Ripples from Carcosa

Ripples from Carcosa PDF

Author: Oscar Rios

Publisher: Chaosium

Published: 2014-07-31

Total Pages: 0

ISBN-13: 9781568824017

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Of all the varied and mysterious Great Old Ones of the Cthulhu Mythos, few ensnare the imagination as easily as Hastur. The image of the silent, deserted city beside a dark, foreboding lake where sinister things lurk is one that stays with the reader. Many of us have walked the twisting streets of that dead alien city in our minds, finding our way into the tall towers to stand before an ancient throne. There sits the King in Yellow, the Lord of Carcosa, who gazes at us from behind his Pallid Mask. It is a journey many of us have taken, whether alone in our dreams or around a table rolling dice with our friends. It is a journey we are about to take again.RIPPLES FROM CARCOSA expands upon the mythology of He Who Should Not Be Named and gathers much of the varied material on Hastur into one place. The first chapter reviews The Great Old One Hastur and his various avatar forms. It examines the Yellow Sign, the play The King in Yellow, the Mythos tome of the same name, and the effects these things have on the human mind.Next within these pages is a trio of adventures pitting investigators against Hastur and his human worshippers. These scenarios can be played as stand-alone adventures or as a linked campaign called Ripples from Carcosa. Investigators are provided for each scenario, but keepers should feel free to allow their players to use their own investigators if they so choose.Finally is information on the Great Old One Hastur and his cults during the Cthulhu Invictus and Cthulhu Dark Ages eras.

Tatters of the King

Tatters of the King PDF

Author: Tim Wiseman

Publisher: Call of Cthulhu

Published: 2006-02

Total Pages: 0

ISBN-13: 9781568821849

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It is October 1928. London is the capital of an empire that covers a quarter of the globe and contains a quarter of the human race. The population busies itself with its concerns of politics and government, finance and production, work and recreation. But how fragile things are. What ignorance there is. For there are those who are engaged in quite different pursuits. Those who would see an inhuman power come to Earth that would make such activity seem merely a last dance before dying.

Shadows of Yog-Sothoth

Shadows of Yog-Sothoth PDF

Author: Sandy Petersen

Publisher: Call of Cthulhu Roleplaying

Published: 2004-08

Total Pages: 0

ISBN-13: 9781568821740

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A Campaign for Call of CthulhuThe Silver Twilight is a secretive, international order dedicated to the destruction of the human race. As brave investigators, you must piece together passages from esoteric books, shards of strange artifacts and puzzling letters to discover the Silver Twilight's loathsome goals.Shadows of Yog-Sothoth is a modestly-sized campaign of seven scenarios. During the course of play the investigators penetrate the outer layers of a secret sinister occult organization led by the lords of the Silver Twilight. Beginning in Boston they investigate an organization in New York, run afoul of a coven in Scotland, roam the desert of the American southwest, vacation off the coast of Maine, and explore the mysteries of the South Pacific.In addition to the campaign, this book includes two bonus scenarios. The People of the Monolith introduces the mysteries of the Cthulhu Mythos, and no harm can come to the investigators except through insanity. As such, is perfect for introducing new players to the wonders of Call of Cthulhu.The other bonus scenario, The Warren, presents and unsettling challenge for even experienced players.Originally published in 1982, this new edition includes modified episode scene changes, player-handouts guide for the keeper, and new illustrations and diagrams. It is 144 pages, perfect-bound, illustrated with an index.CHAPTERSThe Hermetic Order of the Silver TwilightLook to the FutureThe Coven of CannichDevil's CanyonThe Worm that WalksThe Watchers of Easter IslandThe Rise of R'lyehBONUS ADVENTURESThe People of the MonolithThe WarrenDELUXE HANDOUTS

The Yellow King RPG (Four 6x9 Slipcase Set)

The Yellow King RPG (Four 6x9 Slipcase Set) PDF

Author: Pelgrane Press

Publisher:

Published: 2020-01-21

Total Pages:

ISBN-13: 9781912324255

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Inspired by Robert W. Chambers' influential cycle of short stories, it pits the characters against the reality-altering horror of The King in Yellow. This suppressed play, once read, invites madness or a visit from its titular character, an alien ruler intent on invading and remolding our world into a colony of his planet, Carcosa. Four books, served up together in a beautiful slipcase and GM screen set, confront your players with an epic journey into reality horror: Belle Époque Paris, where a printed version of the dread play is first published. Players portray American art students in its absinthe-soaked world, navigating the Parisian demimonde and investigating mysteries involving gargoyles, vampires, and decadent alien royalty. The Wars, an alternate reality in which the players take on the role of soldiers bogged down in the great European conflict of 1947. While trying to stay alive on an eerie, shifting battlefield, they investigate supernatural mysteries generated by the occult machinations of the Yellow King and his rebellious daughters. Aftermath, set later in the same reality, in present day North America. A bloody insurrection has toppled a dictatorial regime loyal to Carcosa. Players become former partisans adjusting to ordinary life, trying to build a just society from the ashes of civil war. But not all of the monsters have been thoroughly banished--and like it or not, they're the ones with the skills to hunt them and finish them off.

Children of Fear

Children of Fear PDF

Author: Chaosium

Publisher: Chaosium

Published: 2020-10-06

Total Pages: 416

ISBN-13: 9781568823874

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1920s Campaign for the Call of Cthulhu RPG

Cthulhu Through the Ages (Call of Cthulhu Roleplaying)

Cthulhu Through the Ages (Call of Cthulhu Roleplaying) PDF

Author: Mike Mason

Publisher: Chaosium

Published: 2015-04-10

Total Pages: 82

ISBN-13: 9781568824383

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GUIDELINES FOR PLAYING CALL OF CTHULHU IN SEVEN DIFFERENT ERAS CTHULHU THROUGH THE AGES was created to help players adopt the latest rule-set for the wide range of settings published by Chaosium Inc. Here you will find straight-forward guidance and era-specific rules for investigator creation for seven different settings, along with updated rules for combat for CTHULHU DARK AGES, CTHULHU INVICTUS, and MYTHIS ICELAND, as well as a sprinkling of other topics like scenario seeds, setting-specific monsters, and investigator organizations.

Cthulhu Apocalypse

Cthulhu Apocalypse PDF

Author: Graham Walmsley

Publisher:

Published: 2018-09

Total Pages:

ISBN-13: 9781908983206

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On November 2nd, 1936, the world died.Finally, the stars had come right; and things that lurked under the seas for eons rose to claim their rightful place. Now, they rule the earth, stalking it like titans.Millions of women and men diedyet you survived, doomed to wander the ruins, searching for answers. What went wrong? Are there others like you? How can you stay alive? And is there a way to put this right?Cthulhu Apocalypse is a survival horror supplement for the Trail of Cthulhu roleplaying game that takes Investigators into a terrifying post-apocalyptic world.Using the award-winning Apocalypse Machine, GMs can destroy the world any number of waysincluding the death rays of alien tripods, a plague of white flowers, or the rising of Great Old Onesand run adventures of investigation and survival in a land transformed beyond recognition.Cthulhu Apocalypse includes:The Apocalypse Machine, an award-winning GUMSHOE sandbox setting that gives you the tools to create your own global catastrophefrom the first strange rumblings to the final, cataclysmic eventalong with Drives, Occupations, and more for adventures among the ruins.Five adventures in the aftermath of disaster, taking Investigators through Britain, across the sea to America, and beyond the veils of reality as they struggle to survive. (Previously published as The Dead White World.)Three adventures set years later, as the few survivors find their humanity cracking and moulting in the process of becoming something new. (Previously published as Slaves of the Mother.)Eight all-new scenarios that give your players the choice as to whetherand howhumanity survives in this strange new world.