Selected Papers on Fun & Games

Selected Papers on Fun & Games PDF

Author: Donald Ervin Knuth

Publisher: Center for the Study of Language and Information Publica Tion

Published: 2011

Total Pages: 0

ISBN-13: 9781575865843

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Donald E. Knuth's influence in computer science ranges from the invention of methods for translating and defining programming languages to the creation of the TeX and METAFONT systems for desktop publishing. His award-winning textbooks have become classics that are often given credit for shaping the field, and his scientific papers are widely referenced and stand as milestones of development over a wide variety of topics. The present volume is the eighth in a series of his collected papers.

It's All Fun and Games

It's All Fun and Games PDF

Author: Dave Barrett

Publisher: Inkshares

Published: 2016-08-02

Total Pages: 224

ISBN-13: 1941758819

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Six friends cross over into a dangerous fantasy world — will they make it back alive?

Selected Papers on Computer Science

Selected Papers on Computer Science PDF

Author: Donald E. Knuth

Publisher: Center for the Study of Language and Information Publications

Published: 1996-07-13

Total Pages: 286

ISBN-13: 9781881526919

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This anthology of essays from the inventor of literate programming is a survey of Donald Knuth's papers on computer science. Donald Knuth's influence in computer science ranges from the invention of literate programming to the development of the TeX programming language. One of the foremost figures in the field of mathematical sciences, his papers are widely referenced and stand as milestones of development over a wide range of topics. This collection focuses on Professor Knuth's published science papers that serve as accessible surveys of their subject matter. It includes articles on the history of computing, algorithms, numerical techniques, computational models, typesetting, and more. This book will be appreciated by students and researchers from a wide range of areas within computer science and mathematics.

All Fun And Games Until Somebody Loses An Eye

All Fun And Games Until Somebody Loses An Eye PDF

Author: Christopher Brookmyre

Publisher: Abacus

Published: 2011-06-16

Total Pages: 383

ISBN-13: 0748131949

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As a teenager Jane Bell had dreamt of playing in the casinos of Monte Carlo in the company of James Bond, but in her punk phase she'd got herself pregnant and by the time she reaches forty-six she's a grandmother, her dreams as dry as the dust her Dyson sucks up from her hall carpet every day. Then her son Ross, a researcher working for an arms manufacturer in Switzerland, is forced to disappear before some characters cut from the same cloth as Blofeld persuade him to part with the secrets of his research. But they are not the only ones desperate to locate him. A team of security experts is hired by Ross's firm: headed by the enigmatic Bett, his staff have little in common apart from total professionalism and a thorough disregard for the law. Bett believes the key to Ross's whereabouts is his mother, and in one respect he is right, but even he is taken aback by the verve underlying her determination to secure her son's safety as she learns the black arts of quiet subterfuge and violent attack. The teenage dreams of fast cars, high-tech firepower and extreme action had always promised to be fun and games, but in real life it's likely someone is going to lose an eye ... Visit the author's website at www.brookmyre.co.uk

Theory of Fun for Game Design

Theory of Fun for Game Design PDF

Author: Raph Koster

Publisher: "O'Reilly Media, Inc."

Published: 2005

Total Pages: 259

ISBN-13: 1932111972

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Discusses the essential elements in creating a successful game, how playing games and learning are connected, and what makes a game boring or fun.

Entertainment Computing and Serious Games

Entertainment Computing and Serious Games PDF

Author: Ralf Dörner

Publisher: Springer

Published: 2016-10-05

Total Pages: 541

ISBN-13: 3319461524

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The aim of this book is to collect and to cluster research areas in the field of serious games and entertainment computing. It provides an introduction and gives guidance for the next generation of researchers in this field. The 18 papers presented in this volume, together with an introduction, are the outcome of a GI-Dagstuhl seminar which was held at Schloß Dagstuhl in July 2015.

Companion to the Papers of Donald Knuth

Companion to the Papers of Donald Knuth PDF

Author: Donald Ervin Knuth

Publisher: Center for the Study of Language and Information Publica Tion

Published: 2011

Total Pages: 0

ISBN-13: 9781575866345

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Donald E. Knuth's seminal publications, such as Selected Papers on Fun and Games and Selected Paper on the Design of Algorithms, have earned him a loyal following among scholars and computer scientists, and his award-winning textbooks have becomes classics that are often given credit for shaping the field. In this volume, he explains and comments on the changes he has made to his work over the last twenty years in response to new technologies and the evolving understanding of key concepts in computer science. His commentary is supplemented by a full bibliography of his works and a number of interviews with Knuth himself, which shed light on his professional life and publications, as well as provide interesting biographical details. A giant in the field of computer science, Knuth has assembled materials that offer a full portrait of both the scientist and the man. The final volume of a series of his collected papers, Companion to the Papers of Donald Knuth is essential for the Knuth completist.

The Everything Big Book of Party Games

The Everything Big Book of Party Games PDF

Author: Carrie Sever

Publisher: Simon and Schuster

Published: 2014-02-18

Total Pages: 288

ISBN-13: 1440572968

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Tons of party games, including popular "minute-to-win" challenges! What's the secret to the best parties? Games--and the sillier, the better! Get your guests out of their chairs and into the fun with activities guaranteed to keep everyone laughing, including: Cookie Face (Who can walk the farthest with a cookie on his forehead?) Two Truths and a Lie (Which one is the lie?) Improv in a Bag (Teams come up with a skit using household items.) Mummy Wrap (A race to make the fastest toilet-paper mummy.) Human Bowling (Just like it sounds!) And many more, including scavenger hunts, truth-or-dare ideas, holiday games, and do-it-yourself challenges. The Everything Big Book of Party Games is packed with tons of games for groups of all levels and sizes and for a variety of occasions, from kids' birthday celebrations to holiday parties to vacations and more. With this book in hand, you'll have all you need to throw parties to remember!

Concrete Mathematics

Concrete Mathematics PDF

Author: Ronald L. Graham

Publisher: Addison-Wesley Professional

Published: 1994-02-28

Total Pages: 811

ISBN-13: 0134389980

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This book introduces the mathematics that supports advanced computer programming and the analysis of algorithms. The primary aim of its well-known authors is to provide a solid and relevant base of mathematical skills - the skills needed to solve complex problems, to evaluate horrendous sums, and to discover subtle patterns in data. It is an indispensable text and reference not only for computer scientists - the authors themselves rely heavily on it! - but for serious users of mathematics in virtually every discipline. Concrete Mathematics is a blending of CONtinuous and disCRETE mathematics. "More concretely," the authors explain, "it is the controlled manipulation of mathematical formulas, using a collection of techniques for solving problems." The subject matter is primarily an expansion of the Mathematical Preliminaries section in Knuth's classic Art of Computer Programming, but the style of presentation is more leisurely, and individual topics are covered more deeply. Several new topics have been added, and the most significant ideas have been traced to their historical roots. The book includes more than 500 exercises, divided into six categories. Complete answers are provided for all exercises, except research problems, making the book particularly valuable for self-study. Major topics include: Sums Recurrences Integer functions Elementary number theory Binomial coefficients Generating functions Discrete probability Asymptotic methods This second edition includes important new material about mechanical summation. In response to the widespread use of the first edition as a reference book, the bibliography and index have also been expanded, and additional nontrivial improvements can be found on almost every page. Readers will appreciate the informal style of Concrete Mathematics. Particularly enjoyable are the marginal graffiti contributed by students who have taken courses based on this material. The authors want to convey not only the importance of the techniques presented, but some of the fun in learning and using them.