Play Learn Know

Play Learn Know PDF

Author: Melodie De Jager

Publisher:

Published: 2013

Total Pages: 192

ISBN-13: 9781920479589

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Simple and playful solutions to developing complex skills preparing children for school and life (ages 3 to 7). A child is a work in progress who thrives when everyday living becomes an interactive game. Play. Learn. Know. is a guide to help Mum and Dad (and, in an ideal world, all caregivers) to shape their child's body, heart and mind with care and thoughtfulness. It gives simple and playful solutions to developing complex skills preparing children for school and life (ages 3 to 7). A child needs to experience life to become part of life. You can help your child to belong by exposing her to everyday life: name the things you touch; explain what happens around her; show her how things work; and allow her the opportunity to discover-learn, to move and ask questions freely. You don't need to know all the answers - teach her from an early age to find answers on her own. This book is not a checklist or a time sheet to tick off or fill in arbitrarily; it is a road map to guide you along the journey of development. It has no age indicators, because every child unfolds developmentally in her own time. Child development is not a race to 'get there first'. It is a journey during which there are skills to be developed, knowledge to be discovered and thousands of experiences to be enjoyed along the way to school readiness.

Play to Learn

Play to Learn PDF

Author: Sharon Boller

Publisher: Association for Talent Development

Published: 2017-03-03

Total Pages: 186

ISBN-13: 1562867725

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When trainers use games, learners win big. As a trainer interested in game design, you know that games are more effective than lectures. You've seen firsthand how immersive games hold learners' interest, helping them explore new skills and experience different points of view. But how do you become the Milton Bradley of learning games? Play to Learn is here to help. This book bridges the gap between instructional design and game design; it's written to grow your game literacy and strengthen crucial game design skills. Experts Sharon Boller and Karl Kapp share real examples of in-person and online games, and offer an online game for you to try as you read. They walk you through evaluating entertainment and learning games, so you can apply the best to your own designs. Play to Learn will also show you how to: Link game design to your business needs and learning objectives. Test your prototype and refine your design. Deploy your game to motivated and excited learners. So don't just play around. Think big, design well, and use Play to Learn as your guide.

Learning How to Learn

Learning How to Learn PDF

Author: Barbara Oakley, PhD

Publisher: Penguin

Published: 2018-08-07

Total Pages: 256

ISBN-13: 052550446X

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A surprisingly simple way for students to master any subject--based on one of the world's most popular online courses and the bestselling book A Mind for Numbers A Mind for Numbers and its wildly popular online companion course "Learning How to Learn" have empowered more than two million learners of all ages from around the world to master subjects that they once struggled with. Fans often wish they'd discovered these learning strategies earlier and ask how they can help their kids master these skills as well. Now in this new book for kids and teens, the authors reveal how to make the most of time spent studying. We all have the tools to learn what might not seem to come naturally to us at first--the secret is to understand how the brain works so we can unlock its power. This book explains: • Why sometimes letting your mind wander is an important part of the learning process • How to avoid "rut think" in order to think outside the box • Why having a poor memory can be a good thing • The value of metaphors in developing understanding • A simple, yet powerful, way to stop procrastinating Filled with illustrations, application questions, and exercises, this book makes learning easy and fun.

The First 20 Hours

The First 20 Hours PDF

Author: Josh Kaufman

Publisher: Penguin

Published: 2013-06-13

Total Pages: 288

ISBN-13: 1101623047

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Forget the 10,000 hour rule— what if it’s possible to learn the basics of any new skill in 20 hours or less? Take a moment to consider how many things you want to learn to do. What’s on your list? What’s holding you back from getting started? Are you worried about the time and effort it takes to acquire new skills—time you don’t have and effort you can’t spare? Research suggests it takes 10,000 hours to develop a new skill. In this nonstop world when will you ever find that much time and energy? To make matters worse, the early hours of prac­ticing something new are always the most frustrating. That’s why it’s difficult to learn how to speak a new language, play an instrument, hit a golf ball, or shoot great photos. It’s so much easier to watch TV or surf the web . . . In The First 20 Hours, Josh Kaufman offers a systematic approach to rapid skill acquisition— how to learn any new skill as quickly as possible. His method shows you how to deconstruct com­plex skills, maximize productive practice, and remove common learning barriers. By complet­ing just 20 hours of focused, deliberate practice you’ll go from knowing absolutely nothing to performing noticeably well. Kaufman personally field-tested the meth­ods in this book. You’ll have a front row seat as he develops a personal yoga practice, writes his own web-based computer programs, teaches himself to touch type on a nonstandard key­board, explores the oldest and most complex board game in history, picks up the ukulele, and learns how to windsurf. Here are a few of the sim­ple techniques he teaches: Define your target performance level: Fig­ure out what your desired level of skill looks like, what you’re trying to achieve, and what you’ll be able to do when you’re done. The more specific, the better. Deconstruct the skill: Most of the things we think of as skills are actually bundles of smaller subskills. If you break down the subcompo­nents, it’s easier to figure out which ones are most important and practice those first. Eliminate barriers to practice: Removing common distractions and unnecessary effort makes it much easier to sit down and focus on deliberate practice. Create fast feedback loops: Getting accu­rate, real-time information about how well you’re performing during practice makes it much easier to improve. Whether you want to paint a portrait, launch a start-up, fly an airplane, or juggle flaming chain­saws, The First 20 Hours will help you pick up the basics of any skill in record time . . . and have more fun along the way.

100 Left Hand Patterns Every Piano Player Should Know

100 Left Hand Patterns Every Piano Player Should Know PDF

Author: Jerald Simon

Publisher: Jerald Simon

Published: 2018-06

Total Pages:

ISBN-13: 9781948274111

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100 Different Ways to play the same song. Piano students learn 100 fun left hand patterns to take any music and change it up 100 different ways. Also included in the book is the FUN FAKEBOOK which includes 100 piano pieces in facebook format where the melody (Right Hand - treble clef) and the given chords for each measure are shown. The students can then fake or make up a left hand pattern to go along with the melody.

Play or Be Played

Play or Be Played PDF

Author: Tariq "K-Flex" Nasheed

Publisher: Simon and Schuster

Published: 2009-11-24

Total Pages: 226

ISBN-13: 1439188769

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Got Game? It's a fact. Every woman needs game. Take Oprah, Jada Pinkett-Smith, and Beyoncé Knowles. All three of these women have the one intangible quality that every mack, male or female, must possess: they all have game. In other words, they have intelligence, hustle, and common sense that they apply to every aspect of their lives -- especially in their relationships. Play or Be Played is an instruction manual for women who are tired of being played by men and who want to be players themselves. Though women may not want to play games, the truth is men often do. So women who hope to win in the game of love must first learn the rules. Bestselling author and true mack, Tariq "K-Flex" Nasheed shares: ways to spot a scrub what it takes to get with a baller why men cheat how men really judge women the top three mistakes women make in relationships Street-smart and straightforward, Play or Be Played will help you get with a king without being a hoochie, groupie, or a chickenhead.

The Game of Life

The Game of Life PDF

Author: Florence Scovel Shinn

Publisher: BEYOND BOOKS HUB

Published: 2024-02-12

Total Pages: 3

ISBN-13:

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The Game of Life by Florence Scovel Shinn is a transformative guide to understanding and playing the game of life with spiritual insight and practical wisdom. Originally published in the early 20th century, this classic work combines metaphysical principles with real-life anecdotes to provide readers with a comprehensive approach to living a life of purpose and fulfillment.

I Already Know how to Read

I Already Know how to Read PDF

Author: Prisca Martens

Publisher: Heinemann Educational Books

Published: 1996

Total Pages: 136

ISBN-13:

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Martens observed her daughter's reading and writing from ages two through five and documents how her daughter, through meaningful literacy experiences in her social community, understood literacy and invented reading and writing for herself.

Play Like a Man, Win Like a Woman

Play Like a Man, Win Like a Woman PDF

Author: Gail Evans

Publisher: Crown Currency

Published: 2001-09-11

Total Pages: 210

ISBN-13: 076790463X

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An honest and practical handbook that reveals important insights into relationships between men and women and work, Play Like a Man, Win Like a Woman, is a must-read for every woman who wants to leverage her power in the workplace. Women make up almost half of today's labor force, but in corporate America they don't share half of the power. Only four of the Fortune 500 company CEOs are women, and it's only been in the last few years that even half of the Fortune 500 companies have more than one female officer. A major reason for this? Most women were never taught how to play the game of business. Throughout her career in the super-competitive, male-dominated media industry, Gail Evans, one of the country's most powerful executives, has met innumerable women who tell her that they feel lost in the workplace, almost as if they were playing a game without knowing the directions. In this book, she reveals the secrets to the playbook of success and teaches women at all levels of the organization--from assistant to vice president--how to play the game of business to their advantage. Men know the rules because they wrote them, but women often feel shut out of the process because they don't know when to speak up, when to ask for responsibility, what to say at an interview, and a lot of other key moves that can make or break a career. Sharing with humor and candor her years of lessons from corporate life, Gail Evans gives readers practical tools for making the right decisions at work. Among the rules you will learn are: • How to Keep Score at Work • When to Take a Risk • How to Deal with the Imposter Syndrome • Ten Vocabulary Words That Mean Different Things to Men and Women • Why Men Can be Ugly, and You Can't • When to Quit Your Job

The War Play Dilemma

The War Play Dilemma PDF

Author: Diane E. Levin

Publisher: Teachers College Press

Published: 2006

Total Pages: 150

ISBN-13: 9780807746387

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As violence in the media and media-linked toys increases, parents and teachers are also seeing an increase in children's war play. The authors have revised this popular text to provide more practical guidance for working with children to promote creative play, and for positively influencing the lessons about violence children are learning. Using a developmental and sociopolitical viewpoint, the authors examine five possible strategies for resolving the war play dilemma and show which best satisfy both points of view: banning war play; taking a laissez-faire approach; allowing war play with specified limits; actively facilitating war play; and limiting war play while providing alternative ways to work on the issues. New for the Second Edition are: more anecdotal material about adults'' and children's experiences with war play, including examples from both home and school settings; greater emphasis on the impact of media and commercialization on children's war play, including recent trends in media, programming, marketing, and war toys; expanded discussion about the importance of the distinction between imitative and creative war play; and summary boxes of key points directed at teachers or parents. * New information about violent video games, media cross feeding, and gender development and sex-role stereotyping.