Sketchy 3

Sketchy 3 PDF

Author: MAKIHIROCHI

Publisher: Kodansha USA

Published: 2024-08-13

Total Pages: 210

ISBN-13:

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Ako's get-together with friends from high school comes to an uncomfortable end when Asuka, a former member of their group, announces on television that she was bullied in school. Looking back on one of her last conversations with Asuka, Ako wonders if her life truly means anything…

Sketchy People - Year Two

Sketchy People - Year Two PDF

Author: Jack Kent

Publisher:

Published: 2018-05

Total Pages: 124

ISBN-13: 9781733908016

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Sketchy People is a comic by Portland cartoonist, Jack Kent. Jack draws who he sees exactly how he sees them. The weird, the obtuse, the sketchy! Welcome to Sketchy People, you could be next!

Sketchy Things

Sketchy Things PDF

Author: Frank Dietz

Publisher: Createspace Independent Publishing Platform

Published: 2016-12-22

Total Pages: 176

ISBN-13: 9781500286910

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SKETCHY THINGS - The Art of Frank Dietz is a compilation of nearly two decades of classic monster caricatures and fine art from the award-winning artist Frank Dietz. A lifelong fan of horror, sci-fi and fantasy films and television, the former Disney Animation artist brings his own sly take to the monsters we all remember watching as kids. With a foreword by THE WALKING DEAD executive producer Greg Nicotero and an introduction by comedian Dana Gould, the book pays tribute to the characters and actors that defined the monster genre since the silent films of the 1920's. There's something for every classic horror fan here, rendered in pencils, charcoal, pastels, watercolor and oils. Be prepared to smile at all the familiar creatures that made us cringe with delightful terror!

The Art of Urban Sketching

The Art of Urban Sketching PDF

Author: Gabriel Campanario

Publisher: Quarry Books

Published: 2012-02-01

Total Pages: 320

ISBN-13: 1610581962

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The Art of Urban Sketching is both a comprehensive guide and a showcase of location drawings by artists around the world who draw the cities where they live and travel. Authored by the founder of the nonprofit organization Urban Sketchers (www.urbansketchers.org), this beautiful, 320-page volume explains urban sketching within the context of a long historical tradition and how it is being practiced today. With profiles of leading practitioners and discussions of the benefits of working in this art form, this inspiring book shows how one can participate and experience this creative outlet through modern-day social networks and online activity. You'll find more than 600 beautiful, contemporary illustrations, as well as artists' profiles and extended captions where these urban sketchers share their stories, how they work, sketching tips, and the tools behind each drawing. With sketches and observations from more than 50 cities in more than 30 countries, TheArt of UrbanSketching offers a visually arresting, storytelling take on urban life from different cultures and artistic styles, as well as insight into various drawing techniques and mediums.

A Sketchy Past

A Sketchy Past PDF

Author: Peter De Sève

Publisher: Editions Akileos

Published: 2009

Total Pages: 0

ISBN-13: 9782355740992

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"Copiously illustrated with hundreds of paintings and drawings, including never-before-published New Yorker cover roughs, behind-the-scenes animation development artwork, and personal sketches, A Sketchy Past is the first comprehensive survey of De Sève's work"--Dust jacket.

AI for Games, Third Edition

AI for Games, Third Edition PDF

Author: Ian Millington

Publisher: CRC Press

Published: 2019-03-18

Total Pages: 1050

ISBN-13: 1351053280

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AI is an integral part of every video game. This book helps professionals keep up with the constantly evolving technological advances in the fast growing game industry and equips students with up-to-date information they need to jumpstart their careers. This revised and updated Third Edition includes new techniques, algorithms, data structures and representations needed to create powerful AI in games. Key Features A comprehensive professional tutorial and reference to implement true AI in games Includes new exercises so readers can test their comprehension and understanding of the concepts and practices presented Revised and updated to cover new techniques and advances in AI Walks the reader through the entire game AI development process