Service Games: The Rise and Fall of SEGA

Service Games: The Rise and Fall of SEGA PDF

Author: Sam Pettus

Publisher:

Published: 2013-12-20

Total Pages: 480

ISBN-13: 1311080821

DOWNLOAD EBOOK →

Starting with its humble beginnings in the 1950's and ending with its swan-song, the Dreamcast, in the early 2000’s, this is the complete history of Sega as a console maker. Before home computers and video game consoles, before the internet and social networking, and before motion controls and smartphones, there was Sega. Destined to fade into obscurity over time, Sega would help revolutionize and change video games, computers and how we interact with them, and the internet as we know it. Riding the cutting edge of technology at every step, only to rise too close to the sun and plummet, Sega would eventually change the face of entertainment, but it’s the story of how it got there that’s all the fun. So take a ride, experience history, and enjoy learning about one of the greatest and most influential companies of all time. Complete with system specifications, feature and marketing descriptions, unusual factoids, almost 300 images, and now enhanced Europe specific details, exclusive interviews, and more make this the definitive history of Sega available. Read and learn about the company that holds a special place in every gamer’s heart. Funded on Kickstarter.

Games As A Service

Games As A Service PDF

Author: Oscar Clark

Publisher: CRC Press

Published: 2014-02-05

Total Pages: 311

ISBN-13: 1317908872

DOWNLOAD EBOOK →

The games industry is serious business and the role of a games designer has dramatically changed over just the last few years. Developers now have to rethink everything they know about the creative, technical and business challenges to adapt to the transition to games as a service. Games as a Service: How Free to Play Design Can Make Better Games has been written to help designers overcome many of the fears and misconceptions surrounding freemium and social games. It provides a framework to deliver better games rather than the ‘evil’ or ‘manipulative’ experiences some designers fear with the move away from wasteful Products to sustainable, trustworthy Services. Oscar Clark is a consultant and Evangelist for Everyplay from Applifier. He has been a pioneer in online, mobile and console social games services since 1998 including Wireplay (British Telecom), Hutchison Whampoa (3UK) and PlayStation®Home. He is a regular columnist on PocketGamer.Biz and is an outspoken speaker and moderator at countless games conferences on Games Design, Discovery, and Monetisation. He is also a notorious hat wearer.

Customer Service Games for Training

Customer Service Games for Training PDF

Author: Agatha C Hughes

Publisher: Routledge

Published: 2018-10-24

Total Pages: 186

ISBN-13: 1351723847

DOWNLOAD EBOOK →

This title was first published in 2011.After World War II, a systems approach to solving complex problems and managing complex systems came into vogue among engineers, scientists, and managers, fostered in part by the diffusion of digital computing power.Enthusiasm for the approach peaked during the Johnson administration, when it was applied to everything from military command and control systems to poverty in American cities. Although its failure in the social sphere, coupled with increasing skepticism about the role of technology and "experts" in American society, led to a retrenchment, systems methods are still part of modern managerial practice.

The Super Bible Game Book

The Super Bible Game Book PDF

Author: Linda M. Standke

Publisher: Instructional Fair

Published: 1998-01-01

Total Pages: 320

ISBN-13: 9781568227016

DOWNLOAD EBOOK →

The Super Bible Game Book is packed with fun and educational games for kids of all ages. Children will enjoy coloring the game boards and pieces. They will delight in playing the games while learning more about the Bible and Christian truths. Some of the games in this book are ideal for two players while others are great for large groups. Book jacket.

Dictionary of Sports and Games Terminology

Dictionary of Sports and Games Terminology PDF

Author: Adrian Room

Publisher: McFarland

Published: 2010-04-30

Total Pages: 187

ISBN-13: 0786442263

DOWNLOAD EBOOK →

The specialized jargon of some sports can be quite esoteric. Non-Americans, for example, are likely puzzled by baseball terms such as bunt, cut-off man, and safety squeeze, while the non-British may pause over cricket's Chinaman, doosra, golden duck, off-break, popping crease, and yorker. This new dictionary gives the definitions of more than 8,000 terms used in sports and games from around the world, including mainstream sports like basketball and billiards alongside the more obscure netball and snooker. Entries cover sports equipment, strategies, venues, qualifying categories, awards, and administrative bodies, while a comprehensive system of cross-references offers assistance and clarification when needed. An appendix lists standard abbreviations of sports ruling bodies and administrative organizations.