Perfect Dark: Second Front

Perfect Dark: Second Front PDF

Author: Greg Rucka

Publisher: Tor Books

Published: 2007-05-29

Total Pages: 385

ISBN-13: 1429920580

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The war between dataDyne and the Carrington Institute is heating up. Carrington offices around the globe are being systematically targeted and destroyed by unknown forces, and the casualties are mounting, and more importantly profits are dwindling. Joanna Dark, fresh from her first mission--Codenamed INITIAL VECTOR-- and now operating as a full-fledged secret agent for the Carrington Institute, is assigned to hunt down and destroy those responsible for the attacks. But her search for the faceless enemy leads her not just into another bloody battle with hypercorp dataDyne--but headlong into a global conspiracy that's been shaping the world for decades. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.

Perfect Dark: Initial Vector

Perfect Dark: Initial Vector PDF

Author: Greg Rucka

Publisher: Macmillan

Published: 2006-05-30

Total Pages: 356

ISBN-13: 9780765354730

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Continuing the epic storyline featured in the Xbox 360* game Perfect Dark Zero*, this novel is the first of three books featuring Joanna Dark, who infiltrates the shadowy, mysterious world of hypercorporations at war.

Perfect Dark Zero

Perfect Dark Zero PDF

Author: David S. J. Hodgson

Publisher: Random House Digital, Inc.

Published: 2005-11-08

Total Pages: 322

ISBN-13: 0761551999

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Your guide to perfection. • Complete single-player strategies showing every possible route and methods through all 14 missions • Insanely detailed weapons guide includes full stats, plus primary, secondary, and tertiary fire tactics for each piece of killing ordnance • Every gadget, vehicle, and destructible object revealed • Tactics to complete every single-player game in Dark Agent difficulty • Get the jump on the online competition with maps and strategy for every multiplayer level • Detailed breakdowns of every weapon set for online agents • Maps and areas of interest guide you through every level

Perfect Dark: Second Front

Perfect Dark: Second Front PDF

Author: Greg Rucka

Publisher: Macmillan

Published: 2007-01-09

Total Pages: 370

ISBN-13: 0765315726

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The war between dataDyne and the Carrington Institute is heating up. Carrington offices around the globe are being systematically targeted and destroyed by unknown forces, and the casualties are mounting, and more importantly profits are dwindling. Joanna Dark, fresh from her first mission--Codenamed INITIAL VECTOR-- and now operating as a full-fledged secret agent for the Carrington Institute, is assigned to hunt down and destroy those responsible for the attacks. But her search for the faceless enemy leads her not just into another bloody battle with hypercorp dataDyne--but headlong into a global conspiracy that's been shaping the world for decades.

Perfect Dark

Perfect Dark PDF

Author: Eric Trautmann

Publisher: Prima Games

Published: 2007-02-13

Total Pages: 0

ISBN-13: 9780761553038

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Joanna Dark Never Misses. Neither Should You... ·Founded in 1997, Cold FuZion Studios (CFZ) is an IP Development and Visual Arts & Design Studio that handles many Intellectual Properties as well as their development. Currently, we have studios in New York, Pennsylvania, and California that each operates independently from one another. CFZ excels in the areas of Cinematic & Comic Storyboarding, Character & Concept Designs, Sculpting, Live & 3D Modeling, Photography, Music, Animation (Production and Design), Creative Script Writing, Logo - Graphic & Web Design and Development, Color Rendering, and complete Product Packaging. CFZ’s current client list includes giants such as Microsoft & Lucas Films to Video Game Developers like Activision Inc. No matter the size or budget of the project, Cold FuZion Studios prides itself on delivering a professional product, on time and with competitive biding along with the highest quality possible. ·Eric S. Trautmann is content developer for Microsoft’s Franchise Development Group, where he writes and edits story bibles for a variety of Xbox and PC game properties. He has contributed dialogue and web content for a variety of Microsoft games, including MechWarrior 4: Vengeance, Allegiance, Crimson Skies, and Halo. He is the author of “The Art of Halo: Creating A Digital World” (along with Frank O’Connor) and edited and contributed to theCrimson Skiesfiction anthology (both published by Del Rey). He resides on the Pacific coast of Washington

Perfect Dark

Perfect Dark PDF

Author: Tim Bogenn

Publisher: Bradygames

Published: 2000

Total Pages: 132

ISBN-13: 9781566869089

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This official guide includes a walkthrough to get Joanna through each level; boss strategies along with weapons and items listings to enhance the walkthrough; cooperative and death-match multiplayer strategies; and hidden areas, secrets and levels.

GoldenEye 007

GoldenEye 007 PDF

Author: Alyse Knorr

Publisher: Boss Fight Books

Published: 2022-12-01

Total Pages: 163

ISBN-13: 1940535816

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Bond—James Bond. In the 80s and 90s, the debonair superspy’s games failed to live up to the giddy thrills of his films. That all changed when British studio Rare unleashed GoldenEye 007 in 1997. In basements and college dorms across the world, friends bumped shoulders while shooting, knifing, exploding, and slapping each other’s digital faces in the Nintendo 64 game that would redefine the modern first-person shooter genre and become the most badass party game of its generation. But GoldenEye’s success was far from a sure thing. For years of development, GoldenEye’s team of rookie developers were shooting in the dark with no sense of what the N64 or its controller would be like, and the game’s relentless violence horrified higher-ups at squeaky clean Nintendo. As development lagged far behind the debut of the tie-in film GoldenEye, the game nearly came out an entire Bond movie too late. Through extensive interviews with GoldenEye’s creators, writer and scholar Alyse Knorr traces the story of how this unlikely licensed game reinvigorated a franchise and a genre. Learn all the stories behind how this iconic title was developed, and why GoldenEye 007 has continued to kick the living daylights out of every other Bond game since.

Science Fiction Video Games

Science Fiction Video Games PDF

Author: Neal Roger Tringham

Publisher: CRC Press

Published: 2014-09-10

Total Pages: 540

ISBN-13: 148220388X

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Understand Video Games as Works of Science Fiction and Interactive Stories Science Fiction Video Games focuses on games that are part of the science fiction genre, rather than set in magical milieux or exaggerated versions of our own world. Unlike many existing books and websites that cover some of the same material, this book emphasizes critical analysis, especially the analysis of narrative. The author analyzes narrative via an original categorization of story forms in games. He also discusses video games as works of science fiction, including their characteristic themes and the links between them and other forms of science fiction. Delve into a Collection of Science Fiction Games The beginning chapters explore game design and the history of science-fictional video games. The majority of the text deals with individual science-fictional games and the histories and natures of their various forms, such as the puzzle-based adventure and the more exploratory and immediate computer role-playing game (RPG).

Perfect Dark

Perfect Dark PDF

Author: Eric S. Trautmann

Publisher: Prima Games

Published: 2007

Total Pages: 0

ISBN-13: 9780761553045

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In the year 2021 corporations control everything and everyone except for Joanna Dark, a trained bounty hunter, who is determined to bring her father's murderers, agents of the dataDyne Corporation, to justice.

How to Cocktail

How to Cocktail PDF

Author: America's Test Kitchen

Publisher: America's Test Kitchen

Published: 2019-10-08

Total Pages: 273

ISBN-13: 1945256958

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All the kitchen secrets, techniques, recipes, and inspiration you need to craft transcendent cocktails, from essential, canonical classics to imaginative all-new creations from America's Test Kitchen. Cocktail making is part art and part science--just like cooking. The first-ever cocktail book from America's Test Kitchen brings our objective, kitchen-tested and -perfected approach to the craft of making cocktails. You always want your cocktail to be something special--whether you're in the mood for a simple Negroni, a properly muddled Caipirinha, or a big batch of Margaritas or Bloody Marys with friends. After rigorous recipe testing, we're able to reveal not only the ideal ingredient proportions and best mixing technique for each drink, but also how to make homemade tonic for your Gin and Tonic, and homemade sweet vermouth and cocktail cherries for your Manhattan. And you can't simply quadruple any Margarita recipe and have it turn out right for your group of guests--to serve a crowd, the proportions must change. You can always elevate that big-batch Margarita, though, with our Citrus Rim Salt or Sriracha Rim Salt. How to Cocktail offers 150 recipes that range from classic cocktails to new America's Test Kitchen originals. Our two DIY chapters offer streamlined recipes for making superior versions of cocktail cherries, cocktail onions, flavored syrups, rim salts and sugars, bitters, vermouths, liqueurs, and more. And the final chapter includes a dozen of our test cooks' favorite cocktail-hour snacks. All along the way, we solve practical challenges for the home cook, including how to make an array of cocktails without having to buy lots of expensive bottles, how to use a Boston shaker, what kinds of ice are best and how to make them, and much more.