Powerful Emajen-ation

Powerful Emajen-ation PDF

Author: Glenda Kuhn

Publisher: Covenant Books, Inc.

Published: 2019-12-05

Total Pages: 6

ISBN-13: 1644714388

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Using six powerful out-of-this-world, life-applicable stories, Powerful Emajen-ation provides context for the concept of treating others respectfully. Fictional authoritative King Conscience recognizes when his number-one agent needs to intervene in the affairs of earth, especially during school and social events. Each situation requires the agent's intervention to help children imagine themselves in the place of others. This golden collection addresses many aspects of human interaction at fictional All City. Bullying in any form is not tolerated. Self-esteem is encouraged. Peer pressure is exposed. Unhealthy eating habits are challenged. Trashing the environment is shown to be unacceptable. Respect extends to animals, as well as humans. Fictional Agent Emajen riding her white horse, armed with Respect, intervenes to neutralize each situation as it arises. Using imaginative methods, Emajen is able to show, not just tell, how the actions of one person affect many others. Each story is written to be read to young children or read by older.

Emajen

Emajen PDF

Author: Ashley Ledigo

Publisher: John Hunt Publishing

Published: 2018-03-30

Total Pages: 216

ISBN-13: 1785356828

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Emajen is a world, similar to Earth. Doodland is a world where all the sketches that human beings doodle spring to life. Crevitos is a cruel and beautiful Creation, with multi-world domination and devastation in mind. Two youngsters from Earth, Destiny and Anthony, become embroiled in a complex expedition to save Emajen from Crevitos’ tyranny and his growing army of almost invincible Creations.

Start with Why

Start with Why PDF

Author: Simon Sinek

Publisher: Penguin

Published: 2011-12-27

Total Pages: 257

ISBN-13: 1591846447

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The inspirational bestseller that ignited a movement and asked us to find our WHY Discover the book that is captivating millions on TikTok and that served as the basis for one of the most popular TED Talks of all time—with more than 56 million views and counting. Over a decade ago, Simon Sinek started a movement that inspired millions to demand purpose at work, to ask what was the WHY of their organization. Since then, millions have been touched by the power of his ideas, and these ideas remain as relevant and timely as ever. START WITH WHY asks (and answers) the questions: why are some people and organizations more innovative, more influential, and more profitable than others? Why do some command greater loyalty from customers and employees alike? Even among the successful, why are so few able to repeat their success over and over? People like Martin Luther King Jr., Steve Jobs, and the Wright Brothers had little in common, but they all started with WHY. They realized that people won't truly buy into a product, service, movement, or idea until they understand the WHY behind it. START WITH WHY shows that the leaders who have had the greatest influence in the world all think, act and communicate the same way—and it's the opposite of what everyone else does. Sinek calls this powerful idea The Golden Circle, and it provides a framework upon which organizations can be built, movements can be led, and people can be inspired. And it all starts with WHY.

Mindstorms

Mindstorms PDF

Author: Seymour A Papert

Publisher: Basic Books

Published: 2020-10-06

Total Pages: 256

ISBN-13: 154167510X

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In this revolutionary book, a renowned computer scientist explains the importance of teaching children the basics of computing and how it can prepare them to succeed in the ever-evolving tech world. Computers have completely changed the way we teach children. We have Mindstorms to thank for that. In this book, pioneering computer scientist Seymour Papert uses the invention of LOGO, the first child-friendly programming language, to make the case for the value of teaching children with computers. Papert argues that children are more than capable of mastering computers, and that teaching computational processes like de-bugging in the classroom can change the way we learn everything else. He also shows that schools saturated with technology can actually improve socialization and interaction among students and between students and teachers. Technology changes every day, but the basic ways that computers can help us learn remain. For thousands of teachers and parents who have sought creative ways to help children learn with computers, Mindstorms is their bible.

Diagnóstico Por Imagen En Dermatología

Diagnóstico Por Imagen En Dermatología PDF

Author: Michael R. Hamblin

Publisher: Elsevier

Published: 2017-06-24

Total Pages: 600

ISBN-13: 8491131914

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Diagnóstico por imagen en dermatología cubre las más importantes técnicas de imagen diagnóstica empleadas en la especialidad, tanto desde un punto de vista clínico como por lo que respecta a las implicaciones de su uso en investigación. Se abordan no solo las aplicaciones actuales sino también las tendencias futuras de este campo en constante y rápida evolución, proporcionando a clínicos e investigadores una comprensión clara y precisa de las ventajas y retos del empleo actual de las diversas técnicas de imagen en dermatología, incluyendo sus efectos a nivel celular y molecular. Proporciona información sobre un extenso repertorio de técnicas, desde las más convencionales hasta las más novedosas, desde un punto de vista clínico y de investigación. Aborda el diagnóstico por imagen de enfermedades como la queratosis actínica, el melanoma cutáneo, el carcinoma de células de Merkel, la hidradenitis supurativa, etc. Es de fácil consulta gracias a la estructura clara y sistemática de la información, ilustrada con numerosas fotografías e imágenes en color. Se dirige a dermatólogos clínicos y a investigadores en las áreas de dermatología, radiología, farmacéutica, biología molecular, diagnóstico y tratamiento del cáncer, y biotecnología. Obra que contiene toda la información esencial para el empleo de las técnicas de imagen en el diagnósticos, tratamiento, monitorización y an ́ ́alisis de las enfermedades cutáneas, de la mano de un prestigiosos equipo de expertos. Cubre las más importantes técnicas de imagen diagnóstica empleadas en la especialidad, tanto des un punto de vista clínico como por lo que respecta a las implicaciones de su uso en investigación. Obra de fácil consulta gracias a la estructura clara y sistemática de la información, profusamente ilustrada. Aborda el diagnóstico por imagen de enfermedades como la queratosis actínica, el melanoma cutáneo, el carcinoma de células de Merkel, la hisdradenitis supurativa, etc. Se dirige a dermatólogos clínicos y a investigadores en las áreas de dermatología, radiología, farmacéutica, biología molecular, diagnóstico y tratamiento del cáncer y biotecnología.

Unity in Action

Unity in Action PDF

Author: Joseph Hocking

Publisher: Simon and Schuster

Published: 2018-03-27

Total Pages: 586

ISBN-13: 1638356211

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Summary Manning's bestselling and highly recommended Unity book has been fully revised! Unity in Action, Second Edition teaches you to write and deploy games with the Unity game development platform. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Foreword by Jesse Schell, author of The Art of Game Design Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Build your next game without sweating the low-level details. The Unity game development platform handles the heavy lifting, so you can focus on game play, graphics, and user experience. With support for C# programming, a huge ecosystem of production-quality prebuilt assets, and a strong dev community, Unity can get your next great game idea off the drawing board and onto the screen! About the Book Unity in Action, Second Edition teaches you to write and deploy games with Unity. As you explore the many interesting examples, you'll get hands-on practice with Unity's intuitive workflow tools and state-of-the-art rendering engine. This practical guide exposes every aspect of the game dev process, from the initial groundwork to creating custom AI scripts and building easy-to-read UIs. And because you asked for it, this totally revised Second Edition includes a new chapter on building 2D platformers with Unity's expanded 2D toolkit. What's Inside Revised for new best practices, updates, and more! 2D and 3D games Characters that run, jump, and bump into things Connect your games to the internet About the Reader You need to know C# or a similar language. No game development knowledge is assumed. About the Author Joe Hocking is a software engineer and Unity expert specializing in interactive media development. Table of Contents PART 1 - First steps Getting to know Unity Building a demo that puts you in 3D space Adding enemies and projectiles to the 3D game Developing graphics for your game PART 2 - Getting comfortable Building a Memory game using Unity's 2D functionality Creating a basic 2D Platformer Putting a GUI onto a game Creating a third-person 3D game: player movement and animation Adding interactive devices and items within the game PART 3 - Strong finish Connecting your game to the internet Playing audio: sound effects and music Putting the parts together into a complete game Deploying your game to players' devices

Sovereign Screens

Sovereign Screens PDF

Author: Kristin L. Dowell

Publisher: U of Nebraska Press

Published: 2013-12-01

Total Pages: 297

ISBN-13: 0803248946

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While Indigenous media have gained increasing prominence around the world, the vibrant Aboriginal media world on the Canadian West Coast has received little scholarly attention. As the first ethnography of the Aboriginal media community in Vancouver, Sovereign Screens reveals the various social forces shaping Aboriginal media production including community media organizations and avant-garde art centers, as well as the national spaces of cultural policy and media institutions. Kristin L. Dowell uses the concept of visual sovereignty to examine the practices, forms, and meanings through which Aboriginal filmmakers tell their individual stories and those of their Aboriginal nations and the intertribal urban communities in which they work. She explores the ongoing debates within the community about what constitutes Aboriginal media, how this work intervenes in the national Canadian mediascape, and how filmmakers use technology in a wide range of genres—including experimental media—to recuperate cultural traditions and reimagine Aboriginal kinship and sociality. Analyzing the interactive relations between this social community and the media forms it produces, Sovereign Screens offers new insights into the on-screen and off-screen impacts of Aboriginal media.