Scratch and Solve Trivia Games

Scratch and Solve Trivia Games PDF

Author: Francis Heaney

Publisher: Sterling Publishing Company

Published: 2007-09

Total Pages: 100

ISBN-13: 9781402745492

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For a trivia experience unlike any other, nothing beats this new addition to the always-popular" Scratch & Solve" family. It adds a clever twist to the standard game, because solvers not only get a topic, such as fish, but they're also given two different categories--in this case, Fresh and Saltwater. The challenge is to put each fish on the list into the right grouping. Three wrong answers and you're out! The 45 games include a wide variety of topics, from sports to science, history to pop culture, so there's something for everyone to enjoy. Play it alone, play it head-to-head, or play it emcee-style with a large group.

Brain Games Mini - Hangman Puzzles

Brain Games Mini - Hangman Puzzles PDF

Author: Publications International Ltd

Publisher: Brain Games Mini

Published: 2018-01-15

Total Pages: 128

ISBN-13: 9781640301238

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Hangman Puzzles takes the famous two-player game and turns it into a one-player trivia game of deduction. Each puzzle comes with a category and a visual hint to help you solve the puzzle. Scratch off the letter's clue to find what position(s) in the phrase the letter falls on. If you guess wrong, you add another segment to the poor man's body. Guess wrong five times and you lose. If you run out of guesses, an answer key in the back will help fill in the blanks. From simple vocabulary to extended quotes, you'll be guessing to solve a variety of words and phrases. Spiral bound, 128 pages

TRIVIAL PURSUIT® Scratch and Play #1

TRIVIAL PURSUIT® Scratch and Play #1 PDF

Author: Inc Sterling Publishing Co.

Publisher: Sterling Publishing Company

Published: 2007-10

Total Pages: 102

ISBN-13: 9781402750885

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Sterling’s successful Scratch & Solve® series has proven enormously popular, with Hangman selling over 400,000 copies to date. Now, fans of TRIVIAL PURSUIT® get their chance to improve their skills anywhere, anytime, with any number of people.It’s simple: read the question, choose an answer, scratch off the circle next to that response, and see if you’re right. And if not? Don’t worry, because unlike other puzzle and game books, the fun’s not over yet. Simply guess again and rub off another circle. The faster you pick correctly, the faster you rack up points. Best of all, you can either play alone or test yourself against someone else who also has the book.

Trivia Hangman

Trivia Hangman PDF

Author: Francis Heaney

Publisher:

Published: 2010-09-07

Total Pages: 160

ISBN-13: 9781402773525

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Hangman has entertained for eons, but now it's two games in one, testing both your word skills and your knowledge of trivia. Start by scratching off the silver-coated circles to try and find the right letters; you get six chances before you're hanged. Play four times to find four different words or phrases. If you guess them all correctly, try to discover what links all the answers. For instance, WORLD'S FAIR; PARIS, FRANCE; LATTICEWORK; and STEEL GIRDERS would lead to the answer EIFFEL TOWER. It's a real treat!

Scratch Trivia - Movies

Scratch Trivia - Movies PDF

Author: Trip Payne

Publisher: Sterling Publishing Company

Published: 2007-04

Total Pages: 102

ISBN-13: 9781402742033

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Suitable for the avid movie buff, this book from the Sit and Solve series is filled with intriguing questions about favourite actors, best pictures, great directors, memorable film lines, super screen moments, behind the scenes gossip and Oscar trademark] wins. It comes in a handy size that can slip in to your bag or pocket.

Scratch and Play Mystery Word Puzzles

Scratch and Play Mystery Word Puzzles PDF

Author: Shawn Kennedy

Publisher: Puzzlewright

Published: 2010-09-07

Total Pages: 0

ISBN-13: 9781402774584

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Guess the word, solve the mystery! Each game in this pocket-sized puzzler has a hidden five-letter word, and players have seven tries to guess what it is. Scratch off the silver circles next to each letter in the word you guessed, and symbols will reveal whether that letter is in the mystery word, and if it's in the right spot. A twisted form of hangman, these innovative word puzzles are addicting!

TRIVIAL PURSUIT® Scratch and Play #2

TRIVIAL PURSUIT® Scratch and Play #2 PDF

Author: Inc Sterling Publishing Co.

Publisher: Sterling Publishing Company

Published: 2007-10

Total Pages: 102

ISBN-13: 9781402750892

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A book containing puzzles with rules as simple as follows: read the question, choose an answer, scratch off the circle next to that response, and see if you're right. And if not? Don't worry. Simply guess again and rub off another circle. The faster you pick correctly, the faster you rack up points.

167 Um? [320] the Element of Confusion

167 Um? [320] the Element of Confusion PDF

Author: Tik Tak Tuk

Publisher:

Published: 2019-11-10

Total Pages: 112

ISBN-13: 9781707110520

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Hangman Puzzles takes the famous two-player game and turns it into a one-player trivia game of deduction. On his run, he finds a dead man hanging from a tree. The book features 100 puzzles split into two sections with varying levels of difficulty. Each game has a category clue and a unique way of solving the puzzle.From simple vocabulary to extended quotes, you'll be guessing to solve a variety of words and phrases. Each puzzle comes with a category and a visual hint to help you solve the puzzle. Scratch off the letter's clue to find what positions in the phrase the letter falls on. If you guess wrong, you add another segment to the poor man's body. Guess wrong five times and you lose. If you run out of guesses, an answer key in the back will help fill in the blanks.

Integrating Digital Technology in Education

Integrating Digital Technology in Education PDF

Author: R. Martin Reardon

Publisher: IAP

Published: 2019-05-01

Total Pages: 277

ISBN-13: 1641136723

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This fourth volume in the Current Perspectives on School/University/Community Research series brings together the perspectives of authors who are deeply committed to the integration of digital technology with teaching and learning. Authors were invited to discuss either a completed project, a work-in-progress, or a theoretical approach which aligned with one of the trends highlighted by the New Media Consortium’s NMC/CoSN Horizon Report: 2017 K-12 Edition, or to consider how the confluence of interest and action (Thompson, Martinez, Clinton, & Díaz, 2017) among school-university-community collaborative partners in the digital technology in education space resulted in improved outcomes for all—where “all” is broadly conceived and consists of the primary beneficiaries (the students) as well as the providers of the educational opportunities and various subsets of the community in which the integrative endeavors are enacted. The chapters in this volume are grouped into four sections: Section 1 includes two chapters that focus on computational thinking/coding in the arts (music and visual arts); Section 2 includes three chapters that focus on the instructor in the classroom, preservice teacher preparation, and pedagogy; Section 3 includes four chapters that focus on building the academic proficiency of students; and Section 4 includes two chapters that focus on the design and benefits of school-university-community collaboration.