Polygon Mesh Processing

Polygon Mesh Processing PDF

Author: Mario Botsch

Publisher: CRC Press

Published: 2010-10-07

Total Pages: 244

ISBN-13: 1568814267

DOWNLOAD EBOOK →

Geometry processing, or mesh processing, is a fast-growing area of research that uses concepts from applied mathematics, computer science, and engineering to design efficient algorithms for the acquisition, reconstruction, analysis, manipulation, simulation, and transmission of complex 3D models. Applications of geometry processing algorithms already cover a wide range of areas from multimedia, entertainment, and classical computer-aided design, to biomedical computing, reverse engineering, and scientific computing. Over the last several years, triangle meshes have become increasingly popular, as irregular triangle meshes have developed into a valuable alternative to traditional spline surfaces. This book discusses the whole geometry processing pipeline based on triangle meshes. The pipeline starts with data input, for example, a model acquired by 3D scanning techniques. This data can then go through processes of error removal, mesh creation, smoothing, conversion, morphing, and more. The authors detail techniques for those processes using triangle meshes. A supplemental website contains downloads and additional information.

Curves and Surfaces

Curves and Surfaces PDF

Author: Jean-Daniel Boissonnat

Publisher: Springer

Published: 2012-01-06

Total Pages: 758

ISBN-13: 3642274137

DOWNLOAD EBOOK →

This volume constitutes the thoroughly refereed post-conference proceedings of the 7th International Conference on Curves and Surfaces, held in Avignon, in June 2010. The conference had the overall theme: "Representation and Approximation of Curves and Surfaces and Applications". The 39 revised full papers presented together with 9 invited talks were carefully reviewed and selected from 114 talks presented at the conference. The topics addressed by the papers range from mathematical foundations to practical implementation on modern graphics processing units and address a wide area of topics such as computer-aided geometric design, computer graphics and visualisation, computational geometry and topology, geometry processing, image and signal processing, interpolation and smoothing, scattered data processing and learning theory and subdivision, wavelets and multi-resolution methods.

Delaunay Mesh Generation

Delaunay Mesh Generation PDF

Author: Siu-Wing Cheng

Publisher: CRC Press

Published: 2016-04-19

Total Pages: 404

ISBN-13: 1584887311

DOWNLOAD EBOOK →

Written by authors at the forefront of modern algorithms research, Delaunay Mesh Generation demonstrates the power and versatility of Delaunay meshers in tackling complex geometric domains ranging from polyhedra with internal boundaries to piecewise smooth surfaces. Covering both volume and surface meshes, the authors fully explain how and why thes

Brain and Human Body Modeling

Brain and Human Body Modeling PDF

Author: Sergey Makarov

Publisher: Springer Nature

Published: 2019-08-27

Total Pages: 398

ISBN-13: 3030212939

DOWNLOAD EBOOK →

This open access book describes modern applications of computational human modeling with specific emphasis in the areas of neurology and neuroelectromagnetics, depression and cancer treatments, radio-frequency studies and wireless communications. Special consideration is also given to the use of human modeling to the computational assessment of relevant regulatory and safety requirements. Readers working on applications that may expose human subjects to electromagnetic radiation will benefit from this book’s coverage of the latest developments in computational modelling and human phantom development to assess a given technology’s safety and efficacy in a timely manner. Describes construction and application of computational human models including anatomically detailed and subject specific models; Explains new practices in computational human modeling for neuroelectromagnetics, electromagnetic safety, and exposure evaluations; Includes a survey of modern applications for which computational human models are critical; Describes cellular-level interactions between the human body and electromagnetic fields.

Point-Based Graphics

Point-Based Graphics PDF

Author: Markus Gross

Publisher: Elsevier

Published: 2011-05-04

Total Pages: 553

ISBN-13: 0080548822

DOWNLOAD EBOOK →

The polygon-mesh approach to 3D modeling was a huge advance, but today its limitations are clear. Longer render times for increasingly complex images effectively cap image complexity, or else stretch budgets and schedules to the breaking point. Comprised of contributions from leaders in the development and application of this technology, Point-Based Graphics examines it from all angles, beginning with the way in which the latest photographic and scanning devices have enabled modeling based on true geometry, rather than appearance. From there, it’s on to the methods themselves. Even though point-based graphics is in its infancy, practitioners have already established many effective, economical techniques for achieving all the major effects associated with traditional 3D Modeling and rendering. You’ll learn to apply these techniques, and you’ll also learn how to create your own. The final chapter demonstrates how to do this using Pointshop3D, an open-source tool for developing new point-based algorithms. The first book on a major development in computer graphics by the pioneers in the field Shows how 3D images can be manipulated as easily as 2D images are with Photoshop

Level of Detail for 3D Graphics

Level of Detail for 3D Graphics PDF

Author: David Luebke

Publisher: Morgan Kaufmann

Published: 2003

Total Pages: 432

ISBN-13: 1558608389

DOWNLOAD EBOOK →

Preface -- Foreword -- Part I: Generation -- 1. Introduction -- 2. Mesh Simplification -- 3. Error Metrics -- Part II: Application -- 4. Runtime Frameworks -- 5. Catalog of Useful Algorithms -- 6. Gaming Optimizations -- 7. Terrain Level of Detail -- Part III: Advanced Issues -- 8. Perceptual Issues -- 9. Measuring Visual Fidelity -- 10. Temporal LOD -- Glossary -- BibliographyMesh simplification -- Simplification error metrics -- Run-time frameworks -- A catalog of useful algorithms -- Gaming optimizations -- Terrain level of detail -- Perceptual issues -- Measuring visual fidelity -- Temporal detail.

Polygonal Modeling

Polygonal Modeling PDF

Author: Mario Russo

Publisher: Jones & Bartlett Learning

Published: 2006

Total Pages: 428

ISBN-13: 9781598220070

DOWNLOAD EBOOK →

Polygonal modeling is the process of creating objects in a 3D environment. It is the foundation for the creation of all 3D graphics and the essential building block of a career in computer graphics. Polygonal Modeling: Basic and Advanced Techniques provides in-depth coverage of polygonal modeling, including practical lessons on topology construction, a focus on the fundamentals of subdivision workflow, and a discussion of the technical aspects of modeling organic and inorganic objects. The book includes illustrated quick start modeling guides to 3ds max and Maya. Explore and evaluate a variety of subdivision techniques. Learn about polygonal objects and their most common properties. Discover how to use the tools and operations found in major 3D packages for polygonal modeling. Follow along with the step-by-step illustrated exercises that demonstrate the process of character modeling.

Three-Dimensional Model Analysis and Processing

Three-Dimensional Model Analysis and Processing PDF

Author: Faxin Yu

Publisher: Springer Science & Business Media

Published: 2011-02-03

Total Pages: 434

ISBN-13: 3642126510

DOWNLOAD EBOOK →

With the increasing popularization of the Internet, together with the rapid development of 3D scanning technologies and modeling tools, 3D model databases have become more and more common in fields such as biology, chemistry, archaeology and geography. People can distribute their own 3D works over the Internet, search and download 3D model data, and also carry out electronic trade over the Internet. However, some serious issues are related to this as follows: (1) How to efficiently transmit and store huge 3D model data with limited bandwidth and storage capacity; (2) How to prevent 3D works from being pirated and tampered with; (3) How to search for the desired 3D models in huge multimedia databases. This book is devoted to partially solving the above issues. Compression is useful because it helps reduce the consumption of expensive resources, such as hard disk space and transmission bandwidth. On the downside, compressed data must be decompressed to be used, and this extra processing may be detrimental to some applications. 3D polygonal mesh (with geometry, color, normal vector and texture coordinate information), as a common surface representation, is now heavily used in various multimedia applications such as computer games, animations and simulation applications. To maintain a convincing level of realism, many applications require highly detailed mesh models. However, such complex models demand broad network bandwidth and much storage capacity to transmit and store. To address these problems, 3D mesh compression is essential for reducing the size of 3D model representation.

Tutorials on Multiresolution in Geometric Modelling

Tutorials on Multiresolution in Geometric Modelling PDF

Author: Armin Iske

Publisher: Springer Science & Business Media

Published: 2002-06-12

Total Pages: 446

ISBN-13: 9783540436393

DOWNLOAD EBOOK →

This is the only textbook available on multiresolution methods in geometric modeling, a central topic in visualization, which is of great importance for industrial applications. Written in tutorial form, the book is introductory in character, and includes supporting exercises. Other supplementary material and software can be downloaded from the website www.ma.tum.de/primus 2001/.

Isosurfaces

Isosurfaces PDF

Author: Rephael Wenger

Publisher: CRC Press

Published: 2013-06-24

Total Pages: 484

ISBN-13: 1466571020

DOWNLOAD EBOOK →

Ever since Lorensen and Cline published their paper on the Marching Cubes algorithm, isosurfaces have been a standard technique for the visualization of 3D volumetric data. Yet there is no book exclusively devoted to isosurfaces. Isosurfaces: Geometry, Topology, and Algorithms represents the first book to focus on basic algorithms for isosurface co