Shapes of Imagination

Shapes of Imagination PDF

Author: George Stiny

Publisher: MIT Press

Published: 2022-11-15

Total Pages: 249

ISBN-13: 026254413X

DOWNLOAD EBOOK →

Visual calculating in shape grammars aligns with art and design, bridging the gap between seeing (Coleridge's “imagination”) and combinatoric play (Coleridge's “fancy”). In Shapes of Imagination, George Stiny runs visual calculating in shape grammars through art and design—incorporating Samuel Taylor Coleridge's poetic imagination and Oscar Wilde's corollary to see things as they aren't. Many assume that calculating limits art and design to suit computers, but shape grammars rely on seeing to prove otherwise. Rules that change what they see extend calculating to overtake what computers can do, in logic and with data and learning. Shape grammars bridge the divide between seeing (Coleridge's “imagination, or esemplastic power”) and combinatoric play (Coleridge's “fancy”). Stiny shows that calculating without seeing excludes art and design. Seeing is key for calculating to augment creative activity with aesthetic insight and value. Shape grammars go by appearances, in a full-fledged aesthetic enterprise for the inconstant eye; they answer the question of what calculating would be like if Turing and von Neumann were artists instead of logicians. Art and design are calculating in all their splendid detail.

Shape Grammars and their Uses

Shape Grammars and their Uses PDF

Author: GIPS

Publisher: Birkhäuser

Published: 2013-12-01

Total Pages: 257

ISBN-13: 3034857535

DOWNLOAD EBOOK →

Shape grammars provide a means for the recursive specification of shapes. The formalism for shape grammars is designed to be easily usable and understandable by people and at the same time to be adaptable for use in computer programs. Shape grammars are similar to phrase structura grammars, which were developed by Chomsky [ 1956, 1957]. Where a phrase structura grammar is defined over an alphabet of symbols and generates a language of sequences of symbols, a shape grammar is defined over an alphabet of shapes and generates a language of shapes. This dissertation explores the uses of shape grammars. The dissertation is divided into three sections and an appendix. In the first section: Shape grammars are defined. Some simple examples are given for instructiva purposes. Shape grammars are used to generate a new class of reversible figures. Shape grammars are given for some well-known mathematical curves (the Snowflake curve, a variation of Peano's curve, and Hilbert's curve). To show the general computational power of shape grammars, a procedura that given any Turing machine constructs a shape grammar that simulates the operation of that Turing machine is presented. Related work on various formalisms for pictura grammars is described. A symbolic characterization of shape grammars is given that is useful for implementing shape grammars in computer programs.

Shape

Shape PDF

Author: George Stiny

Publisher: MIT Press

Published: 2006-04-07

Total Pages: 433

ISBN-13: 0262195313

DOWNLOAD EBOOK →

How design is calculating with shapes: formal details and design applications.

Design Computing and Cognition '14

Design Computing and Cognition '14 PDF

Author: John S. Gero

Publisher: Springer

Published: 2015-04-16

Total Pages: 671

ISBN-13: 3319149563

DOWNLOAD EBOOK →

This book details the state-of-the-art of research and development in design computing and design cognition. It features more than 35 papers that were presented at the Sixth International Conference on Design Computing and Cognition, DCC’14, held at University College, London, UK. Inside, readers will find the work of expert researchers and practitioners that explores both advances in theory and application as well as demonstrates the depth and breadth of design computing and design cognition. This interdisciplinary coverage, which includes material from international research groups, examines design synthesis, design cognition, design creativity, design processes, design theory, design grammars, design support and design ideation. Overall, the papers provide a bridge between design computing and design cognition. The confluence of these two fields continues to build the foundation for further advances and leads to an increased understanding of design as an activity whose influence continues to spread. As a result, the book will be of particular interest to researchers, developers and users of advanced computation in design and those who need to gain a better understanding of designing that can be obtained through empirical studies.

Computational Design Methods and Technologies: Applications in CAD, CAM and CAE Education

Computational Design Methods and Technologies: Applications in CAD, CAM and CAE Education PDF

Author: Gu, Ning

Publisher: IGI Global

Published: 2012-01-31

Total Pages: 488

ISBN-13: 1613501811

DOWNLOAD EBOOK →

The emergence and adoption of computational technologies has significantly changed design and design education beyond the replacement of drawing boards with computers or pens and paper with computer-aided design (CAD), computer-aided manufacturing (CAM), and computer-aided engineering (CAE) applications. Computational Design Methods and Technologies: Applications in CAD, CAM and CAE Education explores state-of-the-art developments in computational design methods and their impact on contemporary design education. Readers will find case studies, empirical research findings, pedagogical theories, and reflections. Researchers, educators, designers, and developers will better understand how applying pedagogical research and reflection has influenced and will continue to transform the field in the future.

Studying Visual and Spatial Reasoning for Design Creativity

Studying Visual and Spatial Reasoning for Design Creativity PDF

Author: John S. Gero

Publisher: Springer

Published: 2014-11-09

Total Pages: 267

ISBN-13: 9401792976

DOWNLOAD EBOOK →

Creativity and design creativity in particular are being recognized as playing an increasing role in the social and economic wellbeing of a society. As a consequence creativity is becoming a focus of research. However, much of this burgeoning research is distributed across multiple disciplines that normally do not intersect with each other and researchers in one discipline are often unaware of related research in another discipline. This volume brings together contributions from design science, computer science, cognitive science and neuroscience on studying visual and spatial reasoning applicable to design creativity. The book is the result of a unique NSF-funded workshop held in Aix-en-Provence, France. The aim of the workshop and the resulting volume was to allow researchers in disparate disciplines to be exposed to the other’s research, research methods and research results within the context of design creativity. Fifteen of the papers presented and discussed at the workshop are contained in this volume. The contributors come from Germany, Israel, Netherlands, Poland, Singapore, UK and USA, indicating the international spread of the research presented in this volume.