Secret Gear, Gadgets, and Gizmos

Secret Gear, Gadgets, and Gizmos PDF

Author: Bill Yenne, William Yenne

Publisher:

Published:

Total Pages: 138

ISBN-13: 9781610607445

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The relationship between war and science — as old as the wheel — entered a whole new realm with the Civil War, the first truly ""technological"" conflict. Secret Gadgets and Strange Gizmos traces this evolving connection from the deadly innovations of the Union and Confederate forces to the top secret, high-tech inventions that are making military history today. Chronicling the hits, the misses, and the important technological advances produced by the U.S. military’s high-tech hubs — aviation, wireless communication, the Internet, atomic energy, satellite technology, and space travel — this richly illustrated book takes readers from the ironclads, land mines, and ship-launched hydrogen balloons of the Civil War to the world-changing bombs of the Atomic Age.

Secret Gadgets and Strange Gizmos

Secret Gadgets and Strange Gizmos PDF

Author: Bill Yenne

Publisher: Zenith Imprint

Published: 2006-01

Total Pages: 127

ISBN-13: 9780760321157

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Examines the unusual, secret, unheralded, and forgotten inventions that were used as weapons and military systems by the United States since World War I.

Steampunk Gear, Gadgets, and Gizmos: A Maker's Guide to Creating Modern Artifacts

Steampunk Gear, Gadgets, and Gizmos: A Maker's Guide to Creating Modern Artifacts PDF

Author: Thomas Willeford

Publisher: McGraw Hill Professional

Published: 2011-11-05

Total Pages: 240

ISBN-13: 007176237X

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Unleash Your Inner Mechanical Mastermind Welcome to the wondrous world of Thomas Willeford, aka Lord Archibald "Feathers" Featherstone, in which he shares his closely guarded secrets of Steampunkery. Filled with do-it-yourself projects, Steampunk Gear, Gadgets, and Gizmos: A Maker's Guide to Creating Modern Artifacts shows you how to build exquisite, ingenious contraptions on a budget. Learn from Lord Featherstone as he distills his wealth of hard-learned skills, describes how to use the readily available tools of the modern mad scientist, and expounds on the art and philosophy of scavenging unique components and raw materials. The perfect companion for the hobbyist and advanced machinist alike, this inventive volume will guide you through the creation of your very own infernal devices. Get steamed with these provocative projects: Aetheric ray deflector solid brass goggles Calibrated indicator gauges Ferromagnetic self-scribing automated encyclopedia (or, the Steampunk book drive) High voltage electro-static cannon (or, the lamp gun) Tesla-pod chrono-static insulating field generator (or, the mobile device enclosure) Altitude mask with integrated respiratory augmentation Armoured pith helmet Mark I superior replacement arm with integrated Gatling gun attachment Visit the companion website, www.mhprofessional.com/steampunk, for videos, images, and more bonus content! Make Great Stuff! TAB, an imprint of McGraw-Hill Professional, is a leading publisher of DIY technology books for makers, hackers, and electronics hobbyists.

Big Book of Gizmos and Gadgets

Big Book of Gizmos and Gadgets PDF

Author: Bob Gilsdorf

Publisher:

Published: 2016

Total Pages: 0

ISBN-13: 9781565239012

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Make wildly inspired mechanical marvels from wood, with 15 step-by-step projects and full-sized scroll saw patterns attached to the book in a handy pouch. Scroll saw projects are arranged by skill level from beginner to advanced, from a Rapid-Fire Rubber Band Gun and a Wooden Padlock Treasure Chest, to whirligigs and classic automatons for cowboys, ballerinas, cats, ships, and more.

Gizmos, Gadgets, and Guitars: The Story of Leo Fender

Gizmos, Gadgets, and Guitars: The Story of Leo Fender PDF

Author: Michael Mahin

Publisher: Henry Holt and Company (BYR)

Published: 2021-09-07

Total Pages: 40

ISBN-13: 1250849640

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The picture book biography of ingenious American inventor Leo Fender, creator of the world’s most iconic Fender electric guitars. For readers who love Iggy Peck, Architect. Leo Fender loved to thinker and tinker and take things apart and put them back together again. When he lost an eye in a childhood accident, he refused to think of himself as broken. With a new pair of magnifying glasses, Leo got back to doing what he loved, fixing machines big and small—even broken instruments. His inventions—which included the Telecaster and the Stratocaster—would inspire the rock ’n’ roll generation and go on to amplify the talents of legendary guitarists Muddy Waters, Jimi Hendrix, Eric Clapton, and Bonnie Raitt, among others. Fender’s brilliant engineering vision connected science and art forever. Christy Ottaviano Books

Spy Gizmos and Gadgets

Spy Gizmos and Gadgets PDF

Author: Susan K. Mitchell

Publisher: Enslow Publishing, LLC

Published: 2012-01-01

Total Pages: 50

ISBN-13: 076603710X

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"Discusses different gadgets used by spies, such as invisible ink, hidden cameras, small guns made to look like ordinary objects, and bugs, and includes career information"--

The Steampunk Adventurer's Guide: Contraptions, Creations, and Curiosities Anyone Can Make

The Steampunk Adventurer's Guide: Contraptions, Creations, and Curiosities Anyone Can Make PDF

Author: Thomas Willeford

Publisher: McGraw Hill Professional

Published: 2013-11-22

Total Pages: 304

ISBN-13: 0071827854

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Fascinatingly Fun, Family-Friendly Steampunk Projects "Here’s a Steampunk tale with an invitation to build Steampunk props. An interactive notion; an imaginative adventure; and a way to further stimulate your own imagination." -- From the Foreword by David Silverman, director and producer of The Simpsons Movie and codirector of Monsters, Inc. Steampunk stalwart Thomas Willeford cordially invites you on an adventure--one in which you get to build ingenious devices of your own! Lavishly illustrated by award-winning cartoonist Phil Foglio, The Steampunk Adventurer's Guide: Contraptions, Creations, and Curiosities Anyone Can Make presents 10 intriguing projects ideal for makers of all ages and skill levels, woven into an epic tale of mystery and pursuit. Follow the exploits of Isaac and Amelia, a brother and sister who must devise a series of beguiling gizmos to rescue their uncle from a skyship that's been commandeered by a nefarious villain and his rogue automatons. Each chapter contains an installment of this captivating story along with the step-by-step instructions and list of tools and materials you'll need to create the featured gadgets. Discover how to forge these imaginative contraptions: Decoder armguard Signaling periscope Goggles Grappling hook launcher Airship harness Glider wings Rivet gun Power armor Magnetic amplification gauntlet Rocket pack

Spies in Disguise: Gadgets, Gizmos, and Gear

Spies in Disguise: Gadgets, Gizmos, and Gear PDF

Author: Centum Books Ltd

Publisher: HarperCollins

Published: 2019-11-26

Total Pages: 28

ISBN-13: 0062852914

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Spies in Disguise hits the big screen on December 25, 2019. The all-star cast includes Will Smith, Tom Holland, Karen Gillan, Rashida Jones, and DJ Khaled! Explore the tech world of Spies in Disguise in this action-packed storybook featuring unique gadgets and devices that only Walter could invent. Super spy Lance Sterling and scientist Walter Beckett are almost exact opposites. Lance is smooth, suave and debonair. Walter is... not. But what Walter lacks in social skills he makes up for in smarts and invention, creating the awesome gadgets Lance uses on his epic missions. But when events take an unexpected turn, Walter and Lance suddenly have to rely on each other in a whole new way. And if this odd couple can't learn to work as a team, the whole world is in peril.

The Translation of Realia and Irrealia in Game Localization

The Translation of Realia and Irrealia in Game Localization PDF

Author: Silvia Pettini

Publisher: Routledge

Published: 2021-09-19

Total Pages: 244

ISBN-13: 1000438287

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This book explores the impact of a video game’s degree of realism or fictionality on its linguistic dimensions, investigating the challenges and strategies for translating realia and irrealia, the interface of the real world and the game world where culture-specificity manifests itself. The volume outlines the key elements in the translation of video games, such as textual non-linearity, multitextuality, and playability, and introduces the theoretical framework used to determine a game’s respective degree of realism or fictionality. Pettini applies an interdisciplinary approach drawing on video game research and Descriptive Translation Studies to the linguistic and translational analysis of in-game dialogs in English-Italian and English-Spanish language pairs from a corpus of three war video games. This approach allows for an in-depth look at the localization challenges posed by the varying degree of realism and fictionality across video games and the different strategies translators employ in response to these challenges. A final chapter offers a comparative analysis of the three games and subsequently avenues for further research on the role of culture-specificity in game localization. This book is key reading for students and scholars interested in game localization, audiovisual translation studies, and video game research.

How to Draw Steampunk

How to Draw Steampunk PDF

Author: Joey Marsocci

Publisher: Walter Foster

Published: 2011-11

Total Pages: 131

ISBN-13: 1600582400

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Discover the secrets to drawing, painting and illustrating the curious world of science fiction in the Victorian Age.