Pajama Sam Mission to the Moon

Pajama Sam Mission to the Moon PDF

Author: Dave Grossman (computer game designer.)

Publisher: Lyrick Publishing

Published: 2000

Total Pages: 28

ISBN-13: 9781570649509

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Sam takes a trip to the Moon on a very important mission. His goal? To turn up the moonlight to full, of course! This exciting tale features a Moon person, an underground city, and even a secret elevator. Illustrations.

Pajama Sam

Pajama Sam PDF

Author: Biz Magoo

Publisher: Lyrick Publishing

Published: 2001

Total Pages: 28

ISBN-13: 9781586680626

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Zapped into the TV zone, hero Pajama Sam finds himself in various shows -- everything from fighting "gators" in the swamp to being the groom in a soap opera wedding! Illustrations.

Freddi Fish the Big Froople Match

Freddi Fish the Big Froople Match PDF

Author: Dave Grossman

Publisher: Humongous Books

Published: 2000

Total Pages: 26

ISBN-13: 9781570649479

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Freddi Fish's froople team is playing in the hemi-demi-semi finals against their archrivals, the Piranhas! Can Freddi Fish and Luther turn the game around in the final seconds?

The Great Leader

The Great Leader PDF

Author: Jim Harrison

Publisher: Open Road + Grove/Atlantic

Published: 2011-10-04

Total Pages: 318

ISBN-13: 0802195083

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“A wild ride . . . [and] a thoroughly enjoyable tale of religion, sex and money . . . this is not your grandfather’s detective novel.” —Tim McNulty, The Seattle Times New York Times–bestselling author Jim Harrison has won international acclaim for his masterful body of work, including Returning to Earth, Legends of the Fall, and over thirty books of fiction, nonfiction, and poetry. In this enthralling, witty, and expertly crafted novel, he follows one man on a hunt for an elusive cult founder, dubbed “The Great Leader.” On the verge of retirement, Detective Sunderson begins to investigate a hedonistic cult, which has set up camp near his home in Michigan’s Upper Peninsula. At first, the self-declared Great Leader seems merely a harmless oddball, but as Sunderson and his sixteen-year-old sidekick dig deeper, they find him more intelligent and sinister than they realized. Recently divorced and frequently pickled in alcohol, Sunderson tracks his quarry from the woods of Michigan to a town in Arizona, filled with criminal border-crossers, and on to Nebraska, where the Great Leader’s most recent recruits have gathered to glorify his questionable religion. But Sunderson’s demons are also in pursuit of him. “Jim Harrison is unsurpassed at chronicling man’s relationship with wilderness . . . The Great Leader is hugely enjoyable.” —Tom Bissell, Outside Magazine

Game Design

Game Design PDF

Author: Deborah Todd

Publisher: CRC Press

Published: 2007-02-23

Total Pages: 310

ISBN-13: 1439894094

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This book takes a real-world, in-depth journey through the game-design process, from the initial blue sky sessions to pitching for a green light. The author discusses the decision and brainstorming phase, character development and story wrap, creation of content and context outlines, flowcharting game play, and creating design documents. Special fe

Mission to the Moon!

Mission to the Moon! PDF

Author: Jordan D. Brown

Publisher: Simon Spotlight

Published: 2019-07-02

Total Pages: 40

ISBN-13: 9781536456387

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Jet takes his friends on an out of this world adventure to the moon! While they are there they take a look back at man's first moon landing--Apollo 11 in 1969.

Understanding Video Games

Understanding Video Games PDF

Author: Simon Egenfeldt-Nielsen

Publisher: Routledge

Published: 2009-03-23

Total Pages: 302

ISBN-13: 1135868794

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From Pong to PlayStation 3 and beyond, Understanding Video Games is the first general introduction to the exciting new field of video game studies. This textbook traces the history of video games, introduces the major theories used to analyze games such as ludology and narratology, reviews the economics of the game industry, examines the aesthetics of game design, surveys the broad range of game genres, explores player culture, and addresses the major debates surrounding the medium, from educational benefits to the effects of violence. Throughout the book, the authors ask readers to consider larger questions about the medium: what defines a video game? who plays games? why do we play games? how do games affect the player? Extensively illustrated, Understanding Video Games is an indispensable and comprehensive resource for those interested in the ways video games are reshaping entertainment and society. A Companion Website (www.routledge.com/textbooks/9780415977210) features student resources including discussion questions for each chapter, a glossary of key terms, a video game timeline, and links to other video game studies resources for further study.