Software Engineering Perspectives in Computer Game Development

Software Engineering Perspectives in Computer Game Development PDF

Author: Kendra M. L. Cooper

Publisher: CRC Press

Published: 2021-07-05

Total Pages: 312

ISBN-13: 1351382357

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Featuring contributions from leading experts in software engineering, this edited book provides a comprehensive introduction to computer game software development. It is a complex, interdisciplinary field that relies on contributions from a wide variety of disciplines including arts and humanities, behavioural sciences, business, engineering, physical sciences, mathematics, etc. The book focuses on the emerging research at the intersection of game and software engineering communities. A brief history of game development is presented, which considers the shift from the development of rare games in isolated research environments in the 1950s to their ubiquitous presence in popular culture today. A summary is provided of the latest peer-reviewed research results in computer game development that have been reported at multiple levels of maturity (workshops, conferences, and journals). The core chapters of the book are devoted to sharing emerging research at the intersection of game development and software engineering. In addition, future research opportunities on new software engineering methods for games and serious educational games for software engineering education are highlighted. As an ideal reference for software engineers, developers, educators, and researchers, this book explores game development topics from software engineering and education perspectives. Key Features: Includes contributions from leading academic experts in the community Presents a current collection of emerging research at the intersection of games and software engineering Considers the interdisciplinary field from two broad perspectives: software engineering methods for game development and serious games for software engineering education Provides a snapshot of the recent literature (i.e., 2015-2020) on game development from software engineering perspectives

Motor Learning and Development 2nd Edition

Motor Learning and Development 2nd Edition PDF

Author: Haibach, Pamela

Publisher: Human Kinetics

Published: 2017-10

Total Pages: 464

ISBN-13: 1492536598

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Motor Learning and Development, Second Edition With Web Resource, provides a foundation for understanding how humans acquire and continue to hone their movement skills throughout the life span.

Stress and Coping: an Anthology

Stress and Coping: an Anthology PDF

Author: Richard S. Lazarus

Publisher:

Published: 1991

Total Pages:

ISBN-13: 9780231891431

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Evaluated are stress causes and its effects, both physical and emotional. Also studied are coping and stress management techniques.

Advances in Neuroergonomics and Cognitive Engineering

Advances in Neuroergonomics and Cognitive Engineering PDF

Author: Hasan Ayaz

Publisher: Springer Nature

Published: 2021-07-03

Total Pages: 534

ISBN-13: 303080285X

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This book offers a broad overview of the field of cognitive engineering and neuroergonomics, covering emerging practices and future trends toward the harmonious integration of human operators and computational systems. It gathers both theoretical and practice-oriented studies on mental workload and stress, activity theory, human reliability, error and risk. It covers applications in various field, and corresponding strategies to make assistive technologies more user-oriented. Further, the book describes key advances in our understanding of cognitive processes, including mechanisms of perception, memory, reasoning, and motor response, with a particular focus on their role in interactions between humans and other elements of computer-based systems. Gathering the proceedings of the AHFE 2021 Conferences on Neuroergonomics and Cognitive Engineering, Industrial Cognitive Ergonomics and Engineering Psychology, and Cognitive Computing and Internet of Things, held virtually on July 25-29, 2021, from USA, this book offers extensive information and a thought-provoking guide for researchers and practitioners in cognitive engineering, neuroergonomics and their applications.

Video Game Influences on Aggression, Cognition, and Attention

Video Game Influences on Aggression, Cognition, and Attention PDF

Author: Christopher J. Ferguson

Publisher: Springer

Published: 2018-08-21

Total Pages: 203

ISBN-13: 3319954954

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This book addresses the ongoing scientific debates regarding video games and their effects on players. The book features opposing perspectives and offers point and counterpoint exchanges in which researchers on both sides of a specific topic make their best case for their findings and analysis. Chapters cover both positive and negative effects of video games on players’ behavior and cognition, from contributing to violence and alienation to promoting therapeutic outcomes for types of cognitive dysfunction. The contrasting viewpoints model presents respectful scientific debate, encourages open dialogue, and allows readers to come to informed conclusions. Key questions addressed include: · Do violent video games promote violence? · Does video game addiction exist? · Should parents limit children’s use of interactive media? · Do action video games promote visual attention? · Does sexist content in video games promote misogyny in real life? · Can video games slow the progress of dementia? · Are video games socially isolating? Video Game Influences on Aggression, Cognition, and Attention is a must-have resource for researchers, clinicians and professionals as well as graduate students in developmental psychology, social work, educational policy and politics, criminology/criminal justice, child and school psychology, sociology, media law, and other related disciplines.

Augmented Reality and Virtual Reality

Augmented Reality and Virtual Reality PDF

Author: Timothy Jung

Publisher: Springer Nature

Published: 2020-03-24

Total Pages: 397

ISBN-13: 3030378691

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This book features the latest research in the area of immersive technologies, presented at the 5th International Augmented and Virtual Reality Conference, held in Munich, Germany in 2019. Bridging the gap between academia and industry, it presents the state of the art in augmented reality (AR) and virtual reality (VR) technologies and their applications in various industries such as marketing, education, healthcare, tourism, events, fashion, entertainment, retail and the gaming industry. The volume is a collection of research papers by prominent AR and VR scholars from around the globe. Covering the most significant topics in the field of augmented and virtual reality and providing the latest findings, it is of interest to academics and practitioners alike.

Performance Psychology

Performance Psychology PDF

Author: Markus Raab

Publisher: Academic Press

Published: 2015-09-24

Total Pages: 366

ISBN-13: 0128033916

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This book integrates findings from across domains in performance psychology to focus on core research on what influences peak and non-peak performance. The book explores basic and applied research identifying cognition-action interactions, perception-cognition interactions, emotion-cognition interactions, and perception-action interactions. The book explores performance in sports, music, and the arts both for individuals and teams/groups, looking at the influence of cognition, perception, personality, motivation and drive, attention, stress, coaching, and age. This comprehensive work includes contributions from the US, UK, Canada, Germany, and Australia. Integrates research findings found across domains in performance psychology Includes research from sports, music, the arts, and other applied settings Identifies conflicts between cognition, action, perception, and emotion Explores influences on both individual and group/team performance Investigates what impacts peak performance and error production

Augmented and Mixed Reality for Communities

Augmented and Mixed Reality for Communities PDF

Author: Joshua A. Fisher

Publisher: CRC Press

Published: 2021-07-14

Total Pages: 316

ISBN-13: 1000378411

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Using mixed and augmented reality in communities is an emerging media practice that is reshaping how we interact with our cities and neighbors. From the politics of city hall to crosswalks and playgrounds, mixed and augmented reality will offer a diverse range of new ways to interact with our communities. In 2016, apps for augmented reality politics began to appear in app stores. Similarly, the blockbuster success of Pokémon Go illustrated how even forgotten street corners can become a magical space for play. In 2019, a court case in Milwaukee, Wisconsin, extended first amendment rights to augmented reality. For all the good that these emerging media provide, there will and have been consequences. Augmented and Mixed Reality for Communities will help students and practitioners navigate the ethical design and development of these kinds of experiences to transform their cities. As one of the first books of its kind, each chapter in the book prepares readers to contribute to the Augmented City. By providing insight into how these emerging media work, the book seeks to democratize the augmented and mixed reality space. Authors within this volume represent some of the leading scholars and practitioners working in the augmented and mixed reality space for civic media, cultural heritage, civic games, ethical design, and social justice. Readers will find practical insights for the design and development to create their own compelling experiences. Teachers will find that the text provides in-depth, critical analyses for thought-provoking classroom discussions.

Routledge Handbook of Sport Expertise

Routledge Handbook of Sport Expertise PDF

Author: Joseph Baker

Publisher: Routledge

Published: 2015-03-24

Total Pages: 978

ISBN-13: 1317691172

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Understanding and developing expertise is an important concern for any researcher or practitioner working in elite or high performance sport. Whether it's identifying talented young athletes or developing methods for integrating cutting-edge sport science into daily coaching practice, scientists, coaches and researchers all need to understand the skills, characteristics, and knowledge that distinguish the expert performer in sport. The Routledge Handbook of Sport Expertise is the first book to offer a comprehensive overview of current research and practice in the emerging field of sports expertise. Adopting a multi-disciplinary, multi-faceted approach, the book offers in-depth discussion of methodological and philosophical issues in sport expertise, as well as the characteristics that describe sporting ‘experts’ and how they can be facilitated and developed. Exploring research, theory and practice, the book also examines how scientists and practitioners can work together to improve the delivery of applied sport science. With contributions from many of the world’s leading researchers in expertise and skill acquisition in sport, the Routledge Handbook of Sport Expertise is important reading for any advanced student, researcher, coach or sport science support officer looking to better understand this cutting-edge topic.