Punchline Puzzles

Punchline Puzzles PDF

Author: Patrick Merrell

Publisher: Macmillan

Published: 2005-09

Total Pages: 70

ISBN-13: 9780312342562

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Fun, Solvable Crosswords with a Cartoon Twist! Renowned New York Times crossword creator and illustrator Patrick Merrell has taken ordinary crosswords to a whole new level. Already famous for his Times puzzles--which stretch, twist, and outright shatter the rules of "ordinary" crosswords--Merrell has taken his extraordinary skills in both drawing and puzzlemaking and combined them in Punchline Puzzles. Each puzzle contains a cartoon at its center--a cartoon whose punchline is hidden within the grid. Solve the puzzle, get the joke: it's as simple as that. Plus each grid is full of bonus theme-related entries and extra cartoons to discover and enjoy! · 50 easy, fun crosswords · Introduction by Will Shortz, crossword puzzle editor of The New York Times · Top-quality puzzles featuring cartoon conundrums!

Punchline Puzzles

Punchline Puzzles PDF

Author: Helene Hovanec

Publisher: Scholastic

Published: 1990-07-01

Total Pages: 64

ISBN-13: 9780590424400

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Word searches, crosswords, acrostics, and fill-ins for you to solve. Each answer is the punchline to a joke or riddle!

Video Games and Comedy

Video Games and Comedy PDF

Author: Krista Bonello Rutter Giappone

Publisher: Springer Nature

Published: 2022-03-26

Total Pages: 371

ISBN-13: 3030883388

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Video Games and Comedy is the first edited volume to explore the intersections between comedy and video games. This pioneering book collects chapters from a diverse group of scholars, covering a wide range of approaches and examining the relationship between video games, humour, and comedy from many different angles. The first section of the book includes chapters that engage with theories of comedy and humour, adapting them to the specifics of the video game medium. The second section explores humour in the contexts, cultures, and communities that give rise to and spring up around video games, focusing on phenomena such as in-jokes, player self-reflexivity, and player/fan creativity. The third section offers case studies of individual games or game series, exploring the use of irony as well as sexual and racial humour in video games. Chapter “Emergence and Ephemerality of Humour During Live Coverage of Large-Scale eSports Events” is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.

Joke Puzzles Big Fun Activity Pad

Joke Puzzles Big Fun Activity Pad PDF

Author: Highlights

Publisher: Highlights Press

Published: 2020-08-25

Total Pages: 195

ISBN-13: 1644721287

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Every puzzle has a punchline in this Big Fun Activity Pad packed with 90+ hilarious joke puzzles and funny stickers! With laugh-out-loud puzzles and activities specially designed to make kids giggle--plus stickers!--this pad is great for a gift, for sharing with friends on play dates or rainy days, or as an ideal activity for family game night. Each puzzle page easily tears out and includes answers on the back.

Humour: A Very Short Introduction

Humour: A Very Short Introduction PDF

Author: Noël Carroll

Publisher: OUP Oxford

Published: 2014-01-23

Total Pages: 144

ISBN-13: 0191642592

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Humour has been discovered in every known human culture and thinkers have discussed it for over two thousand years. Humour can serve many functions; it can be used to relieve stress, to promote goodwill among strangers, to dissipate tension within a fractious group, to display intelligence, and some have even claimed that it improves health and fights sickness. In this Very Short Introduction Noel Carroll examines the leading theories of humour including The Superiority Theory and The Incongruity Theory. He considers the relation of humour to emotion and cognition, and explores the value of humour, specifically in its social functions. He argues that humour, and the comic amusement that follows it, has a crucial role to play in the construction of communities, but he also demonstrates that the social aspect of humour raises questions such as 'When is humour immoral?' and 'Is laughing at immoral humour itself immoral?'. ABOUT THE SERIES: The Very Short Introductions series from Oxford University Press contains hundreds of titles in almost every subject area. These pocket-sized books are the perfect way to get ahead in a new subject quickly. Our expert authors combine facts, analysis, perspective, new ideas, and enthusiasm to make interesting and challenging topics highly readable.

Marvel Graphic Novels and Related Publications

Marvel Graphic Novels and Related Publications PDF

Author: Robert G. Weiner

Publisher: McFarland

Published: 2008-09-18

Total Pages: 401

ISBN-13: 0786451157

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This work provides an extensive guide for students, fans, and collectors of Marvel Comics. Focusing on Marvel's mainstream comics, the author provides a detailed description of each comic along with a bibliographic citation listing the publication's title, writers/artists, publisher, ISBN (if available), and a plot synopsis. One appendix provides a comprehensive alphabetical index of Marvel and Marvel-related publications to 2005, while two other appendices provide selected lists of Marvel-related game books and unpublished Marvel titles.

Newsgames

Newsgames PDF

Author: Ian Bogost

Publisher: MIT Press

Published: 2012-09-21

Total Pages: 244

ISBN-13: 0262289083

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How videogames offer a new way to do journalism. Journalism has embraced digital media in its struggle to survive. But most online journalism just translates existing practices to the Web: stories are written and edited as they are for print; video and audio features are produced as they would be for television and radio. The authors of Newsgames propose a new way of doing good journalism: videogames. Videogames are native to computers rather than a digitized form of prior media. Games simulate how things work by constructing interactive models; journalism as game involves more than just revisiting old forms of news production. Wired magazine's game Cutthroat Capitalism, for example, explains the economics of Somali piracy by putting the player in command of a pirate ship, offering choices for hostage negotiation strategies. Videogames do not offer a panacea for the ills of contemporary news organizations. But if the industry embraces them as a viable method of doing journalism—not just an occasional treat for online readers—newsgames can make a valuable contribution.

The World's Biggest Book of Brainteasers & Logic Puzzles

The World's Biggest Book of Brainteasers & Logic Puzzles PDF

Author: Norman D. Willis

Publisher: Sterling Publishing Company, Inc.

Published: 2006

Total Pages: 708

ISBN-13: 9781402733727

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What a bargain! At more than 700 puzzle-packed pages, this huge, value-priced collection should keep any solver happy...and busy for a very long time. It contains brain-busting challenges of almost every type: math logic problems for the numerically inclined; absolutely amazing lateral thinking conundrums; really great critical thinking bafflers; and mind-boggling word puzzles. Here's just a small sample of what's inside: The 22nd and 24th presidents of the United States had the same mother and the same father, but were not brothers. How could this be so? Stumped? That's because it's one man--Grover Cleveland--who was reelected after skipping a term. And that's just an easy warm-up!