Parsantium

Parsantium PDF

Author: Richard Green

Publisher:

Published: 2014-02-16

Total Pages: 176

ISBN-13: 9780992869106

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Parsantium: City at the Crossroads is a city sourcebook for use with all editions of the world's bestselling fantasy RPGs. Parsantium is a melting pot, a cosmopolitan city where trade routes meet and great cultures collide. Inspired by real-life Byzantium with its rich Greco-Roman heritage, Parsantium is packed with characters, monsters and magic from the Tales of the Arabian Nights, ancient India and the Far East, alongside traditional medieval fantasy elements. Featuring evil cults and exotic gods, unscrupulous politicians and nobles, scheming rakshasas and serpentfolk, ancient dungeons buried beneath the city streets, powerful criminal gangs, gladiators and chariot racing, Parsantium contains enough adventure hooks and adversaries to keep your player characters busy throughout their careers, without having to step outside the city walls. The Parsantium city sourcebook contains: 2,000 years of history 17 character backgrounds for new PCs Over 70 detailed city locations Over 200 NPC descriptions 50 power groups, guilds and noble families 35 deities Compatible with the Pathfinder Roleplaying Game, Parsantium: City at the Crossroads contains minimal game stats, making it easy to use with whatever edition you are playing. Parsantium can be readily incorporated into your own campaign world or published fantasy setting. Written by Richard Green, author of the Midgard Bestiary for 4th Edition D&D (Kobold Press) and So What's That Shiny Thing Like, Anyway? (Raging Swan Press), and featuring cover art by Joe Shawcross, brand new interior art by Matt Morrow and Marc Radle, and a double page map of the city by ENnie Award winning cartographer Jonathan Roberts.

Empire of the Ghouls for 5th Edition

Empire of the Ghouls for 5th Edition PDF

Author: Richard Green

Publisher:

Published: 2020-06-09

Total Pages: 336

ISBN-13: 9781936781171

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Dark Motives and Darker Alliances Citizens of Zobeck are going missing. Catacombs beneath the urban abodes may have answers, but what lurks in them may not enjoy company... Rumors swirl of an unholy marriage between blood thirsty factions. As haunting dreams and prophetic utterances swell, the danger becomes clear. Such a union would be catastrophic... Who will uncover and stop these foul and ghoulish workings? Will your adventurers have the fortitude and ambition--or the greed and cunning--it takes to put a stop to them? Empire of the Ghouls is a complete adventure for characters level 1-13 for the 5th edition of the world's first RPG. You'll also find a gazetteer detailing the Ghoul Imperium in the depths of the Underworld--complete with map! --and appendices filled with new cults, creatures, magic items, and NPCs. Sharpen your blade and conjure magical light, and root out the foulness below the earth!

Qadira, Gateway to the East

Qadira, Gateway to the East PDF

Author: Brian Cortijo

Publisher:

Published: 2009-08

Total Pages: 0

ISBN-13: 9781601251800

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Dominating the southeastern reaches of the Inner Sea, the nation of Qadira is among the richest and most powerful of the region. Along its roads travel countless caravans and traders of exotic wares, infusing the regional markets with strange spices, unusual weapons, and exotic magic from the east. This Pathfinder Companion explores the nation of Qadira and its shining cities, and presents numerous options for player characters from the region, including new spells, new character traits, new magic items, and a new prestige class.

Fantasy Mapmaker

Fantasy Mapmaker PDF

Author: Jared Blando

Publisher: Penguin

Published: 2019-11-12

Total Pages: 130

ISBN-13: 1440354251

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Create authentic-looking maps of fantasy cities, hamlets, fortifications and more in a popular tabletop, RPG style. • 30+ step-by-step demonstrations show you how to create your own unique RPG maps • Learn how to draw fantasy cities, medieval settlements and more from a professional gaming illustrator • Tips and techniques for drawing fences, stone walls, forests, fields, bridges, footpaths, mountains, harbors, shields, coats of arms and other cartography elements Put your design and drawing skills on the map!

Monte Cook's Ptolus

Monte Cook's Ptolus PDF

Author:

Publisher: Marvel

Published: 2007-07-18

Total Pages: 0

ISBN-13: 9780785125914

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Former adventurer and treasure hunter Sheva Callister is offered a special, mysterious reward by a noble from the city of Ptolus in exchange for her retrieval of a seemingly unimportant brooch. Against her better judgment, Sheva takes the job and finds herself in a complex web of deception. Young adult.

Neverwinter Campaign Setting

Neverwinter Campaign Setting PDF

Author: Matt Sernett

Publisher:

Published: 2011

Total Pages: 0

ISBN-13: 9780786958146

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Reduced to ruins by supernatural cataclysms, Neverwinter rises from the ashes to reclaim its title as the Jewel of the North. Yet even as its citizens return and rebuild, hidden forces pursue their own goals and vendettas, any one of which could tear the city apart. Neverwinter has long been one of the most popular locations in the Forgotten Realms® campaign world. This book presents a complete heroic-tier campaign setting that plunges players into the politics, skullduggery, and peril of a city on the brink of destruction or greatness. A wealth of information about Neverwinter and its environs is provided: maps, quests, encounters, and statistics -- everything a Dungeon Master needs for his heroic tier adventures.

13th Age RPG

13th Age RPG PDF

Author: Jonathan Tweet

Publisher: 13th Age

Published: 2013-08-01

Total Pages: 320

ISBN-13: 9781908983404

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13th Age is the highly-anticipated new rules-light fantasy RPG from two legendary game designers - Jonathan Tweet and Rob Heinso of Dungeons & Dragons fame, combining an old-school approach with indie story game design. Players take the roles of fortune-seeking adventurers in a world where powerful individuals called Icons pursue goals that may preserve an ancient empire, or destroy it.. By defining each characters relationship to the Icons, along with a rich background and a trait that makes him or her unique in the world, 13th Age lays the groundwork for epic stories that emerge through play.