Region Locked

Region Locked PDF

Author: Matt Barnes

Publisher: Unbound Publishing

Published: 2021-07-08

Total Pages: 231

ISBN-13: 178352927X

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Not all games are released equal. The barriers of language and culture can leave our world divided, and this includes the video games that we get the chance to play. Matt Barnes, Dazz Brown and Greg Seago-Curl of DidYouKnowGaming? created the YouTube series Region Locked to offer an insight into the weird and wonderful titles that never left their home countries, and now they bring their expertise to you, the gaming reader. Encounter masterpieces you never knew existed from your favourite series and developers, as well as some utterly bizarre creations that seem so outlandish you might wonder how on earth they were released in the first place, from the trippy, meandering dreamscapes of 1998’s LSD: Dream Emulator to The Mysterious Murasame Castle, released in 1986 by Nintendo, and the intergalactic adventures of Crime Crackers (1994). The authors explore what it’s like to play these games, and investigate the fascinating characters and maverick designers behind them to discover why such remarkable creations never enjoyed international exposure. For the casual gamer, keen developer, intrigued reader and hardcore fan alike, Region Locked is the key to a surreal and adventurous journey through the lost world of video games.

Locked Out

Locked Out PDF

Author: Evan Elkins

Publisher: NYU Press

Published: 2019-08-31

Total Pages: 233

ISBN-13: 1479853461

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A rare insight into how industry practices like regional restrictions have shaped global media culture in the digital era “This content is not available in your country.” At some point, most media consumers around the world have run into a message like this. Whether trying to watch a DVD purchased during a vacation abroad, play an imported Japanese video game, or listen to a Spotify library while traveling, we are constantly reminded of geography’s imprint on digital culture. We are locked out. Despite utopian hopes of a borderless digital society, DVDs, video games, and streaming platforms include digital rights management mechanisms that block media access within certain territories. These technologies of “regional lockout” are meant first and foremost to keep the entertainment industries’ global markets distinct. But they also frustrate consumers and place territories on a hierarchy of global media access. Drawing on extensive research of media-industry strategies, consumer and retailer practices, and media regulation, Locked Out explores regional lockout’s consequences for media around the globe. Power and capital are at play when it comes to who can consume what content and who can be a cultural influence. Looking across digital technologies, industries, and national contexts, Locked Out argues that the practice of regional lockout has shaped and reinforced global hierarchies of geography and culture.

OECD Reviews of Regional Innovation: Piedmont, Italy 2009

OECD Reviews of Regional Innovation: Piedmont, Italy 2009 PDF

Author: OECD

Publisher: OECD Publishing

Published: 2009-06-08

Total Pages: 252

ISBN-13: 9264039163

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The Piedmont area of Italy is one of the top ten manufacturing regions in Europe and enjoys the highest levels of business investment in R&D in Italy. This report reviews how Piedmont’s new regional strategy supports innovation and how its efforts can be improved.

Switching to the Mac: The Missing Manual, Mountain Lion Edition

Switching to the Mac: The Missing Manual, Mountain Lion Edition PDF

Author: David Pogue

Publisher: "O'Reilly Media, Inc."

Published: 2012-09-14

Total Pages: 765

ISBN-13: 1449330290

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Demonstrates how to become adjusted to the Macintosh operating system and how to transfer data from a Windows system to a Macintosh, discussing topics such as moving files and Macintosh equivalents to Windows-only programs.

Switching to the Mac

Switching to the Mac PDF

Author: David Pogue

Publisher: "O'Reilly Media, Inc."

Published: 2012

Total Pages: 764

ISBN-13: 144933900X

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Ready to move to the Mac? This incomparable guide helps you make a smooth transition. New York Times columnist and Missing Manuals creator David Pogue gets you past three challenges: transferring your stuff, assembling Mac programs so you can do what you did with Windows, and learning your way around OS X. Learning to use a Mac is not a piece of cake, but once you do, the rewards are oh-so-much better. You won't find questionable firewalls or inefficient permissions. Just a beautiful machine with a thoroughly reliable system. Whether you're using Windows XP or Windows 7, we've got you covered. Transfer your stuff. Moving files from a PC to a Mac is the easy part. This guide gets you through the tricky things: extracting your email, address book, calendar, Web bookmarks, buddy list, desktop pictures, and MP3 files. Re-create your software suite. Big-name programs from Microsoft, Adobe, and others are available in both Mac and Windows versions, but hundreds of other programs are Windows-only. Learn the Macintosh equivalents and how to move data to them. Learn OS X Mountain Lion. Once you've moved into the Macintosh mansion, it's time to learn your way around. You're in good hands with the author of Mac OS X: The Missing Manual, the #1 bestselling guide to OS X.

GameAxis Unwired

GameAxis Unwired PDF

Author:

Publisher:

Published: 2007-04

Total Pages: 92

ISBN-13:

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GameAxis Unwired is a magazine dedicated to bring you the latest news, previews, reviews and events around the world and close to you. Every month rain or shine, our team of dedicated editors (and hardcore gamers!) put themselves in the line of fire to bring you news, previews and other things you will want to know.

Music Collection Development and Management in the Digital Age

Music Collection Development and Management in the Digital Age PDF

Author: Kirstin Dougan Johnson

Publisher: A-R Editions, Inc.

Published:

Total Pages: 266

ISBN-13: 0895799049

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Music Collection Development and Management in the Digital Age offers both a theoretical context and practical approaches to the issues facing today’s music collection builders and managers. In this exciting new book, Kirstin Dougan Johnson engages readers with many of the core responsibilities involved with music collections, in both music library and general library settings. The author examines the whole of music collections, incorporating into that vision guidance on the principles and tasks involved with collection building, acquisitions, management, and assessment. Details include music formats and publishing, music identification and discoverability, the context of music collections and the tasks involved in building and scoping them, diversity and inclusion in music collections, budgets and acquisitions workflows, pre- and post-order tasks, collection management and assessment, and future directions for collection development in music. With its focus on issues related to music scores and media in physical and electronic forms, Music Collection Development and Management in the Digital Age directly addresses subject librarians who select music materials in academic libraries. The volume also serves music librarians in other settings, such as public and conservatory libraries. All in all, Music Collection Development and Management in the Digital Age is an essential reference for all who work with music collections, whether in music libraries specifically, general library collections with music holdings, or centralized library acquisitions departments.

Friction and Wear of Ceramics

Friction and Wear of Ceramics PDF

Author: Said Jahanmir

Publisher: CRC Press

Published: 1993-09-23

Total Pages: 456

ISBN-13: 9780849383939

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Provides comprehensive information on the tribological aspects of advanced ceramic materials for all uses that require controlled friction and wear resistance. The text is a guide to altering the microstructure of ceramics to create optimum performance in sliding and rolling contact applications.

The Linux Programming Interface

The Linux Programming Interface PDF

Author: Michael Kerrisk

Publisher: No Starch Press

Published: 2010-10-01

Total Pages: 1556

ISBN-13: 1593272200

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The Linux Programming Interface (TLPI) is the definitive guide to the Linux and UNIX programming interface—the interface employed by nearly every application that runs on a Linux or UNIX system. In this authoritative work, Linux programming expert Michael Kerrisk provides detailed descriptions of the system calls and library functions that you need in order to master the craft of system programming, and accompanies his explanations with clear, complete example programs. You'll find descriptions of over 500 system calls and library functions, and more than 200 example programs, 88 tables, and 115 diagrams. You'll learn how to: –Read and write files efficiently –Use signals, clocks, and timers –Create processes and execute programs –Write secure programs –Write multithreaded programs using POSIX threads –Build and use shared libraries –Perform interprocess communication using pipes, message queues, shared memory, and semaphores –Write network applications with the sockets API While The Linux Programming Interface covers a wealth of Linux-specific features, including epoll, inotify, and the /proc file system, its emphasis on UNIX standards (POSIX.1-2001/SUSv3 and POSIX.1-2008/SUSv4) makes it equally valuable to programmers working on other UNIX platforms. The Linux Programming Interface is the most comprehensive single-volume work on the Linux and UNIX programming interface, and a book that's destined to become a new classic.

Secrets of Video Game Consoles

Secrets of Video Game Consoles PDF

Author: Michael Hart

Publisher: White Owl

Published: 2022-12-29

Total Pages: 266

ISBN-13: 1399070924

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Did you know the Nintendo Wii had a medical condition named after it? Or that the Sega Saturn almost had the Nintendo 64's graphics chip? Did you realize the Atari Jaguar contained five different processors? Are you aware that a fake website about beekeeping was used to promote an Xbox game? Learn about all of this and more in this unique trivia book about the history of video game consoles that gives you the complete stories in detail! These facts cover a wide range of subjects, such as which console introduced certain technology and features, esoteric hardware oddities, marketing fails and successes, stories behind key games, how certain indispensable people shaped the whole industry, development history, court cases, peculiar events, weird relationships between companies and technical explanations. Plenty of these would be obscure facts that you may not know, but even if you are familiar with them, do you know the full story? 31 video game consoles stretching from 1972 to 2017 are covered, containing more than 235 in-depth facts, numerous other pieces of trivia and over 350 images to create a single package unlike any other that gamers of all ages will find interesting! If you want to fill your head with plenty of knowledge about your favorite video game consoles to amaze your friends with, then this book is for you!