Programming an Rts Game With Direct3d

Programming an Rts Game With Direct3d PDF

Author: Carl Granberg

Publisher: Createspace Independent Publishing Platform

Published: 2017-07-15

Total Pages: 128

ISBN-13: 9781548879846

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3-D graphics development is an engaging, rewarding process that gives developers the opportunity to flex their creative muscles. However, it can also be intimidating to those on the outside. A follow-up to Direct2D, Direct3D tears down the barriers to entry. Requiring only a background in C++, author Chris Rose will guide you through the process of developing your own 3-D applications. This updated and expanded second edition of Book provides a user-friendly introduction to the subject, Taking a clear structural framework, it guides the reader through the subject's core elements. A flowing writing style combines with the use of illustrations and diagrams throughout the text to ensure the reader understands even the most complex of concepts. This succinct and enlightening overview is a required reading for all those interested in the subject . We hope you find this book useful in shaping your future career & Business.

Strategy Game Programming with DirectX 9.0

Strategy Game Programming with DirectX 9.0 PDF

Author: Todd Barron

Publisher: Wordware Publishing, Inc.

Published: 2003

Total Pages: 557

ISBN-13: 1556229224

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This book gives hobbyists and professional programmers the knowledge necessary to create a real time strategy game of their own.

Real-time Strategy Game Programming Using DirectX 6.0

Real-time Strategy Game Programming Using DirectX 6.0 PDF

Author: Mickey Kawick

Publisher: Wordware Publishing

Published: 1999

Total Pages: 740

ISBN-13:

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Delving into the concept of real-time strategy, this guide includes practical, hands-on programming and use of artificial intelligence; a unique graphics engine developed by the author; and multiple game design strategies along with programming code.

Programming an RTS Game with Direct3D

Programming an RTS Game with Direct3D PDF

Author: Carl Granberg

Publisher:

Published: 2007

Total Pages: 0

ISBN-13: 9781584504986

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There are many books that teach the basics of Direct3D, but few of these books teach and apply the more advanced topics needed to program complete applications such as games. Programming an RTS Game with Direct3D is such a reference. The book provides intermediate programmers with a step-by-step implementation guide for programming a complete RTS game. And, unlike other books that teach basic game programming, this book teaches programmers how to implement the more challenging parts of an RTS game, including advanced topics such as Skinned Meshes, Fog-of-war implementation, Team-color pixel shaders, AI, networking, and much more. The game is developed from chapter to chapter, beginning with design and storyboards through the development of a fully implemented RTS game, complete with Multi-Tier AI and Networking. This is a must-have resource for intermediate game programmers who wish to increase their skills and learn the more advanced topics required in todays commercial games.

Advanced 3D Game Programming with DirectX 10.0

Advanced 3D Game Programming with DirectX 10.0 PDF

Author: Peter Walsh

Publisher: Jones & Bartlett Publishers

Published: 2010-11-30

Total Pages: 553

ISBN-13: 1449612768

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Advanced 3D Game Programming with DirectX 10.0 provides a guide to developing cutting-edge games using DirectX 10.0. Important Notice: The digital edition of this book is missing some of the images or content found in the physical edition.

Introduction to 3D Game Programming with DirectX 12

Introduction to 3D Game Programming with DirectX 12 PDF

Author: Frank Luna

Publisher: Mercury Learning and Information

Published: 2016-04-19

Total Pages: 900

ISBN-13: 1944534555

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This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It shows how to use new Direct12 features such as command lists, pipeline state objects, descriptor heaps and tables, and explicit resource management to reduce CPU overhead and increase scalability across multiple CPU cores. The book covers modern special effects and techniques such as hardware tessellation, writing compute shaders, ambient occlusion, reflections, normal and displacement mapping, shadow rendering, and character animation. Includes a companion DVD with code and figures. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected]. FEATURES: • Provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12 • Uses new Direct3D 12 features to reduce CPU overhead and take advantage of multiple CPU cores • Contains detailed explanations of popular real-time game effects • Includes a DVD with source code and all the images (including 4-color) from the book • Learn advance rendering techniques such as ambient occlusion, real-time reflections, normal and displacement mapping, shadow rendering, programming the geometry shader, and character animation • Covers a mathematics review and 3D rendering fundamentals such as lighting, texturing, blending and stenciling • Use the end-of-chapter exercises to test understanding and provide experience with DirectX 12

3D Game Programming With Directx ( With Cd Room)

3D Game Programming With Directx ( With Cd Room) PDF

Author: Mahendra Pilania

Publisher:

Published:

Total Pages: 428

ISBN-13: 9788180140310

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Part I - Getting strated: What is DirectX?, You first DirectX Program, Understanding COM, The Power of DirectMusic, The Power of DirectInput, Action Mapping: Direct-Input for Games, Part II - 2D Graphics: Starting 2d Graphics with DirectDraw, Working with Direct Draw, Display Modes & DirectDraw Objects, DirectDraw Surfaces, Palettes, Gamma & Color Control, DirectDraw Clippers, Efficiency Tricks for DirectDraw. Part III - 2D Games : Bridge-Breaker: A Complete 2D Games. Part IV : 3D Theory : Basic Mathematics for 3D Games, Basic Direct3D Concepts, Transformations using Matrices, Depth Buffers, Lights and Materials, Basic Texture Concepts, Texture: Wrapping & Blending, Special Effects: Alpha Blending & Fog, Direct3D Object & Devices. Part V - 3D Programming : Programming Direct3D Object & Devices, Programming Direct3D States, Programming Vasic Direct3D Concepts, Programming Transformations, Programming Depth Buffers, Programming Light & Materialsw, Programming Direct3D Resources, Programming Textures, Programming Texture Blending, Programming Alpha-Blending & Fog, Programming Direct3D Surfaces, Programming Creating 3D Models, Programmatically Rendering a Scene. Part VI : 3D Projects : Camera: A 3D Camera Movement Demo, Racer3D: Explore the Hills & Thrills. Part VII - After Closing : Air Fighter 3D: An Assignment Game. Appendix: Classification of Computer Games, Basic Physic for Games, Advanced Gaming Physics. Index.

Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach

Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach PDF

Author: Frank Luna

Publisher: Wordware Publishing, Inc.

Published: 2006-06-07

Total Pages: 655

ISBN-13: 1449633757

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Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach presents an introduction to programming interactive computer graphics, with an emphasis on game development, using real-time shaders with DirectX 9.0. The book is divided into three parts that explain basic mathematical and 3D concepts, show how to describe 3D worlds and implement fundamental 3D rendering techniques, and demonstrate the application of Direct3D to create a variety of special effects. With this book understand basic mathematical tools used in video game creation such as vectors, matrices, and transformations; discover how to describe and draw interactive 3D scenes using Direct3D and the D3DX library; learn how to implement lighting, texture mapping, alpha blending, and stenciling using shaders and the high-level shading language (HLSL); explore a variety of techniques for creating special effects, including vertex blending, character animation, terrain rendering, multi-texturing, particle systems, reflections, shadows, and normal mapping;f ind out how to work with meshes, load and render .X files, program terrain/camera collision detection, and implement 3D object picking; review key ideas, gain programming experience, and explore new topics with the end-of-chapter exercises.

Introduction to 3D Game Programming with DirectX 10

Introduction to 3D Game Programming with DirectX 10 PDF

Author: Frank D. Luna

Publisher: Jones & Bartlett Publishers

Published: 2008

Total Pages: 529

ISBN-13: 1598220535

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"Introduction to 3D Game Programming with Direct X 10 provides an introduction to programming interactive computer graphics, with an emphasis on game development, using DirectX 10. The book is divided into three main parts. Part I explores basic mathematical tools, Part II shows how to implement fundamental tasks in Direct3D, and Part III demonstrates a variety of techniques and special effects."--BOOK JACKET.