Playstation All-stars Battle Royale

Playstation All-stars Battle Royale PDF

Author: Off Base Productions

Publisher: Prima Games

Published: 2012

Total Pages: 0

ISBN-13: 9780307895585

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Playstations All-Stars Battle Royale Prima Official Game Guide includes: • Cover Playstation 3 and Vita platforms! • Unlock all characters and every stage! • Detailed character profiles reveal every ability, super move, matchups, and tactic! • In-depth strategy for both local and online multiplayer modes! • Learn to leverage advanced environment tactics providing an essential edge in each level!

Lisek's Great Adventure

Lisek's Great Adventure PDF

Author: Paul Gale

Publisher: Trafford Publishing

Published: 2012-07-27

Total Pages: 31

ISBN-13: 1466945087

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Liseks Great Adventure is a story about a young half beagle, half pug dog named Lisek (pronounced Lee-seck) that was taken in and loved, for years, by a young boy and his parents. Its a story from this little dogs perspective, expressing her joy and how much friendship can be had between a child and his first pet. As for the dogs name, it was chosen by the author when he visited Poland, met a dog named Lisek, and liked that it translated into Little Fox. When the author came back to California and got his own dog, he used that name. This story which is beautifully illustrated by Jonine Latar, is designed to teach children how fun it can be to have an animal and the responsibility that comes with it. Its also meant to bring a smile to adults who remember the happiness they experienced with their first pet. This book was conceptualized by Paul when he was just 12 years old and finally came to, after he turned 28. The author is proud to have finally put together the story hes had on his mind for 16 years. And his words to the reader, are, if you have an idea or a passion, run with it and make it happendont wait.

Inside the Video Game Industry

Inside the Video Game Industry PDF

Author: Judd Ruggill

Publisher: Taylor & Francis

Published: 2016-11-03

Total Pages: 384

ISBN-13: 1134076517

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Inside the Video Game Industry offers a provocative look into one of today's most dynamic and creative businesses. Through in-depth structured interviews, industry professionals discuss their roles, providing invaluable insight into game programming, art, animation, design, production, quality assurance, audio and business professions. From hiring and firing conventions, attitudes about gender disparity, goals for work-life balance, and a span of legal, psychological, and communal intellectual property protection mechanisms, the book's combination of accessible industry talk and incisive thematic overviews is ideal for anyone interested in games as a global industry, a site of cultural study, or a prospective career path. Designed for researchers, educators, and students, this book provides a critical perspective on an often opaque business and its highly mobile workforce. Additional teaching materials, including activities and study questions, can be found at https://www.routledge.com/9780415828284.

Videogames, Libraries, and the Feedback Loop

Videogames, Libraries, and the Feedback Loop PDF

Author: Sandra Schamroth Abrams

Publisher: Emerald Group Publishing

Published: 2021-04-22

Total Pages: 162

ISBN-13: 1800715072

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Offering a fresh understanding of the learning potential of youth videogaming in public libraries, and delving into research-based accounts which showcase feedback mechanisms that nurture meaningful learning, Abrams and Gerber equip readers to re-envision library programming that specifically features youth videogame play.

Clockwork Game Design

Clockwork Game Design PDF

Author: Keith Burgun

Publisher: CRC Press

Published: 2015-05-15

Total Pages: 147

ISBN-13: 1317630394

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Only by finding and focusing on a core mechanism can you further your pursuit of elegance in strategy game design. Clockwork Game Design is the most functional and directly applicable theory for game design. It details the clockwork game design pattern, which focuses on building around fundamental functionality. You can then use this understanding to prescribe a system for building and refining your rulesets. A game can achieve clarity of purpose by starting with a strong core, then removing elements that conflict with that core while adding elements that support it. Filled with examples and exercises detailing how to put the clockwork game design pattern into use, this book is a must-have manual for designing games. A hands-on, practical book that outlines a very specific approach to designing games Develop the mechanics that make your game great, and limit or remove factors that disrupt the core concept Practice designing games through the featured exercises and illustrations

The Minds Behind Adventure Games

The Minds Behind Adventure Games PDF

Author: Patrick Hickey, Jr.

Publisher: McFarland

Published: 2020-01-03

Total Pages: 237

ISBN-13: 1476638470

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Featuring interviews with the creators of 31 popular video games--including Grand Theft Auto, Strider, Maximum Carnage and Pitfall--this book gives a behind-the-scenes look at the origins of some of the most enjoyable and iconic adventure games of all time. Interviewees recount the endless hours of painstaking development, the challenges of working with mega-publishers, the growth of the adventure genre, and reveal the creative processes that produced some of the industry's biggest hits, cult classics and indie successes.

The Ultimate History of Video Games, Volume 2

The Ultimate History of Video Games, Volume 2 PDF

Author: Steven L. Kent

Publisher: Crown

Published: 2021-08-24

Total Pages: 592

ISBN-13: 1984825445

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The definitive behind-the-scenes history of video games’ explosion into the twenty-first century and the war for industry power “A zippy read through a truly deep research job. You won’t want to put this one down.”—Eddie Adlum, publisher, RePlay Magazine As video games evolve, only the fittest companies survive. Making a blockbuster once cost millions of dollars; now it can cost hundreds of millions, but with a $160 billion market worldwide, the biggest players are willing to bet the bank. Steven L. Kent has been playing video games since Pong and writing about the industry since the Nintendo Entertainment System. In volume 1 of The Ultimate History of Video Games, he chronicled the industry’s first thirty years. In volume 2, he narrates gaming’s entrance into the twenty-first century, as Nintendo, Sega, Sony, and Microsoft battle to capture the global market. The home console boom of the ’90s turned hobby companies like Nintendo and Sega into Hollywood-studio-sized business titans. But by the end of the decade, they would face new, more powerful competitors. In boardrooms on both sides of the Pacific, engineers and executives began, with enormous budgets and total secrecy, to plan the next evolution of home consoles. The PlayStation 2, Nintendo GameCube, and Sega Dreamcast all made radically different bets on what gamers would want. And then, to the shock of the world, Bill Gates announced the development of the one console to beat them all—even if Microsoft had to burn a few billion dollars to do it. In this book, you will learn about • the cutthroat environment at Microsoft as rival teams created console systems • the day the head of Sega of America told the creator of Sonic the Hedgehog to “f**k off” • how “lateral thinking with withered technology” put Nintendo back on top • and much more! Gripping and comprehensive, The Ultimate History of Video Games: Volume 2 explores the origins of modern consoles and of the franchises—from Grand Theft Auto and Halo to Call of Duty and Guitar Hero—that would define gaming in the new millennium.

Game On! 2020: An AFK Book

Game On! 2020: An AFK Book PDF

Author: Scholastic

Publisher: Scholastic Inc.

Published: 2019-11-05

Total Pages: 228

ISBN-13: 1338615831

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Learn all about the hottest games coming in 2020, how they were developed, and how to beat them in Scholastic's annual gaming guide! Get ready for another awesome year of gaming with this ultimate guide to all your favorite games, including a definitive list of the biggest games of the past year and hot new ones coming in 2020!Game On! 2020 is the most comprehensive guide to all the best games, tech, and streamers, featuring some of the year's greatest gaming moments and exclusive interviews with Twitch stars, YouTube legends, and game developers.This complete guide is packed with top gaming secrets, stats, tips, and tricks for all your favorite games. All games featured in Game On! 2020 are rated T for Teen or younger, keeping it appropriate for young gamers.

Unwinnable Weekly Issue 15

Unwinnable Weekly Issue 15 PDF

Author: Stu Horvath

Publisher: Unwinnable, LLC

Published: 101-01-01

Total Pages: 36

ISBN-13:

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Since 2010, Unwinnable has been a showcase for weird, experimental, poignant, funny and iconoclastic stories. We're devoted to examining the intersection of the culture we love and the lives we lead. Unwinnable wants to bring you the best in pop-culture criticism, creative non-fiction, and the occasional serialized fiction once a week in a beautiful digital magazine. Unwinnable is life with culture. This week’s issue has Matt Marrone sad but relieved at the death of his beloved game geoDefense. Marshall Sandoval has a fascinating conversation with Ben Babbitt, composer of the adventure game Kentucky Route Zero. Meanwhile, Stu Horvath rattles on about monsters of legend and Gus Mastrapa brings us the latest installment of Dungeon Crawler. No matter what your taste, Unwinnable Weekly has you covered, so make sure to check out our selection of back issues today!