Taming Gaming

Taming Gaming PDF

Author: Andy Robertson

Publisher: Unbound Publishing

Published: 2021-01-21

Total Pages: 379

ISBN-13: 1783528931

DOWNLOAD EBOOK →

Video games can instil amazing qualities in children – curiosity, resilience, patience and problem-solving to name a few – but with the World Health Organisation naming gaming disorder as a clinically diagnosable condition, parents and carers can worry about what video games are doing to their children. Andy Robertson has dealt with all of the above, not just over years of covering this topic fo newspapers, radio and television but as a father of three. In this guide, he offers parents and carers practical advice and insights – combining his own experiences with the latest research and guidance from psychologists, industry experts, schools and children's charities – alongside a treasure trove of 'gaming recipes' to test out in your family. Worrying about video game screen time, violence, expense and addiction is an understandable response to scary newspaper headlines. But with first-hand understanding of the video games your children love to play, you can anchor them as a healthy part of family life. Supported by the www.taminggaming.com Family Video Game Database, Taming Gaming leads you into doing this so that video games can stop being a point of argument, worry and stress and start providing fulfilling, connecting and ambitious experiences together as a family.

Do Kids Need Video Game Ratings?

Do Kids Need Video Game Ratings? PDF

Author: Carolyn Williams-Noren

Publisher: Norwood House Press

Published: 2018-07-02

Total Pages: 50

ISBN-13: 1599539322

DOWNLOAD EBOOK →

There are many opinions about whether kids need video game ratings. Important questions include: Do video games cause violence? Are video games bad for kids? Do video game ratings work? By looking at each question from two sides, readers can see how opinions can influence people’s thinking.

Rating Video Games

Rating Video Games PDF

Author: United States. Congress. Senate. Committee on the Judiciary. Subcommittee on Juvenile Justice

Publisher:

Published: 1995

Total Pages: 258

ISBN-13:

DOWNLOAD EBOOK →

How Video Games Impact Players

How Video Games Impact Players PDF

Author: Ryan Rogers

Publisher: Lexington Books

Published: 2016-05-17

Total Pages: 173

ISBN-13: 1498513085

DOWNLOAD EBOOK →

How Video Games Impact Players provides a balanced and nuanced look at the complex role that video games play in society through an analysis of the positive and negative effects of game rules, feedback, and self-presentation. Rogers examines the positive aspects of video games like their use in education, encouragement of prosocial behaviors, and enablement of mood management, as well as the negative aspects like their association with violence and diversity issues, promotion of substance use behaviors, and their role as an outlet for harassment behaviors.

Are Video Games Too Violent?

Are Video Games Too Violent? PDF

Author: Nick Christopher

Publisher: Greenhaven Publishing LLC

Published: 2017-12-15

Total Pages: 24

ISBN-13: 1534524266

DOWNLOAD EBOOK →

Violence in the media is a major topic of debate, and video games are often at the center of these debates. Are they too violent? Does playing a violent video game have any impact on a young person becoming violent themselves? Readers are encouraged to form their own answers to these challenging questions and to back them up with facts from the enlightening text. A detailed graphic organizer, vivid photographs, and helpful fact boxes are also included to guide readers as they explore the many facets of this controversial issue.

Grand Theft Childhood

Grand Theft Childhood PDF

Author: Lawrence Kutner

Publisher: Simon and Schuster

Published: 2008-04-15

Total Pages: 275

ISBN-13: 1416564691

DOWNLOAD EBOOK →

Listening to pundits and politicians, you'd think that the relationship between violent video games and aggressive behavior in children is clear. Children who play violent video games are more likely to be socially isolated and have poor interpersonal skills. Violent games can trigger real-world violence. The best way to protect our kids is to keep them away from games such as Grand Theft Auto that are rated M for Mature. Right? Wrong. In fact, many parents are worried about the wrong things! In 2004, Lawrence Kutner, PhD, and Cheryl K. Olson, ScD, cofounders and directors of the Harvard Medical School Center for Mental Health and Media, began a $1.5 million federally funded study on the effects of video games. In contrast to previous research, their study focused on real children and families in real situations. What they found surprised, encouraged and sometimes disturbed them: their findings conform to the views of neither the alarmists nor the video game industry boosters. In Grand Theft Childhood: The Surprising Truth about Violent Video Games and What Parents Can Do, Kutner and Olson untangle the web of politics, marketing, advocacy and flawed or misconstrued studies that until now have shaped parents' concerns. Instead of offering a one-size-fits-all prescription, Grand Theft Childhood gives the information you need to decide how you want to handle this sensitive issue in your own family. You'll learn when -- and what kinds of -- video games can be harmful, when they can serve as important social or learning tools and how to create and enforce game-playing rules in your household. You'll find out what's really in the games your children play and when to worry about your children playing with strangers on the Internet. You'll understand how games are rated, how to make best use of ratings and the potentially important information that ratings don't provide. Grand Theft Childhood takes video games out of the political and media arenas, and puts parents back in control. It should be required reading for all families who use game consoles or computers. Almost all children today play video or computer games. Half of twelve-year-olds regularly play violent, Mature-rated games. And parents are worried... "I don't know if it's an addiction, but my son is just glued to it. It's the same with my daughter with her computer...and I can't be watching both of them all the time, to see if they're talking to strangers or if someone is getting killed in the other room on the PlayStation. It's just nerve-racking!" "I'm concerned that this game playing is just the kid and the TV screen...how is this going to affect his social skills?" "I'm not concerned about the violence; I'm concerned about the way they portray the violence. It's not accidental; it's intentional. They're just out to kill people in some of these games." What should we as parents, teachers and public policy makers be concerned about? The real risks are subtle and aren't just about gore or sex. Video games don't affect all children in the same way; some children are at significantly greater risk. (You may be surprised to learn which ones!) Grand Theft Childhood gives parents practical, research-based advice on ways to limit many of those risks. It also shows how video games -- even violent games -- can benefit children and families in unexpected ways. In this groundbreaking and timely book, Drs. Lawrence Kutner and Cheryl Olson cut through the myths and hysteria, and reveal the surprising truth about kids and violent games.

Video Games

Video Games PDF

Author: Kevin Hile

Publisher: Greenhaven Publishing LLC

Published: 2009-10-26

Total Pages: 106

ISBN-13: 1420501704

DOWNLOAD EBOOK →

The evolution of the video game is incredible; from a two-colored screen with paddle and pong to fully immersive alternate playing worlds, it is one technology that seems to be constantly evolving. This volume explains the history of video games, the considerations of their impact on players and society, and how they can be used as educational tools. Readers will learn about the future of video games as well.

The Modern Parent's Guide to Kids and Video Games

The Modern Parent's Guide to Kids and Video Games PDF

Author: Scott Steinberg

Publisher: Lulu.com

Published: 2012-02-01

Total Pages: 149

ISBN-13: 1105154475

DOWNLOAD EBOOK →

Nearly 40 years after their invention and a decade after exploding onto the mainstream, video games still remain a mystery to many parents, including which titles are appropriate, and their potential side-effects on kids. Now the answers are at your fingertips. Offering unrivaled insight and practical, real-world strategies for making gaming a positive part of family life, The Modern Parent's Guide to Kids and Video Games provides a vital resource for today's parent. From picking the right software to promoting online safety, setting limits and enforcing house rules, it offers indispensable hints, tips and how-to guides for fostering healthy play and development. Includes: Complete Guides to PC, Console, Mobile, Online & Social Games - Using Parental Controls and Game Ratings - Picking the Right Games - The Latest on Violence, Addiction, Online Safety - Setting Rules & Time Limits - Best Games for All Ages - Essential Tools & Resources. "An essential guide for parents." Jon Swartz, USA Today

The Biggest Names of Video Games

The Biggest Names of Video Games PDF

Author: Arie Kaplan

Publisher: Lerner Publications ™

Published: 2017-01-01

Total Pages: 32

ISBN-13: 1512452068

DOWNLOAD EBOOK →

Collecting bugs, drawing cartoons, writing plays, studying robotics—these are just some of the hobbies that inspired the creation of video games such as Pokémon and The Legend of Zelda. Who are these men and women who helped launch the gaming industry from private computer labs to widely available popular entertainment? Read this book to find out who and what inspired your favorite video games!

Video Games

Video Games PDF

Author: Hayley Mitchell Haugen

Publisher: Norwood House Press

Published: 2014-07-01

Total Pages: 66

ISBN-13: 1599536013

DOWNLOAD EBOOK →

Explores the pros and cons of several issues related to video games including; whether video games cause violence, discourage exercise, and require proper regulation. Text contains critical thinking components in regards to social issues and history. Describes common argumentative techniques such as evaluating the author’s credibility, recognizing deceptive arguments, and logical fallacies. Contains essay-writing exercises. Includes bibliographic notes, timeline, glossary, index, and places to go for further research. Aligns with Common Core Language Arts Anchor Standards for Reading Informational Text and Speaking and Listening