The Rating Game

The Rating Game PDF

Author: Jonathan Cummings

Publisher: Post Hill Press

Published: 2020-06-02

Total Pages: 130

ISBN-13: 1642936030

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“Jonathan Cummings has for years been an inspirational mentor to the golf rating community. With The Rating Game, he has now established himself as the authority as well. An excellent, and much-needed, book.”—Josh Lesnik, President, KemperSports, and magazine panelist “Cummings provides a sound and insightful look inside the arcane world of golf course rating. Golfers love to argue over which is the best and why and The Rating Game will be a welcome addition to many over-heated debates.”—Gary Lisbon, President, GolfSelect; golf course photographer and magazine panelist “Jonathan Cummings is the Nate Silver of golf course ratings. The Rating Game will open up a lot of eyes about hidden mathematical distortion in the golf course ratings system.”—Bradley S. Klein, Golf Channel/GolfAdvisor.com “I’ve known and read Jonathan Cummings for over forty years. He always provides fair and distinctive insight into a course’s design and character (including some of my own). I applaud him for advancing the discussion in The Rating Game.”—Tom Clark, Golf course architect and Past President of the American Society of Golf Course Architects “If there ever was a golfer/writer cut out to analyze the course rating process, it’s Jonathan Cummings. I met him twenty-five years ago, after he sent me a fifty-page missive detailing every technical aspect of every course he had played in the last year. I immediately read The Rating Game, and his thorough, analytical style lays out everything you need to know about the subject.”—Jeff Thoreson, Editor, GolfStyles Media Group

The Ratings Game

The Ratings Game PDF

Author: United States. Congress. House. Committee on Financial Services. Subcommittee on Capital Markets, Insurance, and Government Sponsored Enterprises

Publisher:

Published: 2004

Total Pages: 72

ISBN-13:

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Do Kids Need Video Game Ratings?

Do Kids Need Video Game Ratings? PDF

Author: Carolyn Williams-Noren

Publisher: Norwood House Press

Published: 2018-07-02

Total Pages: 50

ISBN-13: 1599539322

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There are many opinions about whether kids need video game ratings. Important questions include: Do video games cause violence? Are video games bad for kids? Do video game ratings work? By looking at each question from two sides, readers can see how opinions can influence people’s thinking.

The Game Localization Handbook

The Game Localization Handbook PDF

Author: Heather Maxwell Chandler

Publisher: Jones & Bartlett Publishers

Published: 2011-05-03

Total Pages: 387

ISBN-13: 144969053X

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Part of the New Foundations of Game Development Series! As games become more popular in international markets, developers and publishers are looking for ways to quickly localize their games in order to capitalize on these markets. Authored by two internationally known experts in game localization, The Game Localization Handbook, Second Edition provides information on how to localize software for games, whether they are developed for the PC, console, or other platforms. It includes advice, interviews, and case studies from industry professionals, as well as practical information on pre-production, production, translation, and testing of localized SKUs. Written for producers, translators, development personnel, studio management, publishers, students, and anyone involved directly or indirectly with the production of localized games, this single-reference handbook provides insightful guidelines to all the tasks involved for planning and executing successful localizations.

Mastering the Game:

Mastering the Game: PDF

Author: World Intellectual Property Organization

Publisher: WIPO

Published:

Total Pages: 378

ISBN-13:

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“Mastering the Game” provides professionals in the videogames industry with practical insights and guidance on legal and business issues related to the use of intellectual property protection in this area. The training material takes the reader through all stages of the game development and distribution process pointing out the role of intellectual property in relation to the various uses of the content.

Serious Games

Serious Games PDF

Author: Ute Ritterfeld

Publisher: Routledge

Published: 2009-09-10

Total Pages: 553

ISBN-13: 1135848912

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The central purpose of this book is to examine critically the claim that playing games can provide learning that is deep, sustained and transferable to the "real world."

Journal 29

Journal 29 PDF

Author: Dimitris Chassapakis

Publisher:

Published: 2017-02

Total Pages: 148

ISBN-13: 9781635871722

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Journal 29 is a unique book game where you can solve riddles and puzzles and submit your answers online to get the keys and move forward.To solve the riddles, you need to think out of the box.You can write, draw, search, fold pages, combine different methods and try to get those riddles right.Journal 29 is a 148 pages book providing over 63 riddles you can solve.

The Game Production Toolbox

The Game Production Toolbox PDF

Author: Heather Maxwell Chandler

Publisher: CRC Press

Published: 2020-04-07

Total Pages: 296

ISBN-13: 0429801785

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The Game Production Toolbox focuses on the nuts and bolts of producing interactive content and how you can organize and support the creative, technical, and business efforts that are all part of interactive game development. This book isn’t going to tell you how to design a game or what technologies to use. Instead it provides techniques for and insights into managing, from concept to release, all the pieces that must come together in order to get a game into the hands of a player. Readers will learn about each phase of game production: prototyping, defining the requirements, assembling the team, making the game, and releasing to the players. Interviews from professional game developers give a behind-the-scenes look at what it takes to make a game. Key Features A framework for how to get an interactive game from concept to release, including information on financing and pitching to publishers and investors. Techniques for working with the game development team to get effective prototypes and documentation to prove out game concept and mechanics. Concrete information on how to plan and execute the different aspects of game production, such as audio, localization, testing, and software ratings. Advice from industry experts on managing teams, project management, communicating effectively, and keeping everyone happy. Information about working effectively with marketing, PR, and other people that are involved with the publishing and release process.

Librarian's Guide to Games and Gamers

Librarian's Guide to Games and Gamers PDF

Author: Michelle Goodridge

Publisher: Bloomsbury Publishing USA

Published: 2021-11-15

Total Pages: 262

ISBN-13: 1440867321

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Helps librarians who are not themselves seasoned gamers to better understand the plethora of gaming products available and how they might appeal to library users. As games grow ever-more ubiquitous in our culture and communities, they have become popular staples in public library collections and are increasing in prominence in academic ones. Many librarians, especially those who are not themselves gamers or are only acquainted with a handful of games, are ill-prepared to successfully advise patrons who use games. This book provides the tools to help adult and youth services librarians to better understand the gaming landscape and better serve gamers in discovery of new games—whether they are new to gaming or seasoned players—through advisory services. This book maps all types of games—board, roleplaying, digital, and virtual reality—providing all the information needed to understand and appropriately recommend games to library users. Organized by game type, hundreds of descriptions offer not only bibliographic information (title, publication date, series, and format/platform), but genre classifications, target age ranges for players, notes on gameplay and user behavior type, and short descriptions of the game's basic premise and appeals.