Texturing and Modeling

Texturing and Modeling PDF

Author: David S. Ebert

Publisher: Academic Press

Published: 2014-05-19

Total Pages: 363

ISBN-13: 1483297020

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Congratulations to Ken Perlin for his 1997 Technical Achievement Award from the Academy of Motion Picture Arts and Science Board of Governors, given in recognition of the development of "Turbulence", Perlin Noise, a technique discussed in this book which is used to produce natural appearing textures on computer-generated surfaces for motion picture visual effects. Dr. Perlin joins Darwyn Peachey (co-developer of RenderMan(R), also discussed in the book) in being honored with this prestigious award. * * Written at a usable level by the developers of the techniques* Serves as a source book for those writing rendering systems, shaders, and animations.* Discusses the design and implementation of noise functions.* Contains procedural modeling of gases, hypertextures, mountains, and landscapes.* Provides a toolbox of specific procedures and basic primitive functions for producing realistic images.* Procedures are presented in C code segments or in Renderman shading language. * 3.5" disk contains the code from within the book for easy implementation

Computer Animation

Computer Animation PDF

Author: Rick Parent

Publisher: Elsevier

Published: 2007-11-01

Total Pages: 626

ISBN-13: 0080553850

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Driven by the demands of research and the entertainment industry, the techniques of animation are pushed to render increasingly complex objects with ever-greater life-like appearance and motion. This rapid progression of knowledge and technique impacts professional developers, as well as students. Developers must maintain their understanding of conceptual foundations, while their animation tools become ever more complex and specialized. The second edition of Rick Parent's Computer Animation is an excellent resource for the designers who must meet this challenge. The first edition established its reputation as the best technically oriented animation text. This new edition focuses on the many recent developments in animation technology, including fluid animation, human figure animation, and soft body animation. The new edition revises and expands coverage of topics such as quaternions, natural phenomenon, facial animation, and inverse kinematics. The book includes up-to-date discussions of Maya scripting and the Maya C++ API, programming on real-time 3D graphics hardware, collision detection, motion capture, and motion capture data processing. New up-to-the-moment coverage of hot topics like real-time 3D graphics, collision detection, fluid and soft-body animation and more! Companion site with animation clips drawn from research & entertainment and code samples Describes the mathematical and algorithmic foundations of animation that provide the animator with a deep understanding and control of technique

Multicore and GPU Programming

Multicore and GPU Programming PDF

Author: Gerassimos Barlas

Publisher: Morgan Kaufmann

Published: 2022-02-09

Total Pages: 1026

ISBN-13: 0128141212

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Multicore and GPU Programming: An Integrated Approach, Second Edition offers broad coverage of key parallel computing tools, essential for multi-core CPU programming and many-core "massively parallel" computing. Using threads, OpenMP, MPI, CUDA and other state-of-the-art tools, the book teaches the design and development of software capable of taking advantage of modern computing platforms that incorporate CPUs, GPUs and other accelerators. Presenting material refined over more than two decades of teaching parallel computing, author Gerassimos Barlas minimizes the challenge of transitioning from sequential programming to mastering parallel platforms with multiple examples, extensive case studies, and full source code. By using this book, readers will better understand how to develop programs that run over distributed memory machines using MPI, create multi-threaded applications with either libraries or directives, write optimized applications that balance the workload between available computing resources, and profile and debug programs targeting parallel machines. Includes comprehensive coverage of all major multi-core and many-core programming tools and platforms, including threads, OpenMP, MPI, CUDA, OpenCL and Thrust Covers the most recent versions of the above at the time of publication Demonstrates parallel programming design patterns and examples of how different tools and paradigms can be integrated for superior performance Updates in the second edition include the use of the C++17 standard for all sample code, a new chapter on concurrent data structures, a new chapter on OpenCL, and the latest research on load balancing Includes downloadable source code, examples and instructor support materials on the book’s companion website

Computer Animation Complete

Computer Animation Complete PDF

Author: Rick Parent

Publisher: Morgan Kaufmann

Published: 2009-10-13

Total Pages: 591

ISBN-13: 0123785642

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A compilation of key chapters from the top MK computer animation books available today - in the areas of motion capture, facial features, solid spaces, fluids, gases, biology, point-based graphics, and Maya. The chapters provide CG Animators with an excellent sampling of essential techniques that every 3D artist needs to create stunning and versatile images. Animators will be able to master myriad modeling, rendering, and texturing procedures with advice from MK's best and brightest authors. Divided into five parts (Introduction to Computer Animation and Technical Background, Motion Capture Techniques, Animating Substances, Alternate Methods, and Animating with MEL for MAYA), each one focusing on specific substances, tools, topics, and languages, this is a MUST-HAVE book for artists interested in proficiency with the top technology available today! Whether you're a programmer developing new animation functionality or an animator trying to get the most out of your current animation software, Computer Animation Complete: will help you work more efficiently and achieve better results. For programmers, this book provides a solid theoretical orientation and extensive practical instruction information you can put to work in any development or customization project. For animators, it provides crystal-clear guidance on determining which of your concepts can be realized using commercially available products, which demand custom programming, and what development strategies are likely to bring you the greatest success. Expert instruction from a variety of pace-setting computer graphics researchers. Provides in-depth coverage of established and emerging animation algorithms. For readers who lack a strong scientific background, introduces the necessary concepts from mathematics, biology, and physics. A variety of individual languages and substances are addressed, but addressed separately - enhancing your grasp of the field as a whole while providing you with the ability to identify and implement solutions by category.

Essential MATLAB for Scientists and Engineers

Essential MATLAB for Scientists and Engineers PDF

Author: Brian D. Hahn

Publisher: Butterworth-Heinemann

Published: 2002

Total Pages: 304

ISBN-13: 0750652403

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"This completely revised new edition is based on the lastest version of MATLAB. New chapters cover handle graphics, graphical user interfaces (GUIs), structures and cell arrays, and importing/exporting data. The chapter on numerical methods now includes a general GUI-driver ODE solver."--Jacket.

The Definitive Guide to Building Java Robots

The Definitive Guide to Building Java Robots PDF

Author: Scott Preston

Publisher: Apress

Published: 2006-11-07

Total Pages: 428

ISBN-13: 143020088X

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* With this book readers might well be able to build the next Mars Rover. * First book out on Java robotics. * The biggest selling point about this book is that no one else shows readers how to combine the power of their PC with a robust programming language in Java to create exciting robotics. * The book is a great teaching aid (in robotics or software) that establishes a new paradigm for thinking about robotics along with simpler ways to do things, i.e., vs. the old way using microcontrollers.

High Performance Computing and Applications

High Performance Computing and Applications PDF

Author: Wu Zhang

Publisher: Springer Science & Business Media

Published: 2010-02-19

Total Pages: 602

ISBN-13: 3642118410

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This book constitutes the thoroughly refereed post-conference proceedings of the Second International Conference on High Performance Computing and Applications, HPCA 2009, held in Shangahi, China, in August 2009. The 71 revised papers presented together with 10 invited presentations were carefully selected from 324 submissions. The papers cover topics such as numerical algorithms and solutions; high performance and grid computing; novel approaches to high performance computing; massive data storage and processsing; and hardware acceleration.