Sams Teach Yourself DirectX 7 in 24 Hours

Sams Teach Yourself DirectX 7 in 24 Hours PDF

Author: Robert Dunlop

Publisher: Sams Publishing

Published: 1999

Total Pages: 614

ISBN-13: 9780672316340

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Guides the reader through the complicated DirectX APIs, allowing the user to create their own DirectX powered applications featuring smooth 3D graphics and sound. In addition to laying the COM-based DirectX foundation, the book covers animation, DirectSound, DirectMusic, Direct3D, control devices, force feedback controls, and multi-user games.

Sams Teach Yourself Game Programming with DirectX in 21 Days

Sams Teach Yourself Game Programming with DirectX in 21 Days PDF

Author: Clayton Walnum

Publisher: Sams Publishing

Published: 2003

Total Pages: 722

ISBN-13: 9780672324192

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The introductory chapters provide a solid basis in using Direct3D and DirectSound in a 2D gaming environment, providing not only the necessary theoretical discussions, but also sample programs that demonstrate the concepts discussed. Once the reader learns these basic DirectX techniques, the book leads the reader through the design and programming of a console-style computer role-playing game. As the reader builds the game piece by piece, he not only applies what he's learned about Direct3D and DirectSound, but also learns the fundamental skills needed to program games. Currently, no other book on the market covers the same material.

Sams Teach Yourself Windows Phone 7 Game Programming in 24 Hours

Sams Teach Yourself Windows Phone 7 Game Programming in 24 Hours PDF

Author: Jonathan Harbour

Publisher: Sams Publishing

Published: 2012

Total Pages: 383

ISBN-13: 0672335549

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One step at a time, this text teaches all facets of mobile game development, from design through publishing via Microsoft's Marketplace. Top game development author Jonathan S. Harbour starts with the absolute basics, making Windows Phone game development accessible even to programmers who've never written a game before.

Sams Teach Yourself Macromedia Flash MX in 24 Hours

Sams Teach Yourself Macromedia Flash MX in 24 Hours PDF

Author: Phillip Kerman

Publisher: Sams Publishing

Published: 2002

Total Pages: 626

ISBN-13: 9780672323713

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Updated and revised, this bestselling tutorial is a clearly written, well-organized introduction to Flash and gives the beginner an overview of the application's newest version.

Sams Teach Yourself Adobe Premiere 6.5 in 24 Hours

Sams Teach Yourself Adobe Premiere 6.5 in 24 Hours PDF

Author: Jeff Sengstack

Publisher: Sams Publishing

Published: 2003

Total Pages: 646

ISBN-13: 9780672324284

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"Sams Teach Yourself Adobe Premiere 6.5 in 24 Hours" offers practical advice from an author with a strong writing background, solid teaching experience, and extensive television production credentials. Rather than simply presenting a collection of disconnected lessons, "Sams Teach Yourself Adobe Premiere 6.5 in 24 Hours" always reminds its readers of the big picture and what they're trying to accomplish. The book includes not only instruction on the basics of using Premiere 6.5, but also tips on shooting high quality video, creating professional voice-overs, and effective methods. Adobe Premiere 6.5 brings high-end video editing to the PC (90% of Premiere users use Windows). Anyone with a Windows PC who wants to venture into anything more than very simple video editing will eventually turn to Premiere 6.5. The planned new version of Premiere, version 6.5 (slated for release in late summer 2002), will garner significant attention in part because it will add DVD authoring to its extensive feature set. The opportunity to create DVDs-from home movies to Hollywood productions-on PCs is a dramatic development, and Premiere 6.5 will be at the forefront of the emerging technology. The author has been working closely with Adobe, advising them on DVD software issues.

Windows Game Programming with Visual Basic and DirectX

Windows Game Programming with Visual Basic and DirectX PDF

Author: Wayne S. Freeze

Publisher: Que Publishing

Published: 2002

Total Pages: 412

ISBN-13: 9780789725929

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This volume shows how to couple the powers of Microsoft Visual Basic and DirectX to design and program simulation games. It covers game programming code in Visual Basic while giving hints and ideas for the use of Visual Basic.NET.