Playing with Media

Playing with Media PDF

Author: Wesley A. Fryer

Publisher: Speed of Creativity Learning

Published: 2011

Total Pages: 224

ISBN-13: 0983104832

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We need to play with media to become more effective communicators. This book was written to inspire and empower you, as a creative person, to expand your personal senses of digital literacy and digital agency as a multimedia communicator. As you learn to play with digital text, images, audio and video, you will communicate more creatively and flexibly with a wider variety of options. Although written primarily for educators, anyone who is interested in learning more about digital communication will learn something new from this book. As children, we learn to progressively make sense of our confusing world through play. The same dynamics apply to us as adults communicating with new and different media forms.

Literacies Across Media

Literacies Across Media PDF

Author: Margaret Mackey

Publisher: Routledge

Published: 2007-01-26

Total Pages: 389

ISBN-13: 1134133804

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The contemporary young reader learns from a very early age to read and interpret through a broad range of media. Literacies Across Media explores how a group of boys and girls, aged from ten to fourteen, make sense of narratives in a variety of formats, including print, electronic book, video, DVD, computer game and CD-ROM. This book records these young people over a period of eighteen months as they read, view and play different texts, demonstrating variations and consistencies of interpretative behaviour across different media. Margaret Mackey analyses how the activities of reading, viewing and playing intertwine and affect each other's development. Her in-depth research shows young readers developing strategies for interpreting narratives through encounters with a diverse range of texts and media. The study breaks new ground in its illustration and exploration of the impact of cross-media fertilisation on how young readers come to an understanding of how to make sense of stories. Literacies Across Media offers both a vivid account of a group of young readers coming to terms with texts and a radical perspective on the growth of a generation of young readers. It is thought-provoking, fascinating and highly informative reading not only for theoreticians interested in the reading process, but also teachers, librarians, parents and anybody involved with young people and their texts.

Windows XP in a Nutshell

Windows XP in a Nutshell PDF

Author: David Aaron Karp

Publisher: "O'Reilly Media, Inc."

Published: 2005

Total Pages: 700

ISBN-13: 9780596009007

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Discusses how to install, run, and configure Windows XP for both the home and office, explaining how to connect to the Internet, design a LAN, and share drives and printers, and includes tips and troubleshooting techniques.

Playing Real

Playing Real PDF

Author: Lindsay Brandon Hunter

Publisher: Northwestern University Press

Published: 2021-02-15

Total Pages: 258

ISBN-13: 0810143070

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Playing Real: Mimesis, Media, and Mischief explores the integration and interaction of mimetic theatricality and representational media in twentieth- and twenty‐first-century performance. It brings together carefully chosen sites of performance—including live broadcasts of theatrical productions, reality television, and alternate-reality gaming—in which mediatization and mimesis compete and collude to represent the real to audiences. Lindsay Brandon Hunter reads such performances as forcing confrontation between notions of authenticity, sincerity, and spontaneity and their various others: the fake, the feigned, the staged, or the rehearsed. Each site examined in Playing Real purports to show audiences something real—real theater, real housewives, real alternative scenarios—which is simultaneously visible as overtly constructed, adulterated by artifice and artificiality. The integration of mediatization and theatricality in these performances, Hunter argues, exploits the proclivities of both to conjure the real even as they risk corrupting the perception of authenticity by imbricating it with artifice and overt manipulation. Although the performances analyzed obscure boundaries separating actual from virtual, genuine from artificial, and truth from fiction, Hunter rejects the notion that these productions imperil the “real.” She insists on uncertainty as a fertile site for productive and pleasurable mischief—including relationships to realness and authenticity among both audience and participants.

Changing Play: Play, Media and Commercial Culture from the 1950s to the Present Day

Changing Play: Play, Media and Commercial Culture from the 1950s to the Present Day PDF

Author: Jackie Marsh

Publisher: McGraw-Hill Education (UK)

Published: 2013-10-16

Total Pages: 202

ISBN-13: 033524758X

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This book explores changes in the nature of the relationship between play, media and commercial culture through a comparison of play in the 1950s/60s and the present day, examining the continuities and discontinuities in play over time. There are many aspects of play which remain the same today as they were sixty years ago, which relate to the purposes of play, the way in which children weave in material from a range of sources in their play, including media, and how they play with each other. Differences in play between now and the mid-twentieth century are due to the very different social and cultural worlds children now inhabit, in which technology is central to many play activities. Challenging deficit notions of play in contemporary society and providing evidence to contest the recurrent myth of the disappearance of play, the book: Provides an historical account of changes in the relationship between play, media and commercial culture over the past sixty years Offers fascinating, illuminating and direct accounts of children playing in the 1950s / 60s and today Engages with the work of the renowned folklorists Iona and Peter Opie and reviews their legacy Addresses key issues such as outdoor play, technology and play, and gender and play "Changing Play recovers the groundbreaking work of Iona and Peter Opie, making it relevant and consequential for the contemporary study of children, play and media cultures. Marsh and Bishop convincingly demonstrate how children's play practices, when approached on their own terms, exhibit a persistent dynamism that cannot and should not be reduced to simple exclamations of panic or celebration." Daniel Thomas Cook, Department of Childhood Studies, Rutgers University USA "Using the work of Iona and Peter Opie as a benchmark, Changing Play tracks the continuities in children's play and the changes that have taken place over the past half-century. The research juxtaposes the memories of children who grew up in the 1950s and 1960s with observations of and conversations with today's children in Sheffield and London; in doing so it allays much of the current anxiety about consumption and the media. Timely and topical, Changing Play will find its place alongside the Opies' classic volumes." Hugh Cunningham, University of Kent, UKAuthor of The Invention of Childhood "This important new text challenges the prevailing view that children's play has been contaminated by access to digital technologies. In exploring accounts of children's play from the 1950s and 60s to the present day against the backdrop of rapid changes within media and commercial markets, the authors skillfully reveal the particular ways in which children's play has changed and stayed the same. In so doing, they invite the reader to reject romantic notions of 'lost childhoods' and embrace the realities and richness of children's play in the 21st century. I highly recommend this book." Professor Trisha Maynard, Director, Research Centre for Children, Families and Communities, Canterbury Christ Church University, UK

Get Media Airplay

Get Media Airplay PDF

Author: Rick Davis

Publisher: Hal Leonard Corporation

Published: 2006

Total Pages: 192

ISBN-13: 9781423413080

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(Book). Get Media Airplay is one media master's perspective on learning how to expose demos using creative media resources. You've got your CDs manufactured, but what's next? How do you get your songs on the radio, video channels, or playing at events? Get Media Airplay explores all aspects of selling talent by taking action structuring innovative audience awareness in the media industries.

Quality Play and Media

Quality Play and Media PDF

Author: Kate Highfield

Publisher: Australian Council on Children and the Media

Published:

Total Pages: 101

ISBN-13: 0987097512

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In the early years, children learn mostly through play. Their receptive young minds are formed and their physical skills are developed as they begin to explore the world around them. They learn how to get along with others as they develop social skills and learn how to handle their emotions. What impact is using digital technology having on how children are developing? Is it harming them or is it helping them? What role do parents and caregivers have in all this? These are some of the questions this e-book sets out to answer. Some of our best minds contribute important ideas on what parents, educators and caregivers need to know about the impact of electronic media on our children’s development. More importantly they offer us guidance on what we can do to avoid the pitfalls and make use of the ways it can enhance children’s learning.

Hands-On Data Structures and Algorithms with Python

Hands-On Data Structures and Algorithms with Python PDF

Author: Dr. Basant Agarwal

Publisher: Packt Publishing Ltd

Published: 2018-10-31

Total Pages: 389

ISBN-13: 1788991931

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Learn to implement complex data structures and algorithms using Python Key FeaturesUnderstand the analysis and design of fundamental Python data structuresExplore advanced Python concepts such as Big O notation and dynamic programmingLearn functional and reactive implementations of traditional data structuresBook Description Data structures allow you to store and organize data efficiently. They are critical to any problem, provide a complete solution, and act like reusable code. Hands-On Data Structures and Algorithms with Python teaches you the essential Python data structures and the most common algorithms for building easy and maintainable applications. This book helps you to understand the power of linked lists, double linked lists, and circular linked lists. You will learn to create complex data structures, such as graphs, stacks, and queues. As you make your way through the chapters, you will explore the application of binary searches and binary search trees, along with learning common techniques and structures used in tasks such as preprocessing, modeling, and transforming data. In the concluding chapters, you will get to grips with organizing your code in a manageable, consistent, and extendable way. You will also study how to bubble sort, selection sort, insertion sort, and merge sort algorithms in detail. By the end of the book, you will have learned how to build components that are easy to understand, debug, and use in different applications. You will get insights into Python implementation of all the important and relevant algorithms. What you will learnUnderstand object representation, attribute binding, and data encapsulationGain a solid understanding of Python data structures using algorithmsStudy algorithms using examples with pictorial representationLearn complex algorithms through easy explanation, implementing PythonBuild sophisticated and efficient data applications in PythonUnderstand common programming algorithms used in Python data scienceWrite efficient and robust code in Python 3.7Who this book is for This book is for developers who want to learn data structures and algorithms in Python to write complex and flexible programs. Basic Python programming knowledge is expected.

Windows 7 Visual Quick Tips

Windows 7 Visual Quick Tips PDF

Author: Paul McFedries

Publisher: John Wiley & Sons

Published: 2009-09-15

Total Pages: 307

ISBN-13: 0470579420

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Quick and easy answers for common Windows 7 questions Windows 7 is the operating system used by millions of people around the world. This easy-to-use, compact guide offers visual learners tips, tricks, and techniques for working smarter and faster. The task-oriented approach presents straightforward task descriptions, succinct explanations, and full-color screen shots accompanied by step-by-step instructions for getting common tasks completed efficiently and quickly. Technology guru and consummate author Paul McFedries shares useful and unique techniques that will help you get the most from Windows 7. He shows you how to get more done in less time while still boosting your productivity. Plus, the small trim size encourages you to take this handy reference with you wherever you go so that you can find essential information any time, anywhere. Handy, convenient guide packed with full-color screen shots and step-by-step instructions helps visual learners become more proficient with Windows 7 Unexpected and useful techniques show you ways to get the most from Window 7's innovative new interface Straight-forward task descriptions address all the changes to Windows 7 in a quick and easily accessible format Good things come in small packages, and this pocket guide is packed with quick and easy solutions to common Windows 7 questions.