Reconstruction and Analysis of 3D Scenes

Reconstruction and Analysis of 3D Scenes PDF

Author: Martin Weinmann

Publisher: Springer

Published: 2016-03-31

Total Pages: 0

ISBN-13: 9783319292441

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This unique work presents a detailed review of the processing and analysis of 3D point clouds. A fully automated framework is introduced, incorporating each aspect of a typical end-to-end processing workflow, from raw 3D point cloud data to semantic objects in the scene. For each of these components, the book describes the theoretical background, and compares the performance of the proposed approaches to that of current state-of-the-art techniques. Topics and features: reviews techniques for the acquisition of 3D point cloud data and for point quality assessment; explains the fundamental concepts for extracting features from 2D imagery and 3D point cloud data; proposes an original approach to keypoint-based point cloud registration; discusses the enrichment of 3D point clouds by additional information acquired with a thermal camera, and describes a new method for thermal 3D mapping; presents a novel framework for 3D scene analysis.

Representations and Techniques for 3D Object Recognition and Scene Interpretation

Representations and Techniques for 3D Object Recognition and Scene Interpretation PDF

Author: Derek Hoiem

Publisher: Morgan & Claypool Publishers

Published: 2011-09-09

Total Pages: 171

ISBN-13: 160845729X

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One of the grand challenges of artificial intelligence is to enable computers to interpret 3D scenes and objects from imagery. This book organizes and introduces major concepts in 3D scene and object representation and inference from still images, with a focus on recent efforts to fuse models of geometry and perspective with statistical machine learning. The book is organized into three sections: (1) Interpretation of Physical Space; (2) Recognition of 3D Objects; and (3) Integrated 3D Scene Interpretation. The first discusses representations of spatial layout and techniques to interpret physical scenes from images. The second section introduces representations for 3D object categories that account for the intrinsically 3D nature of objects and provide robustness to change in viewpoints. The third section discusses strategies to unite inference of scene geometry and object pose and identity into a coherent scene interpretation. Each section broadly surveys important ideas from cognitive science and artificial intelligence research, organizes and discusses key concepts and techniques from recent work in computer vision, and describes a few sample approaches in detail. Newcomers to computer vision will benefit from introductions to basic concepts, such as single-view geometry and image classification, while experts and novices alike may find inspiration from the book's organization and discussion of the most recent ideas in 3D scene understanding and 3D object recognition. Specific topics include: mathematics of perspective geometry; visual elements of the physical scene, structural 3D scene representations; techniques and features for image and region categorization; historical perspective, computational models, and datasets and machine learning techniques for 3D object recognition; inferences of geometrical attributes of objects, such as size and pose; and probabilistic and feature-passing approaches for contextual reasoning about 3D objects and scenes. Table of Contents: Background on 3D Scene Models / Single-view Geometry / Modeling the Physical Scene / Categorizing Images and Regions / Examples of 3D Scene Interpretation / Background on 3D Recognition / Modeling 3D Objects / Recognizing and Understanding 3D Objects / Examples of 2D 1/2 Layout Models / Reasoning about Objects and Scenes / Cascades of Classifiers / Conclusion and Future Directions

Reconstruction and Analysis of 3D Scenes

Reconstruction and Analysis of 3D Scenes PDF

Author: Martin Weinmann

Publisher: Springer

Published: 2016-03-17

Total Pages: 250

ISBN-13: 3319292463

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This unique work presents a detailed review of the processing and analysis of 3D point clouds. A fully automated framework is introduced, incorporating each aspect of a typical end-to-end processing workflow, from raw 3D point cloud data to semantic objects in the scene. For each of these components, the book describes the theoretical background, and compares the performance of the proposed approaches to that of current state-of-the-art techniques. Topics and features: reviews techniques for the acquisition of 3D point cloud data and for point quality assessment; explains the fundamental concepts for extracting features from 2D imagery and 3D point cloud data; proposes an original approach to keypoint-based point cloud registration; discusses the enrichment of 3D point clouds by additional information acquired with a thermal camera, and describes a new method for thermal 3D mapping; presents a novel framework for 3D scene analysis.

A Framework for Real-time 3D Reconstruction by Space Carving using Graphics Hardware

A Framework for Real-time 3D Reconstruction by Space Carving using Graphics Hardware PDF

Author: Christian Nitschke

Publisher: GRIN Verlag

Published: 2012-03-02

Total Pages: 149

ISBN-13: 3869438029

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Diploma Thesis from the year 2006 in the subject Communications - Research, Studies, Enquiries, grade: 1, University of Weimar, language: English, abstract: Reconstruction of real-world scenes from a set of multiple images is a topic in Computer Vision and 3D Computer Graphics with many interesting applications. There exists a powerful algorithm for shape reconstruction from arbitrary viewpoints, called Space Carving. However, it is computationally expensive and hence can not be used with applications in the field of 3D video or CSCW as well as interactive 3D model creation. Attempts have been made to achieve real-time framerates using PC cluster systems. While these provide enough performance they are also expensive and less flexible. Approaches that use GPU hardware acceleration on single workstations achieve interactive framerates for novel-view synthesis, but do not provide an explicit volumetric representation of the whole scene. The proposed approach shows the efforts in developing a GPU hardware-accelerated framework for obtaining the volumetric photo hull of a dynamic 3D scene as seen from multiple calibrated cameras. High performance is achieved by employing a shape from silhouette technique in advance to obtain a tight initial volume for Space Carving. Also several speed-up techniques are presented to increase efficiency. Since the entire processing is done on a single PC the framework can be applied to mobile setups, enabling a wide range of further applications. The approach is explained using programmable vertex and fragment processors with current hardware and compared to highly optimized CPU implementations. It is shown that the new approach can outperform the latter by more than one magnitude. The downloadable introduction has been written specifically for this offer. Its contents are only a subset of the real introductory chapter of the thesis.

Efficient 3D Scene Modeling and Mosaicing

Efficient 3D Scene Modeling and Mosaicing PDF

Author: Tudor Nicosevici

Publisher: Springer

Published: 2013-02-19

Total Pages: 176

ISBN-13: 3642364187

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This book proposes a complete pipeline for monocular (single camera) based 3D mapping of terrestrial and underwater environments. The aim is to provide a solution to large-scale scene modeling that is both accurate and efficient. To this end, we have developed a novel Structure from Motion algorithm that increases mapping accuracy by registering camera views directly with the maps. The camera registration uses a dual approach that adapts to the type of environment being mapped. In order to further increase the accuracy of the resulting maps, a new method is presented, allowing detection of images corresponding to the same scene region (crossovers). Crossovers then used in conjunction with global alignment methods in order to highly reduce estimation errors, especially when mapping large areas. Our method is based on Visual Bag of Words paradigm (BoW), offering a more efficient and simpler solution by eliminating the training stage, generally required by state of the art BoW algorithms. Also, towards developing methods for efficient mapping of large areas (especially with costs related to map storage, transmission and rendering in mind), an online 3D model simplification algorithm is proposed. This new algorithm presents the advantage of selecting only those vertices that are geometrically representative for the scene.

3D Dynamic Scene Analysis

3D Dynamic Scene Analysis PDF

Author: Zhengyou Zhang

Publisher: Springer Science & Business Media

Published: 2012-12-06

Total Pages: 308

ISBN-13: 364258148X

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he problem of analyzing sequences of images to extract three-dimensional T motion and structure has been at the heart of the research in computer vi sion for many years. It is very important since its success or failure will determine whether or not vision can be used as a sensory process in reactive systems. The considerable research interest in this field has been motivated at least by the following two points: 1. The redundancy of information contained in time-varying images can over come several difficulties encountered in interpreting a single image. 2. There are a lot of important applications including automatic vehicle driv ing, traffic control, aerial surveillance, medical inspection and global model construction. However, there are many new problems which should be solved: how to effi ciently process the abundant information contained in time-varying images, how to model the change between images, how to model the uncertainty inherently associated with the imaging system and how to solve inverse problems which are generally ill-posed. There are of course many possibilities for attacking these problems and many more remain to be explored. We discuss a few of them in this book based on work carried out during the last five years in the Computer Vision and Robotics Group at INRIA (Institut National de Recherche en Informatique et en Automatique).

Advances in Photometric 3D-Reconstruction

Advances in Photometric 3D-Reconstruction PDF

Author: Jean-Denis Durou

Publisher: Springer Nature

Published: 2020-09-16

Total Pages: 239

ISBN-13: 3030518663

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This book presents the latest advances in photometric 3D reconstruction. It provides the reader with an overview of the state of the art in the field, and of the latest research into both the theoretical foundations of photometric 3D reconstruction and its practical application in several fields (including security, medicine, cultural heritage and archiving, and engineering). These techniques play a crucial role within such emerging technologies as 3D printing, since they permit the direct conversion of an image into a solid object. The book covers both theoretical analysis and real-world applications, highlighting the importance of deepening interdisciplinary skills, and as such will be of interest to both academic researchers and practitioners from the computer vision and mathematical 3D modeling communities, as well as engineers involved in 3D printing. No prior background is required beyond a general knowledge of classical computer vision models, numerical methods for optimization, and partial differential equations.

3D Reconstruction

3D Reconstruction PDF

Author: Christian Nitschke

Publisher: VDM Publishing

Published: 2007

Total Pages: 135

ISBN-13: 9783836410625

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Our environment is more and more shaped by the influence of digital media which itself evolves at tremendous pace. A small example: 15 years ago, offthe- shelf computers were only able to cope with flat 2D graphics. Improvements in system design made it possible to process 3D scenes, leading to a powerful contribution to our everyday life. However, such scenes need to be created by experienced artists employing difficult and expensive tools. The increasing demand for realism makes things not easier. At the same time, the rapid improvement of commodity hardware enables the development of low cost systems for 3D photography. How can systems for volumetric scene reconstruction be efficiently designed? How may high quality be combined with real-time processing? And how is it possible to create a lightweight architecture using a single computer? After presenting an introductory overview and sketching a novel approach to scene reconstruction, the author Christian Nitschke gives a survey of related work in high-performance reconstruction by shape from silhouette and shape from photo-consistency. To convey a profound understanding to the reader he explains the fundamentals of scene and camera geometry, image formation, light and color as well as 3D reconstruction from multiple views. The novel approach is then introduced in two steps by mapping a basic algorithm to an advanced algorithm using graphics hardware acceleration. Performance and quality issues are analyzed and discussed in detail. The book aims at software and system engineers, scientists and researchers, technical directors as well as the interested public.