Virtual Cities

Virtual Cities PDF

Author: Konstantinos Dimopoulos

Publisher: Unbound Publishing

Published: 2020-11-12

Total Pages: 257

ISBN-13: 1783528508

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Virtual cities are places of often-fractured geographies, impossible physics, outrageous assumptions and almost untamed imaginations given digital structure. This book, the first atlas of its kind, aims to explore, map, study and celebrate them. To imagine what they would be like in reality. To paint a lasting picture of their domes, arches and walls. From metropolitan sci-fi open worlds and medieval fantasy towns to contemporary cities and glimpses of gothic horror, author and urban planner Konstantinos Dimopoulos and visual artist Maria Kallikaki have brought to life over forty game cities. Together, they document the deep and exhilarating history of iconic gaming landscapes through richly illustrated commentary and analysis. Virtual Cities transports us into these imaginary worlds, through cities that span over four decades of digital history across literary and gaming genres. Travel to fantasy cities like World of Warcraft’s Orgrimmar and Grim Fandango’s Rubacava; envision what could be in the familiar cities of Assassin’s Creed’s London and Gabriel Knight’s New Orleans; and steal a glimpse of cities of the future, in Final Fantasy VII’s Midgar and Half-Life 2’s City 17. Within, there are many more worlds to discover – each formed in the deepest corners of the imagination, their immense beauty and complexity astounding for artists, game designers, world builders and, above all, anyone who plays and cares about video games.

Real Cities Virtual Cities

Real Cities Virtual Cities PDF

Author: Edoardo Chiesa

Publisher: Youcanprint

Published: 2012-04-10

Total Pages: 126

ISBN-13: 8866188077

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The book " REAL CITIES- VIRTUAL CITIES - How to build the real world environmentally and financially sustainable based on the New Telematic City - NTC" shows how, using tools currently known and popular, you can set that world ecologically and financially sustainable, which many hope. Expression of this new mode is the NTC - New Telematic City, not just an acronym, but a business, technological, social opportunity to detail and to achieve. The book first discusses the so-called "pillars" upon which the NTC is based: 1. 1. The first one is the ICT, namely information and communication technologies. 2. 2. The second one is the set of rules and regulations of the European Union, to ensure security and development within Europe. 3. 3. The third one consists of the oriental arts like yoga and martial arts, secular heritage of the East, capable of ensuring the personal development of each individual. It is then shown how, using the pillars with the help of innovative concepts never before assumed, it is possible to redesign the organization of society in the manner proposed by the author.

Technologies for Urban and Spatial Planning: Virtual Cities and Territories

Technologies for Urban and Spatial Planning: Virtual Cities and Territories PDF

Author: Pinto, Nuno Norte

Publisher: IGI Global

Published: 2013-07-31

Total Pages: 349

ISBN-13: 1466643501

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"This book covers a multitude of newly developed hardware and software technology advancements in urban and spatial planning and architecture, drawing on the most current research and studies of field practitioners who offer solutions and recommendations for further growth, specifically in urban and spatial developments"--

Ideology and the Virtual City

Ideology and the Virtual City PDF

Author: Jon Bailes

Publisher: John Hunt Publishing

Published: 2019-09-27

Total Pages: 96

ISBN-13: 1789041651

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Ideology and the Virtual City is an exploration of modern society and the critical value of popular culture. It combines a prescient social theory that describes how ‘neoliberal’ ideology in today’s societies dominates our economic, political and cultural ideals, with an entertaining exploration of narratives, characters and play structures in some of today’s most interesting videogames. The book takes readers into a range of simulated urban environments that symbolise the hidden antagonisms of social life and create outlandish resolutions through their power fantasies. Interactive entertainment can help us understand the ways in which people relate to a modern ‘common sense’ neoliberal background, in terms of absorbing assumptions, and questioning them.

Dickens and the Virtual City

Dickens and the Virtual City PDF

Author: Estelle Murail

Publisher: Springer

Published: 2017-10-14

Total Pages: 295

ISBN-13: 3319350862

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This book explores the aesthetic practices used by Dickens to make the space which we have come to know as the Dickensian City. It concentrates on three very precise techniques for the production of social space (counter-mapping, overlaying and troping). The chapters show the scapes and writings which influenced him and the way he transformed them, packaged them and passed them on for future use. The city is shown to be an imagined or virtual world but with a serious aim for a serious game: Dickens sets up a workshop for the simulation of real societies and cities. This urban building with is transferable to other literatures and medial forms. The book offers vital understanding of how writing and image work in particular ways to recreate and re-enchant society and the built environment. It will be of interest to scholars of literature, media, film, urban studies, politics and economics.

Virtual Cities: An Atlas & Exploration of Video Game Cities

Virtual Cities: An Atlas & Exploration of Video Game Cities PDF

Author: Konstantinos Dimopoulos

Publisher: The Countryman Press

Published: 2020-11-10

Total Pages: 399

ISBN-13: 1682686108

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Immerse yourself in 45 spectacularly imagined virtual cities, from Arkham City to Whiterun, in this beautifully illustrated unofficial guide. Spanning decades of digital history, this is the ultimate travel guide and atlas of the gamer imagination. Dimopoulos invites readers to share his vision of dozens of different gaming franchises like never before: discover Dimopoulos’s Half-Life 2’s City 17, Yakuza 0’s Kamurocho, Fallout’s New Vegas, Super Mario Odyssey’s New Donk City, and many more. Each chapter of this virtual travel guide consists of deep dives into the history and lore of these cities from an in-universe perspective. Illustrated with original color ink drawings and—of course—gorgeous and detailed maps, readers can explore the nostalgic games of their youth as well as modern hits. Sidebars based on the author’s research tell behind-the-scenes anecdotes and reveal the real-world stories that inspired these iconic virtual settings. With a combination of stylish original maps, illustrations, and insightful commentary and analysis, this is a must-have for video game devotees, world-building fans, and game design experts.

Immersive Technology in Smart Cities

Immersive Technology in Smart Cities PDF

Author: Sagaya Aurelia

Publisher: Springer Nature

Published: 2021-07-07

Total Pages: 266

ISBN-13: 3030666077

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This book presents recent trends and enhancements in the convergence of immersive technology and smart cities. The authors discuss various domains such as medical education, construction, brain interface, interactive storytelling, edification, and journalism in relation to combining smart cities, IoT and immersive technologies. The book sets up a medium to promulgate insights and in depth understanding among experts in immersive technologies, IoT, HCI and associated establishments. The book also includes case studies, survey, models, algorithms, frameworks and implementations in storytelling, smart museum, medical education, journalism and more. Various practitioners, academicians and researchers in the domain contribute to the book.

Walkable City

Walkable City PDF

Author: Jeff Speck

Publisher: Macmillan

Published: 2013-11-12

Total Pages: 321

ISBN-13: 0865477728

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Presents a plan for American cities that focuses on making downtowns walkable and less attractive to drivers through smart growth and sustainable design

Augmented Reality and Virtual Reality

Augmented Reality and Virtual Reality PDF

Author: Timothy Jung

Publisher: Springer Nature

Published: 2020-03-24

Total Pages: 397

ISBN-13: 3030378691

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This book features the latest research in the area of immersive technologies, presented at the 5th International Augmented and Virtual Reality Conference, held in Munich, Germany in 2019. Bridging the gap between academia and industry, it presents the state of the art in augmented reality (AR) and virtual reality (VR) technologies and their applications in various industries such as marketing, education, healthcare, tourism, events, fashion, entertainment, retail and the gaming industry. The volume is a collection of research papers by prominent AR and VR scholars from around the globe. Covering the most significant topics in the field of augmented and virtual reality and providing the latest findings, it is of interest to academics and practitioners alike.

City Hawk

City Hawk PDF

Author: Meghan McCarthy

Publisher: Simon and Schuster

Published: 2020-07-28

Total Pages: 40

ISBN-13: 1534492410

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There's a hawk in the city! New York City is known for its sky-scrapers, subways, and hustle and bustle -- not for its wildlife. So everyone is surprised when a red-tailed hawk is spotted flying over Fifth Avenue, and even more surprised when he decides to settle down on the ledge of one of the Big Apple's swankiest apartment buildings. The hawk soon draws many admirers. They name him Pale Male and watch as he builds his nest, finds a mate, and teaches his little hawk babies to fly. Based on the true story of Pale Male, City Hawk brings New York City's favorite hawk to life in a story of family, perseverance, and big-city living.