Painting the Digital River

Painting the Digital River PDF

Author: James Faure Walker

Publisher: Prentice Hall Professional

Published: 2006

Total Pages: 344

ISBN-13: 0131739026

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"This book is as much about painting as it is about the digital world. But beyond both it's really about visual intelligence. What makes it a joy to read is the lovely match between Faure Walker's subject and his style of writing: apparently artless, just making itself up as it goes along, but actually always with a witty spring, and never slack." -- MATTHEW COLLINGS, artist, critic, author, and television host "As a painter himself, James Faure Walker opens up a provocative dialogue between painting and digital computing that is essential reading for all painters interested in new technologies." -- IRVING SANDLER, author, critic, and art historian "Faure Walker has a distinguished background as both a painter and digital artist. He is an early adopter of digital technology in this regard, so has lived the history of the ever-accelerating embrace of the digital. On top of this, he is a good storyteller and a clear writer who avoids the pitfalls of pretentious art-world jargon." -- LANE HALL, digital artist and professor "Using a wide stream of fresh water as a metaphor, Faure Walker depicts a flow of ideas, concepts, and solutions that result in digital art. All the core elements of an art-style-in-making are here: ties with mainstream and traditional art, stages of technological progress, and reflections on the bright and varied personalities of digital artists. With a personal approach, Faure Walker presents vibrant, exciting, emotionally overpowering art works and describes them with empathy and imagination. This entertaining, sensitive, and observant book itself flows like a river." -- ANNA URSYN, digital artist and professor "Something like this book is overdue. I am not aware of any comparable work. Lots of 'how to do,' but nothing raising so many interesting and critical questions." -- HANS DEHLINGER, digital artist and professor "Here is the intimate narrative of a passionate yet skeptical explorer who unflinchingly records his artistic discoveries and personal reflections. Faure Walker's decades of experience as a practicing painter, art critic, and educator shine through on every page. The book is an essential resource for anyone interested in digital visual culture." -- ANNE MORGAN SPALTER, digital artist, author, and visual computing researcher This book is about art, written from an artist's point of view. It also is about computers, written from the perspective of a painter who uses them. Painting the Digital River is James Faure Walker's personal odyssey from the traditional art scene to fresh horizons, from hand to digital painting--and sometimes back again. It is a literate and witty attempt to make sense of the introduction of computer tools into the creation of art, to understand the issues and the fuss, to appreciate the people involved and the work they produce, to know the promise of the new media, as well as the risks. Following his own winding path, Faure Walker tells of learning to paint with the computer, of misunderstandings across the art and science divide, of software limitations, of conversations between the mainstream and digital art worlds, of emerging genres of digital painting, of the medieval digital, of a different role for drawing. As a painter and computer enthusiast, the author recognizes the marvels of digital paint as well as anyone. But he also challenges the assumption that digital somehow means different. The questions he raises matter to artists of every background, style, and disposition, and the answers should reward anyone seeking insight into contemporary art.

The Greatest Adventure

The Greatest Adventure PDF

Author: Tony Piedra

Publisher: Scholastic Inc.

Published: 2018-09-11

Total Pages: 40

ISBN-13: 1338290495

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Where does true adventure come from? A young Latino boy and his grandfather find the true answer together. Eliot imagines sailing wild rivers and discovering giant beasts, right there on his block! But he wishes his adventures were real. Eliot's grandpa, El Capitán, once steered his own ship through dangerous seas, to far-off lands. But he can't do that anymore. Can Eliot and El Capitán discover a real adventure... together? Come find out! All aboard The Greatest Adventure!

Digital Character Painting Using Photoshop CS3

Digital Character Painting Using Photoshop CS3 PDF

Author: Don Seegmiller

Publisher: Course Technology PTR

Published: 2007

Total Pages: 0

ISBN-13: 9781584505334

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This book "explores the key principles of design and reveals how to enhance traditional skills and apply them to digital art for use in games, film, animation, and other commercial productions. Using practical tutorials, the book covers basic skills such as value, edge, color, texturing, and light, and then it moves on to teach in-depth techniques on specific features including eyes, face, clothing, hair, and fur. Whatever your skill level, you will discover practical ideas and techniques to apply to your craft and to help you improve and create masterful works of digital art!" - back cover.

PaintingDigitalPhotography

PaintingDigitalPhotography PDF

Author: Carl Robinson

Publisher: Cambridge Scholars Publishing

Published: 2019-01-29

Total Pages: 307

ISBN-13: 1527527352

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We live in a digital age where the mediums of art are inextricably bound to the binary code, and painting and photography are redefined in their interconnected relationship through digital reconfiguration. As digitisation unmoors these mediums from their traditional supports, their modes of production, display and dissemination shift. These changes bring about new ways of creating, and engaging with, artworks. Through this, the innate qualities of the mediums, previously anchored in their analogue nature, are re-evaluated through their connection with “the digital”. Born out of the PaintingDigitalPhotography conference, held at QUAD Derby, UK, in May 2017, this anthology of essays investigates aspects of interconnectivity between painting, digital and photography in contemporary art practices. It contributes to critical discourses around networks of associations by examining where syntheses occur, and differences remain, between these mediums at the beginning of the twenty first century.

The Fundamentals of Digital Art

The Fundamentals of Digital Art PDF

Author: Richard Colson

Publisher: AVA Publishing

Published: 2007-12-10

Total Pages: 179

ISBN-13: 2940373582

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The text is accompanied by extensive illustrations, ranging from work by recognised practitioners in the field to current student work from undergraduate programmes. It also includes practical clear workshop diagrams designed to help students develop the confidence to work with the approaches covered in the book themselves.

The Digital Print

The Digital Print PDF

Author: Martin C. Jürgens

Publisher: Getty Publications

Published: 2009

Total Pages: 330

ISBN-13: 0892369604

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Describes the major digital printing processes used by photographers and artists over the past forty years, explaining and illustrating materials and their deterioration, methods of identification, and options for acquiring and preserving digital prints. --from publisher description.

Biologically-Inspired Computing for the Arts: Scientific Data through Graphics

Biologically-Inspired Computing for the Arts: Scientific Data through Graphics PDF

Author: Ursyn, Anna

Publisher: IGI Global

Published: 2012-04-30

Total Pages: 444

ISBN-13: 1466609435

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"This book comprises a collection of authors' individual approaches to the relationship between nature, science, and art created with the use of computers, discussing issues related to the use of visual language in communication about biologically-inspired scientific data, visual literacy in science, and application of practitioner's approach"--Provided by publisher.

The Art of Coding

The Art of Coding PDF

Author: Mohammad Majid al-Rifaie

Publisher: CRC Press

Published: 2020-02-14

Total Pages: 319

ISBN-13: 1351809342

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As the title suggests, this book explores the concepts of drawing, graphics and animation in the context of coding. In this endeavour, in addition to initiating the process with some historical perspectives on programming languages, it prides itself by presenting complex concepts in an easy-to-understand fashion for students, artists, hobbyists as well as those interested in computer science, computer graphics, digital media, or interdisciplinary studies. Being able to code requires abstract thinking, mathematics skills, spatial ability, logical thinking, imagination, and creativity. All these abilities can be acquired with practice, and can be mastered by practical exposure to art, music, and literature. This book discusses art, poetry and other forms of writing while pondering difficult concepts in programming; it looks at how we use our senses in the process of learning computing and programming. Features: Introduces coding in a visual way Explores the elegance behind coding and the outcome Includes types of outcomes and options for coding Covers the transition from front-of-classroom instruction to the use of online-streamed video tutorials Encourages abstract and cognitive thinking, as well as creativity The Art of Coding contains a collection of learning projects for students, instructors and teachers to select specific themes from. Problems and projects are aimed at making the learning process entertaining, while also involving social exchange and sharing. This process allows for programming to become interdisciplinary, enabling projects to be co-developed by specialists from different backgrounds, enriching the value of coding and what it can achieve. The authors of this book hail from three different continents, and have several decades of combined experience in academia, education, science and visual arts. Source Code: The source code for the book can be accessed here.