-to-end solutions that leverage and integrate these technologies and services. Get familiar with Power BI development tools and services, go deep into the data connectivity and transformation, modeling, visualization and analytical capabilities of Power BI, and see Power BI's functional programming languages of DAX and M come alive to deliver powerful solutions to address common, challenging scenarios in business intelligence. This book will excite and empower you to get more out of Power BI via detailed recipes, advanced design and development tips, and guidance on enhancing existing Power BI projects. Style and approach This book consists of practical recipes on Power BI that target novices as well as intermediate Power BI users. It goes deep into the technical issues, covers additional protocols, and many more real-live examples.

Introduction to AutoCAD 2020

Introduction to AutoCAD 2020 PDF

Author: Paul F. Richard

Publisher: Macromedia Press

Published: 2019-07-29

Total Pages: 1819

ISBN-13: 0135576873

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Introduction to AutoCAD 2020 addresses advances in technology and introduces students to 2-dimensional drawing skills and commands using the 2020 release of AutoCAD. Straightforward explanations focus on actual drawing procedures, and illustrations show what to expect on the computer screen. It continuously builds on concepts covered in previous chapters, contains exercises combined with in-text notes, and offers examples that provide the “how and why” of AutoCAD fundamentals. Projects are included at the end of each chapter and provide hands-on experience creating various types of mechanical, architectural, civil, and electrical drawings. This text is appropriate for introductory and intermediate AutoCAD courses. Introduces AutoCAD, drafting skills, editing techniques, working with complex objects, annotating drawings, outputting your work, advanced drawing and construction methods, and collaborating with others on the web. Pedagogy reinforces learning objectives throughout, with chapter objectives; key term definitions; command grids that concisely offer multiple ways of achieving task at hand; and discipline icons that identify the field of study throughout. “New” version icons highlight new software features quickly. Hands-on exercises appear throughout the text to reinforce learning, and end-of-chapter projects require students to demonstrate a full understanding of the concepts presented in the chapter. Introduction to AutoCAD 2020 provides students with the tools they need to develop drafting skills with AutoCAD.

Learn Clip Studio Paint

Learn Clip Studio Paint PDF

Author: Liz Staley

Publisher: Packt Publishing Ltd

Published: 2018-12-20

Total Pages: 438

ISBN-13: 1789345812

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Take your comics and illustrations to the next level with the powerful art tools in Clip Studio Paint 1.8 Key FeaturesOvercome “interface overwhelm” with a practical breakdown of the Clip Studio interfaceComprehensive guide on the Clip Studio Paint with detailed coverage of all the tools and concepts of designing comics Streamline your workflow to create faster and easier using Clip Studio’s featuresBook Description Clip Studio Paint, the successor to Manga Studio, is used by over four million illustrators and comic creators around the world. This book will guide you through every step of learning this software, from system requirements and installation, all the way through to exporting your work for print or the web. Learn how to create new documents, customize tools to fit your working style, use ruler tools to create anything from straight lines to intricate backgrounds, add 3D elements, create comic panels using the specialized panel tools, utilize screentones and materials, add text and word balloons to your comics, create sound effects, easily flat and color your comics using reference layers, and bring your drawings to life using the animation features. By the end of this book, you will be able to navigate the Clip Studio Interface and program preferences, customize the various tools, and be able to create your own black-and-white and color illustrations and comics from start to finish. What you will learnUnderstand the differences between Clip Studio Paint Pro and EXDiscover how to navigate and customize the user interface Creating custom tools that fit your unique style of illustrationUsing the ruler tools to create intricate perspective shots and complex symmetryDiscover how to use 3D elements in your workLearn how to create lettering and word balloons to bring your comic stories to lifeUnderstand the process of digital art creation from pencils to inks to colorUnderstand how to use the animation tools available in Clip Studio PaintWho this book is for If you are a beginning digital artist or are switching to Clip Studio from another graphics software, this book is for you. This book is excellent for those with no knowledge of digital art up to intermediate users looking to explore the unique features of Clip Studio Paint.

Vector Basic Training

Vector Basic Training PDF

Author: Von Glitschka

Publisher: Pearson Education

Published: 2010-12-22

Total Pages: 524

ISBN-13: 0132490781

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Listen up, designers, and wipe those grins off your faces! It’s time to get serious about your design work. For too long you’ve allowed yourself to go soft, relying on your software to do all of your creative work for you. This book will NOT show you how to use every tool and feature in Adobe Illustrator. This book WILL, however, teach you the importance of drawing out your ideas, analyzing the shapes, and then methodically building them precisely in vector form using the methods covered in this book. ¿ In Vector Basic Training, acclaimed iillustrative designer Von Glitschka takes you through his systematic process for creating the kind of precise vector graphics that separate the pros from the toolers and hacks. Along the way, he’ll whip your drawing skills into shape and show you how to create elegant curves and precise anchor points for your designs. Between the book and the video tutorials on the included DVD, you’ll be ready for active creative duty in zero hundred hours or less.¿ ¿ In Vector Basic Training, you’ll learn: ¿The tools, plugins, and shortcuts that make up a design pro’s creative armament How to use “The Clockwork Method” to create accurate curves every time When and where to set just the right number of anchor points for any design How to build shapes quickly using familiar Illustrator tools Techniques for art directing yourself so that your work gets the response you desire Why symmetry is your friend and how to use it effectively in your designs Available by download: Von Glitschka reports for duty in over an hour’s worth of video tutorials that walk you through all of the techniques explained in the book. Also included: downloadable art files you can use to follow along on your own. See the instructions for download at the end of your ebook.

MATLAB

MATLAB PDF

Author: Scott T. Smith

Publisher: Dog Ear Publishing

Published: 2006

Total Pages: 325

ISBN-13: 1598581813

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After more than 20 years of development, MATLAB has evolved from a powerful matrix calculation application into a universal programming tool used extensively within scientific and engineering communities both commercial and academic. MATLAB versions 6.x and 7.x include functionality for developing advanced graphical user interfaces, GUIs, and real-time animation and graphics. GUI applications offer many advantages for users who wish to solve complex problems by providing interactivity and visual feedback. Some common examples of application areas where GUI development is desirable: . Image and Video Processing . Signal Processing . Communications . Simulation of Complex Systems . Instrumentation and Data Acquisition Interfaces . Control Systems . Financial Analysis . Animation of 2D or 3D Graphical Data This text introduces you to the capabilities of MATLAB for GUI development and covers the following areas in detail: . Handle Graphics(R) programming and low-level GUIs . High-level GUI development using GUIDE . The structure of GUIs including event processing, callbacks, timers, and real-time animation of plots / data . Advanced GUI architectures including multiple figure GUIs and image mapped interface controls Instructional examples and exercises are provided throughout each chapter that offers a hands-on approach to learning MATLAB GUI development. The M-file code for each example and exercise solution is available for download on the web to help you quickly learn how to develop your own GUIs About The Author Scott T. Smith received his MSEE degree from SUNY at Buffalo in the fields of image sensor applications and image processing. He currently works for Micron Technology Inc. in California as an Imaging Engineer and has 10 years of experience working with MATLAB and developing GUI applications. Previous work experience includes 3 years at the David Sarnoff Research Center (Former RCA Research Labs) in Princeton, NJ as an Associate Member of the Technical Staff in the Advanced Imaging Group as well 3 years as an R&D engineer for an X-ray/scientific imaging company. He is a member of SPIE and IEEE and is an author or co-author of several papers and patents in the field of imaging.

Game Physics Cookbook

Game Physics Cookbook PDF

Author: Gabor Szauer

Publisher: Packt Publishing Ltd

Published: 2017-03-24

Total Pages: 481

ISBN-13: 1787120813

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Discover over 100 easy-to-follow recipes to help you implement efficient game physics and collision detection in your games About This Book Get a comprehensive coverage of techniques to create high performance collision detection in games Learn the core mathematics concepts and physics involved in depicting collision detection for your games Get a hands-on experience of building a rigid body physics engine Who This Book Is For This book is for beginner to intermediate game developers. You don't need to have a formal education in games—you can be a hobbyist or indie developer who started making games with Unity 3D. What You Will Learn Implement fundamental maths so you can develop solid game physics Use matrices to encode linear transformations Know how to check geometric primitives for collisions Build a Physics engine that can create realistic rigid body behavior Understand advanced techniques, including the Separating Axis Theorem Create physically accurate collision reactions Explore spatial partitioning as an acceleration structure for collisions Resolve rigid body collisions between primitive shapes In Detail Physics is really important for game programmers who want to add realism and functionality to their games. Collision detection in particular is a problem that affects all game developers, regardless of the platform, engine, or toolkit they use. This book will teach you the concepts and formulas behind collision detection. You will also be taught how to build a simple physics engine, where Rigid Body physics is the main focus, and learn about intersection algorithms for primitive shapes. You'll begin by building a strong foundation in mathematics that will be used throughout the book. We'll guide you through implementing 2D and 3D primitives and show you how to perform effective collision tests for them. We then pivot to one of the harder areas of game development—collision detection and resolution. Further on, you will learn what a Physics engine is, how to set up a game window, and how to implement rendering. We'll explore advanced physics topics such as constraint solving. You'll also find out how to implement a rudimentary physics engine, which you can use to build an Angry Birds type of game or a more advanced game. By the end of the book, you will have implemented all primitive and some advanced collision tests, and you will be able to read on geometry and linear Algebra formulas to take forward to your own games! Style and approach Gain the necessary skills needed to build a Physics engine for your games through practical recipes, in an easy-to-read manner. Every topic explained in the book has clear, easy to understand code accompanying it.

Technical Drawing 101 with AutoCAD 2024

Technical Drawing 101 with AutoCAD 2024 PDF

Author: Ashleigh Congdon-Fuller

Publisher: SDC Publications

Published:

Total Pages: 569

ISBN-13: 1630576018

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• Blends technical drawing and an introduction to AutoCAD 2024 • Covers both mechanical and architectural projects • Twenty six hours of video instruction is included with each book • Drafting theory is incorporated throughout the text • Designed to be used in a single semester, instructor led course • Each chapter contains key terms, unit summaries, review questions and drawing projects Technical Drawing 101 covers topics ranging from the most basic, such as making freehand, multiview sketches of machine parts, to the advanced—creating an AutoCAD dimension style containing the style settings defined by the ASME Y14.5-2009 Dimensioning and Tolerancing standard. But unlike the massive technical drawing reference texts on the market, Technical Drawing 101 aims to present just the right mix of information and projects that can be reasonably covered by faculty, and assimilated by students, in one semester. Both mechanical and architectural projects are introduced to capture the interest of more students and to offer a broader appeal. The authors have also created extensive video training (178 videos, 26 hours total) that is included with every copy of the book. In these videos the authors start off by getting students comfortable with the user interface and demonstrating how to use many of AutoCAD's commands and features. The videos progress to more advanced topics where the authors walk students through completing several of the projects in the book. The CAD portion of the text incorporates drafting theory whenever possible and covers the basics of drawing setup (units, limits, and layers), the tools of the Draw, Modify, and Dimension toolbars, and the fundamentals of 3D modeling. By focusing on the fundamental building blocks of CAD, Technical Drawing 101 provides a solid foundation for students going on to learn advanced CAD concepts and techniques (paper space, viewports, xrefs, annotative scaling, etc.) in intermediate CAD courses. In recognition of the diverse career interests of our students, Technical Drawing 101 includes projects in which students create working drawings for a mechanical assembly as well as for an architectural project. We include architectural drawing because our experience has shown that many (if not most) first-semester drafting students are interested in careers in the architectural design field, and that a traditional technical drawing text, which focuses solely on mechanical drawing projects, holds little interest for these students. The multidisciplinary approach of this text and its supporting materials are intended to broaden the appeal of the curriculum and increase student interest and, it is hoped, future enrollments.

AutoCAD 2021: A Problem - Solving Approach, Basic and Intermediate, 27th Edition

AutoCAD 2021: A Problem - Solving Approach, Basic and Intermediate, 27th Edition PDF

Author: Prof. Sham Tickoo

Publisher: CADCIM Technologies

Published: 2020-06-16

Total Pages: 1084

ISBN-13: 1640570918

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AutoCAD 2021: A Problem-Solving Approach, Basic and Intermediate, 27th Edition book contains a detailed explanation of AutoCAD commands and their applications to solve drafting and design problems. In this book, every AutoCAD command is thoroughly explained with the help of examples and illustrations to make it easy for the users to understand the functions of the tools and their applications in the drawing. After reading this book, the user will be able to use AutoCAD commands to make a drawing, dimension a drawing, apply constraints to sketches, insert symbols as well as create text, blocks and dynamic blocks. The Autodesk AutoCAD 2021 book also covers basic drafting and design concepts such as dimensioning principles and assembly drawings that equip the users with the essential drafting skills to solve the drawing problems in AutoCAD. While reading this book, you will discover some new tools such as DWG Compare, Save to Web & Mobile, and Shared Views that will enhance the usability of the software. Salient Features Comprehensive book with chapters organized in a pedagogical sequence. Detailed explanation of all commands and tools. Summarized content on the first page of every chapter. Hundreds of illustrations and step-by-step instructions for easy learning. Notes and tips as additional information. Self-Evaluation Tests and Review Questions at the end of each chapter. Table of Contents Chapter 1: Introduction to AutoCAD Chapter 2: Getting Started with AutoCAD Chapter 3: Getting started with Advanced Sketching Chapter 4: Working with Drawing Aids Chapter 5: Editing Sketched Objects-I Chapter 6: Editing Sketched Objects-II Chapter 7: Creating Texts and Tables Chapter 8: Basic Dimensioning, Geometric Dimensioning, and Tolerancing Chapter 9: Editing Dimensions Chapter 10: Dimension Styles, Multileader Styles, and System Variables Chapter 11: Adding Constraints to Sketches Chapter 12: Hatching Drawings Chapter 13: Model Space Viewports, Paper Space Viewports, and Layouts Chapter 14: Plotting Drawings Chapter 15: Template Drawings Chapter 16: Working with Blocks Chapter 17: Defining Block Attributes Chapter 18: Understanding External References Chapter 19: Working with Advanced Drawing Options Chapter 20: Grouping and Advanced Editing of Sketched Objects Chapter 21: Working with Data Exchange & Object Linking and Embedding Chapter 22: Conventional Dimensioning and Projection Theory using AutoCAD * Chapter 23: Concepts of Geometric Dimensioning and Tolerancing * Chapter 24: Isometric Drawings * Index * (For free download) Free Teaching and Learning Resources: CADCIM Technologies provides the following free teaching and learning resources with this book: Technical support by contacting '[email protected]' Part files used in examples, exercises*, and illustrations Instructor Guide with solution to all review questions and exercises* Additional learning resources at 'allaboutcadcam.blogspot.com' and 'youtube.com/cadcimtech' (* For Faculty only)

AutoCAD® 2011 Essentials

AutoCAD® 2011 Essentials PDF

Author: Munir Hamad

Publisher: Jones & Bartlett Publishers

Published: 2010-06-23

Total Pages: 404

ISBN-13: 1449666876

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AutoCAD is a premier PC-based drafting tool that has been used by millions of engineers, draftsmen, project managers, and engineering students since its inception in 1982. AutoCAD 2011 Essentials provides new and seasoned users with simple step-by-step procedures on how to create, modify, annotate, and add dimension to any engineering drawing. Use the DVD to set up drawing exercises, view all of the book’s figures in full color, and draw with a trial version of AutoCAD 2011. Fifty-five “workshops” throughout the book simulate a full real-world project from concept to completion, without overlooking any of the fundamental commands and functions of AutoCAD® 2011.