Pathfinder Adventure Path: Broken Tusk Moon (Quest for the Frozen Flame 1 Of 3)

Pathfinder Adventure Path: Broken Tusk Moon (Quest for the Frozen Flame 1 Of 3) PDF

Author: Ron Lundeen

Publisher:

Published: 2022-02-08

Total Pages: 96

ISBN-13: 9781640783935

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For generations, the Broken Tusk following has roamed their small patch of the Realm of the Mammoth Lords in relative peace. Now, to avoid annihilation from a maniacal war horde, they must flee into the unknown. If the Broken Tusks are to survive their flight, a team of their best scouts will need to chart a safe path through an unforgiving wilderness. Along the way, they'll uncover the mysteries of a powerful artifact that promises to change the course of history. "Broken Tusk Moon" is a Pathfinder adventure for four 1st-level characters. This adventure begins the Quest for the Frozen Flame Adventure Path, a three-part monthly campaign in which the heroes lead a band of nomadic hunter-gatherers across a brutal primordial landscape. This adventure also includes a catalog of the characters' band, the Broken Tusks; new spells, feats, and items perfect for trappers and foragers; and new prehistoric creatures to befriend or bedevil your players. Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.

Starfinder RPG: Galactic Magic

Starfinder RPG: Galactic Magic PDF

Author: Paizo Publishing

Publisher:

Published: 2021-11-23

Total Pages: 160

ISBN-13: 9781640783799

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Unravel the eldritch mysteries of the galaxy! The new Galactic Magic hardcover rulebook for the Starfinder Roleplaying Game adds magical flair to any hero with a wealth of fantastical magic-infused character options for starfarers of any class! More than 100 spells, a host of powerful rituals, and an array of magic gear, hybrid items, and artifacts give you the edge to survive in a weird universe with lurking dangers at the end of every jump. The brand-new precog class allows you to see and change the future, relying on predictive prerolls to navigate clutch situations and quick reflexes to manipulate combat. Study arcana among the stars with a host of new magical organizations and spellcasting schools or petition higher powers using new faith-based options tied to the galaxy's gods and philosophies. Whatever your path to magical might, Galactic Magic is your guide!

Pathfinder Adventure Path: Lost Mammoth Valley (Quest for the Frozen Flame 2 Of 3)

Pathfinder Adventure Path: Lost Mammoth Valley (Quest for the Frozen Flame 2 Of 3) PDF

Author: Jessica Catalan

Publisher:

Published: 2022-03-08

Total Pages: 96

ISBN-13: 9781640783966

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With danger close behind, the Broken Tusks journey through the bountiful but treacherous Lost Mammoth Valley in search of the Primordial Flame. The Tusks' scouts solve the riddles of the primordial valley and recruit a motley league of unlikely followers, all while evading the watchful gaze of the vale's villainous overlords. In order to fulfill their quest, the scouts must ultimately go toe to toe with these vile masters: a vicious white dragon, a sadistic necromancer, and a boarish beast-god. "Lost Mammoth Valley" is a Pathfinder adventure for four 4th-level characters by Jessica Catalan. This adventure continues the Quest for the Frozen Flame Adventure Path, a three-part monthly campaign in which the heroes lead a band of nomadic hunter-gatherers across a brutal primordial landscape. This adventure also includes an examination of megafauna, including advice and rules for creating your own new giant animals; a glossary of Mammoth Lords' depictions of Golarion's most popular deities; and new prehistoric creatures to befriend or bedevil your players. Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.

Pathfinder Adventure Path: Burning Tundra (Quest for the Frozen Flame 3 Of 3)

Pathfinder Adventure Path: Burning Tundra (Quest for the Frozen Flame 3 Of 3) PDF

Author: JASON. TONDRO

Publisher:

Published: 2022-04-12

Total Pages: 96

ISBN-13: 9781640784062

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The Broken Tusks find sanctuary at last in the settlement of Hillcross, but invading frost giants quickly force the clan's scouts to lead their mighty following's defense against the siege and take on new titles. To put a stop to the slaughter, the newly named Mammoth Lords take the fight to their foes by riding their bestial mounts through the sucking muck of the Tamarnian Tar Forest. At the heart of these black woods, amid the ruins of a half-sunken crusaders' castle, the heroes wield the sacred light of the Primordial Flame to defeat their ancient enemies once and for all. "Burning Tundra" is a Pathfinder adventure for four 8th-level characters. This adventure concludes the Quest for the Frozen Flame Adventure Path, a three-part monthly campaign in which the heroes lead a band of nomadic hunter-gatherers across a brutal primordial landscape. This adventure also includes a gazetteer of the mountain meeting grounds called Hillcross; megafauna animal companions and ancestral gear that complement the new Mammoth Lord character archetype; and new prehistoric creatures to befriend or bedevil your players. Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.

Pathfinder Adventure Path: Punks in a Powder Keg (Outlaws of Alkenstar 1 Of 3) (P2)

Pathfinder Adventure Path: Punks in a Powder Keg (Outlaws of Alkenstar 1 Of 3) (P2) PDF

Author:

Publisher:

Published: 2022-05-10

Total Pages: 96

ISBN-13: 9781640784123

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A ragtag band of gunslinging outlaws get their hands dirty in the greasy alleyways and whisky-soaked saloons of Alkenstar, the City of Smog. To get revenge on the mogul who destroyed them, the renegades will have to stick up an illicit bank, foil a crooked shieldmarshal, and escort a reclusive inventor to safety. All the while, countless rough-and-tumble rivals aim to waylay the party and seize the inventor's latest concoction: pyronite, an explosive substance with the potential to change the face of the world. In a city where the clockwork guards are literally as tough as brass, the antiheroes will need true grit to dole out overdue justice. "Punks in a Powderkeg" is a Pathfinder adventure for four 1st-level characters. This adventure begins the Outlaws of Alkenstar Adventure Path, a three-part monthly campaign in which a band of outlaws unravel an explosive criminal plot in the heart of the City of Smog, Alkenstar. This adventure also includes a gazetteer of the characters' home saloon; new feats, items, and rules options perfect for gunslingers, gearheads, and grenadiers; and new steampunk creatures and mutant monsters to befriend or bedevil your players. Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.

Pathfinder Adventure Path: Cradle of Quartz (Outlaws of Alkenstar 2 Of 3)

Pathfinder Adventure Path: Cradle of Quartz (Outlaws of Alkenstar 2 Of 3) PDF

Author: Scott D. Young

Publisher:

Published: 2022-06-07

Total Pages: 0

ISBN-13: 9781640784222

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Time is of the essence when the formula for the devastating explosive pyronite falls into the wrong hands. To secure the formula and even the score with the sinister rival who ruined them, a motley gang of outlaws must brave the weird and wild wastes of the Spellscar Desert. At the center of this mutant-filled wasteland, the outlaws discover an abandoned temple of time called the Cradle of Quartz. But while redemption and a fresh start might be nice perks, the outlaws seek something far more valuable among the Cradle's time-warped halls: revenge. "Cradle of Quartz" is a Pathfinder adventure for four 4th-level characters. This adventure continues the Outlaws of Alkenstar Adventure Path, a three-part monthly campaign in which a band of outlaws unravel an explosive criminal plot in the heart of the City of Smog, Alkenstar. This adventure also includes an exploration of the magic-warped wastes east of Alkenstar, the Spellscar Desert; new feats, items, and rules options perfect for gunslingers, gearheads, and grenadiers; and new steampunk creatures and mutant monsters to befriend or bedevil your players. Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.

Pathfinder Adventure Path: Burning Tundra (Quest for the Frozen Flame 3 Of 3)

Pathfinder Adventure Path: Burning Tundra (Quest for the Frozen Flame 3 Of 3) PDF

Author: JASON. TONDRO

Publisher:

Published: 2022-04-12

Total Pages: 96

ISBN-13: 9781640784062

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The Broken Tusks find sanctuary at last in the settlement of Hillcross, but invading frost giants quickly force the clan's scouts to lead their mighty following's defense against the siege and take on new titles. To put a stop to the slaughter, the newly named Mammoth Lords take the fight to their foes by riding their bestial mounts through the sucking muck of the Tamarnian Tar Forest. At the heart of these black woods, amid the ruins of a half-sunken crusaders' castle, the heroes wield the sacred light of the Primordial Flame to defeat their ancient enemies once and for all. "Burning Tundra" is a Pathfinder adventure for four 8th-level characters. This adventure concludes the Quest for the Frozen Flame Adventure Path, a three-part monthly campaign in which the heroes lead a band of nomadic hunter-gatherers across a brutal primordial landscape. This adventure also includes a gazetteer of the mountain meeting grounds called Hillcross; megafauna animal companions and ancestral gear that complement the new Mammoth Lord character archetype; and new prehistoric creatures to befriend or bedevil your players. Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.

Pathfinder Adventure Path: Secrets of the Temple-City (Strength of Thousands 4 Of 6) [P2]

Pathfinder Adventure Path: Secrets of the Temple-City (Strength of Thousands 4 Of 6) [P2] PDF

Author: LUIS. LOZA

Publisher:

Published: 2021-10-26

Total Pages: 96

ISBN-13: 9781640783751

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From the Necropolis to the Lost City! As trusted teachers at the Magaambya school of magic, the heroes are sent on a delicate diplomatic mission to a city ruled by an evil mummy-god. During these negotiations, the heroes unearth the location of a wondrous hidden village that needs the Magaambya's knowledge and protection. But the mummy-god's military is on the march. If the heroes can't thwart the army, it will plunder the village's treasures and unleash an ancient evil contained since the world was covered in darkness! "Secrets of the Temple-City" is a Pathfinder adventure for four 12th-level characters by Luis Loza. This adventure continues the Strength of Thousands Adventure Path, a six-part, monthly campaign in which the heroes rise from humble students to influential teachers, and ultimately decide the fate of the Magaambya. This adventure also details the other teachers that are the heroes' peers and presents a comprehensive look at Walkena, the evil child mummy-god of Mzali. New monsters, new magic, and new diplomatic options provide a bounty of opportunities for adventure! Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.

The Ásatrú Edda

The Ásatrú Edda PDF

Author: The Norroena Society

Publisher: iUniverse

Published: 2009-04-24

Total Pages: 426

ISBN-13: 1440131791

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From the ashes arises the sacred lore of the North, the ancient stories and proverbial wisdom of the satr religion. Mighty Gods and fierce Giants battle in the never-ending struggle between order and chaos, while men seek honor and glory in the eyes of their beloved deities. After many years of research and piecing together sources, now comes the first known holy text ever presented for the satr faith. Giving these ancestral accounts in their true, epic form, The satr Edda is designed as a religious work by and for the men and women of this path. In reconstructing this sacred epic, the idea is to create a living storytelling tradition that will honor the legacy of the ancient Teutonic peoples, while providing an in-depth source of satr wisdom for our modern world.

Dungeon Crawl Classics Annual Foil Ed. (DCC Compilation, Foil, Hardback)

Dungeon Crawl Classics Annual Foil Ed. (DCC Compilation, Foil, Hardback) PDF

Author: Goodman Games

Publisher: Goodman Games

Published: 2019-10-15

Total Pages: 207

ISBN-13: 9781946231864

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Special Foil Edition! Spoken about for half a decade in hoary whispers, at long last Goodman Games brings you: the DCC RPG Annual. Much of the material for the DCC Annual was written between 2012 and 2014, when the original need was perceived. In many ways, it springs forth from the original inspirations of DCC RPG, which were psychically close at that time. There are magic swords. There are patrons. There are even more tables for making monsters unique. There are rules for making cleric deities more distinctive. There are rules for patron weapons and magic rings. There is the lost continent of Mu, and the hidden places between worlds. And there are rules for magical moustaches. You absolutely do not need the DCC Annual to play DCC RPG, nor does any material in the Annual supersede or otherwise change the baseline game experience as expressed in the core rulebook. There is no rules bloat: only new vistas of imagination. Made in the US.