Paper Automata

Paper Automata PDF

Author: Rob Ives

Publisher: Tarquin Group

Published: 1998-01-07

Total Pages: 0

ISBN-13: 9781899618217

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Patterns and instructions for creating four models.

Paper Models That Move

Paper Models That Move PDF

Author: Walter Ruffler

Publisher: Courier Corporation

Published: 2011-02-01

Total Pages: 114

ISBN-13: 0486477932

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Enter the world of animated paper engineering with these 14 whimsical projects for making automata out of cardstock. Full step-by-step instructions plus precise cut-and-assemble components suitable for papercrafters ages 12 and up.

Karakuri

Karakuri PDF

Author: Keisuke Saka

Publisher: Macmillan

Published: 2010-03-16

Total Pages: 148

ISBN-13: 0312566697

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Japanese paper engineer Hosaka presents instructions for constructing four models: Tea-serving robot, Ready to fly, Peek-a-bear -- Wild Wild West.

Paper Animals in Action!

Paper Animals in Action! PDF

Author: Rob Ives

Publisher: Courier Dover Publications

Published: 2019-09-18

Total Pages: 99

ISBN-13: 048683591X

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Perfect for papercrafters of all skill levels and ages, these 12 unique models can actually move — just add a clothespin! Cut out the full-color parts and follow the simple assembly directions to build a bird that pecks, a flying pig that flaps its wings, a dog that nods its head, and a T. rex that opens its jaws. Create a bear, if you dare, and produce a moose or goose! Step-by-step instructions for putting the pieces together are accompanied by color photos. Each project features printed parts to cut and assemble as well as a list of materials such as clothespins and paper clips.

Amazing Automata -- Pirates!

Amazing Automata -- Pirates! PDF

Author: Kath Smith

Publisher: Courier Corporation

Published: 2013-04-17

Total Pages: 43

ISBN-13: 0486499804

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Features all the parts and instructions to build movable pirate models, along with fun facts about pirates.

Amazing Automata -- Dinosaurs!

Amazing Automata -- Dinosaurs! PDF

Author: Kath Smith

Publisher: Courier Corporation

Published: 2013-04-17

Total Pages: 40

ISBN-13: 0486499812

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Features all the parts and instructions to build movable dinosaur models, along with fun facts about dinosaurs.

Making Simple Automata

Making Simple Automata PDF

Author: Robert Race

Publisher: Crowood

Published: 2014-05-31

Total Pages: 211

ISBN-13: 1847977456

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Designing and making successful automata involves combining materials, mechanisms and magic. Making Simple Automata explains how to design and construct small scale, simple mechanical devices made for fun. Materials such as paper and card, wood, wire, tinplate and plastics are covered along with mechanisms - levers and linkages, cranks and cams, wheels, gears, pulleys, springs, ratchets and pawls. This wonderful book is illustrated with examples throughout and explains the six golden rules for making automata alongside detailed step-by-step projects. Magic - an unanalyzable charm, a strong fascination so that the whole is more than the sum of its parts. Superbly illustrated with 110 colour photographs with examples and detailed step-by-step projects.

Automata and Mechanical Toys

Automata and Mechanical Toys PDF

Author: Rodney Peppe

Publisher: The Crowood Press

Published: 2023-12-19

Total Pages: 441

ISBN-13: 0719843510

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Automata and mechanical toys delight children and adults alike with the beauty of their design and the excitement of their movement. This book explains how the mechanisms work and celebrates many leading makers. Topics covered: ·History of automata & mechanical toys including the early inventors from Hero of Alexandria, through the mechanical marvels of the eighteenth & nineteenth centuries, to contemporary automata. ·Advice on how to get started; tools and materials required and techniques explained. ·Step-by-step instructions with clear colour photographs.

Implementation and Application of Automata

Implementation and Application of Automata PDF

Author: Sheng Yu

Publisher: Springer

Published: 2003-06-29

Total Pages: 342

ISBN-13: 3540446745

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The Fifth International Conference on Implementation and Application of - tomata (CIAA 2000) was held at the University of Western Ontario in London, Ontario, Canada on July 24-25, 2000. This conference series was formerly called the International Workshop on Implementing Automata (WIA) This volume of the Lecture Notes in Computer Science series contains all the papers that were presented at CIAA 2000, and also the abstracts of the poster papers that were displayed during the conference. The conference addressed issues in automata application and implemen- tion. The topics of the papers presented at this conference ranged from automata applications in software engineering, natural language and speech recognition, and image processing, to new representations and algorithms for e cient imp- mentation of automata and related structures. Automata theory is one of the oldest areas in computer science. Research in automata theory has always been motivated by its applications since its early stages of development. In the 1960s and 1970s, automata research was moti- ted heavily by problems arising from compiler construction, circuit design, string matching, etc. In recent years, many new applications have been found in various areas of computer science as well as in other disciplines. Examples of the new applications include statecharts in object-oriented modeling, nite transducers in natural language processing, and nondeterministic nite-state models in c- munication protocols. Many of the new applications do not and cannot simply apply the existing models and algorithms in automata theory to their problems.

Automata, Languages, and Programming

Automata, Languages, and Programming PDF

Author: Fedor V. Fomin

Publisher: Springer

Published: 2013-07-03

Total Pages: 879

ISBN-13: 3642392067

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This two-volume set of LNCS 7965 and LNCS 7966 constitutes the refereed proceedings of the 40th International Colloquium on Automata, Languages and Programming, ICALP 2013, held in Riga, Latvia, in July 2013. The total of 124 revised full papers presented were carefully reviewed and selected from 422 submissions. They are organized in three tracks focussing on algorithms, complexity and games; logic, semantics, automata and theory of programming; and foundations of networked computation.