Quartz 2D Graphics for Mac OS X Developers

Quartz 2D Graphics for Mac OS X Developers PDF

Author: R. Scott Thompson

Publisher: Addison-Wesley Professional

Published: 2006

Total Pages: 351

ISBN-13: 0321336631

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Hands-on guide to understanding and utilizing Quartz and Core Image, the two major graphic technologies in the Apple Core Graphics Framework.

Programming with Quartz

Programming with Quartz PDF

Author: David Gelphman

Publisher: Elsevier

Published: 2010-07-26

Total Pages: 697

ISBN-13: 0080459633

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Written by members of the development team at Apple, Programming with Quartz is the first book to describe the sophisticated graphics system of Mac OS X. By using the methods described in this book, developers will be able to fully exploit the state-of-the-art graphics capabilities of Mac OS X in their applications, whether for Cocoa or Carbon development. This book also serves as an introduction to 2D graphics concepts, including how images are drawn and how color is rendered. It includes guidance for working with PDF documents, drawing bitmap graphics, using Quartz built-in color management, and drawing text. Programming with Quartz is a rich resource for new and experienced Mac OS X developers, Cocoa and Carbon programmers, UNIX developers who are migrating to Mac OS X, and anyone interested in powerful 2D graphics systems. This is the definitive guide to the revolutionary graphics system of Mac OS X that uses the Portable Document Format (PDF) as the basis of its imaging model It contains the latest on programming with Quartz for Mac OS X version 10.4 Carefully crafted and extensive code examples show how to accomplish most of the drawing tasks possible with Quartz

iPhone 3D Programming

iPhone 3D Programming PDF

Author: Philip Rideout

Publisher: "O'Reilly Media, Inc."

Published: 2010-05-03

Total Pages: 442

ISBN-13: 1449390625

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What does it take to build an iPhone app with stunning 3D graphics? This book will show you how to apply OpenGL graphics programming techniques to any device running the iPhone OS -- including the iPad and iPod Touch -- with no iPhone development or 3D graphics experience required. iPhone 3D Programming provides clear step-by-step instructions, as well as lots of practical advice, for using the iPhone SDK and OpenGL. You'll build several graphics programs -- progressing from simple to more complex examples -- that focus on lighting, textures, blending, augmented reality, optimization for performance and speed, and much more. All you need to get started is a solid understanding of C++ and a great idea for an app. Learn fundamental graphics concepts, including transformation matrices, quaternions, and more Get set up for iPhone development with the Xcode environment Become familiar with versions 1.1 and 2.0 of the OpenGL ES API, and learn to use vertex buffer objects, lighting, texturing, and shaders Use the iPhone's touch screen, compass, and accelerometer to build interactivity into graphics applications Build iPhone graphics applications such as a 3D wireframe viewer, a simple augmented reality application, a spring system simulation, and more

Running Mac OS X Tiger

Running Mac OS X Tiger PDF

Author: James Duncan Davidson

Publisher: "O'Reilly Media, Inc."

Published: 2006

Total Pages: 400

ISBN-13: 9780596009137

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For power users who want to modify Tiger, the new release of Mac OS X, this book takes them deep inside Mac OS X's core, revealing the inner workings of the system.

Beginning iPhone Development with Swift 3

Beginning iPhone Development with Swift 3 PDF

Author: Molly Maskrey

Publisher: Apress

Published: 2016-11-17

Total Pages: 790

ISBN-13: 1484222237

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Create your very own apps for the latest iOS devices. You'll start with the basics, and then work your way through the process of downloading and installing Xcode and the iOS 10 SDK, and then guides you though the creation of your first simple application. Assuming little or no working knowledge of the Swift programming language, and written in a friendly, easy-to-follow style, Beginning iPhone Development with Swift 3 offers a comprehensive course in iPhone and iPad programming. In this third edition of the best-selling book, you’ll learn how to integrate all the interface elements iOS users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. Every single sample app in the book has been rebuilt from scratch using the latest Xcode and the latest iOS 10-specific project templates, and designed to take advantage of the latest Xcode features. Discover brand-new technologies, as well as significant updates to existing tools. You’ll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The art of table building will be demystified, and you’ll learn how to save your data using the iOS file system. You’ll also learn how to save and retrieve your data using a variety of persistence techniques, including Core Data and SQLite. And there’s much more! What You Will Learn Develop your own bestselling iPhone and iPad apps Utilize Swift playgrounds Display data in Table Views Draw to the screen using Core Graphics Use iOS sensor capabilities to map your world Get your app to work with iCloud and more Who This Book is For Anyone who wants to start developing for iPhone and iPad.

Foundation Mac OS X Web Development

Foundation Mac OS X Web Development PDF

Author: Phil Sherry

Publisher: Apress

Published: 2013-11-11

Total Pages: 333

ISBN-13: 1430251336

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* This book is unique in its stance of the Mac as a platform for web development. Mac OS books are either low-level Dummies/VQS-style references on using the interface or the entirely separate market of writing software and applications for the Mac OS. This book is ideally placed to appeal to tap into the merging job role of the web developer/designer.

Beginning Mac OS X Programming

Beginning Mac OS X Programming PDF

Author: Michael Trent

Publisher: John Wiley & Sons

Published: 2005-10-24

Total Pages: 721

ISBN-13: 0471751952

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Beginning Mac OS X Programming Every Mac OS X system comes with all the essentials required for programming: free development tools, resources, and utilities. However, finding the place to begin may be challenging, especially if you have no prior development knowledge. This comprehensive guide offers you an ideal starting point to writing programs on Mac OS X, with coverage of the latest release - 1.4 "Tiger." With its hands-on approach, the book examines a particular element and then presents step-by-step instructions that walk you through how to use that element when programming. You'll quickly learn how to efficiently start writing programs on Mac OS X using languages such as C, Objective-C(r), and AppleScript(r), technologies such as Carbon(r) and Cocoa(r), and other Unix tools. In addition, you'll discover techniques for incorporating the languages in order to create seamless applications. All the while, you can follow along on your own system so that you'll be prepared to apply your new Mac OS X skills to real-world projects. What you will learn from this book The major role the new Xcode plays in streamlining Mac OS X development The process for designing a graphical user interface on Mac OS X that conforms to Apple's guidelines How to write programs in the C and Objective-C programming languages The various scripting languages available on the Mac OS X system and what tasks each one is best suited to perform How to write shell scripts that interact with pre-installed command-line tools Who this book is for This book is for novice programmers who want to get started writing programs that run on Mac OS X. Experienced programmers who are new to the Mac will also find this book to be a useful overview of the Mac development environment. Wrox Beginning guides are crafted to make learning programming languages and technologies easier than you think, providing a structured, tutorial format that will guide you through all the techniques involved.

Beginning Mac OS X Snow Leopard Programming

Beginning Mac OS X Snow Leopard Programming PDF

Author: Michael Trent

Publisher: John Wiley & Sons

Published: 2010-03-25

Total Pages: 782

ISBN-13: 0470620323

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A solid introduction to programming on the Mac OS X Snow Leopard platform The Mac OS X Snow Leopard system comes with everything you need in its complete set of development tools and resources. However, finding where to begin can be challenging. This book serves as an ideal starting point for programming on the Mac OS X Snow Leopard platform. Step-by-step instructions walk you through the details of each featured example so that you can type them out, run them, and even figure out how to debug them when they don't work right. Taking into account that there is usually more than one way to do something when programming, the authors encourage you to experiment with a variety of solutions. This approach enables you to efficiently start writing programs in Mac OS X Snow Leopard using myriad languages and put those languages together in order to create seamless applications. Coverage Includes: The Mac OS X Environment Developer Tools Xcode Interface Builder The C Language The Objective-C Language An Introduction to Cocoa Document-Based Cocoa Applications Core Data–Based Cocoa Applications An Overview of Scripting Languages The Bash Shell AppleScript and AppleScriptObjC Javascript, Dashboard, and Dashcode Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

iOS Drawing

iOS Drawing PDF

Author: Erica Sadun

Publisher: Addison-Wesley

Published: 2013-10-15

Total Pages: 312

ISBN-13: 0133489604

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Covers iOS 7 and Xcode 5 Apple lavished iOS with a rich and evolving library of resolution-independent 2D drawing utilities. Its APIs include powerful features such as transparency, path-based drawing, anti-aliasing, and more. Harness these low-level, lightweight drawing routines in your apps to build images, to create PDFs, to display views, and to print. In this guide, Erica Sadun, bestselling author of The Core iOS 6 Developer's Cookbook and The Advanced iOS 6 Developer's Cookbook, helps readers explore iOS drawing through an abundance of examples alongside plenty of explanations and tips. This short work provides the basic how-to developers need to get started. You will learn about these specific topics: The basic concepts of Quartz (Core Graphics) and UIKit drawing The coordinate system, paths, masking, and clipping Text drawing Transparency and alpha channels, drawing modes, blending, colors, and spaces Transforms and geometry Patterns, shadows, and gradients Bitmaps and pixels Approximately 311 pages. For related content by author Erica Sadun, see iOS Auto Layout Demystified, The Core iOS 6 Developer’s Cookbook, and The Advanced iOS 6 Developer’s Cookbook. informit.com/sadun To access the code samples, visit https://github.com/erica/iOS-Drawing.

Apple Confidential 2.0

Apple Confidential 2.0 PDF

Author: Owen W. Linzmayer

Publisher: No Starch Press

Published: 2004

Total Pages: 341

ISBN-13: 1593270100

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Chronicles the best and the worst of Apple Computer's remarkable story.