Pain

Pain PDF

Author: Sampson Starkweather

Publisher:

Published: 2015

Total Pages: 0

ISBN-13: 9780991336128

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Schopenhauer said life is pain. Starkweather says Pain: The Board Game.

Achievement Relocked

Achievement Relocked PDF

Author: Geoffrey Engelstein

Publisher: MIT Press

Published: 2020-02-18

Total Pages: 149

ISBN-13: 026204353X

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How game designers can use the psychological phenomenon of loss aversion to shape player experience. Getting something makes you feel good, and losing something makes you feel bad. But losing something makes you feel worse than getting the same thing makes you feel good. So finding $10 is a thrill; losing $10 is a tragedy. On an “intensity of feeling” scale, loss is more intense than gain. This is the core psychological concept of loss aversion, and in this book game creator Geoffrey Engelstein explains, with examples from both tabletop and video games, how it can be a tool in game design. Loss aversion is a profound aspect of human psychology, and directly relevant to game design; it is a tool the game designer can use to elicit particular emotions in players. Engelstein connects the psychology of loss aversion to a range of phenomena related to games, exploring, for example, the endowment effect—why, when an object is ours, it gains value over an equivalent object that is not ours—as seen in the Weighted Companion Cube in the game Portal; the framing of gains and losses to manipulate player emotions; Deal or No Deal’s use of the utility theory; and regret and competence as motivations, seen in the context of legacy games. Finally, Engelstein examines the approach to loss aversion in three games by Uwe Rosenberg, charting the designer’s increasing mastery.

Chronic Pain

Chronic Pain PDF

Author: Herta Flor

Publisher: Lippincott Williams & Wilkins

Published: 2015-06-01

Total Pages: 1099

ISBN-13: 1496332075

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"Chronic Pain: An Integrated Biobehavioral Approach...offers in a single volume the most comprehensive and in-depth view of the field currently available. Drs. Flor and Turk share their collective knowledge and professional insights accumulated over three decades of extraordinary contributions to the field....The first section of the volume provides an up-to-date and highly digestible review of the foundational principles of the multidimensional experience of chronic pain and is followed by two sections on clinical assessment and treatment, concluding with a glimpse at future innovations in pain care. These later sections are simply extraordinary in integrating theory, science, and practical information that will be equally useful to novice and experienced clinicians, investigators, and policy makers." — From the Foreword by Robert D. Kerns, PhD This book integrates current psychological understanding with biomedical knowledge about chronic pain. With an emphasis on psychological factors associated with chronic pain states, this volume includes recommendations for a structured assessment plan. Using detailed treatment protocols and case examples, the authors aim to guide clinicians in developing effective individualized treatments for their chronic pain patients. The accompanying online ancillary content includes 65 appendices of sample documents and worksheets featuring detailed assessment methods and treatment protocols for use by health care professionals. Chronic Pain: An Integrated Biobehavioral Approach is essential reading for: Clinicians who treat chronic pain patients Clinical psychologists Students studying medicine, psychology, psychophysiology, and behavioral medicine Social workers Nurses Clinical investigators All those interested in the treatment of chronic pain

All in My Head

All in My Head PDF

Author: Paula Kamen

Publisher: Da Capo Lifelong Books

Published: 2009-04-24

Total Pages: 368

ISBN-13: 0786736755

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At the age of twenty-four, Paula Kamen's life changed in an instant. While she was putting in her contacts, the left lens disturbed a constellation of nerves behind her eye. The pain was more piercing than that of any other headache she had ever experienced. More than a decade later, she still has a headache-the exact same headache. From surgery to a battery of Botox injections to a dousing of Lithuanian holy water, from a mountain of pharmaceutical products to aromatherapy and even a vibrating hat, All in My Head chronicles the sometimes frightening, usually absurd, and always ineffective remedies Kamen-like so many others-tried in order to relieve the pain. Beleaguered and frustrated by doctors who, frustrated themselves, periodically declared her pain psychosomatic, she came to understand the plight of the millions who suffer chronic pain in its many forms. Full of self-deprecating humor and razorsharp reporting, All in My Head is the remarkable story of patience, acceptance, and perseverance in the face of terrifying pain.

The Art of Failure

The Art of Failure PDF

Author: Jesper Juul

Publisher: MIT Press

Published: 2013

Total Pages: 173

ISBN-13: 0262019051

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An exploration of why we play video games despite the fact that we are almost certain to feel unhappy when we fail at them.

Games

Games PDF

Author: C. Thi Nguyen

Publisher: Oxford University Press, USA

Published: 2020

Total Pages: 253

ISBN-13: 0190052082

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"Games are a unique art form. The game designer doesn't just create a world; they create who you will be in that world. They tell you what abilities to use and what goals to take on. In other words, they specify a form of agency. Games work in the medium of agency. And to play them, we take on alternate agencies and submerge ourselves in them. What can we learn about our own rationality and agency, from thinking about games? We learn that we have a considerable degree of fluidity with our agency. First, we have the capacity for a peculiar sort of motivational inversion. For some of us, winning is not the point. We take on an interest in winning temporarily, so that we can play the game. Thus, we are capable of taking on temporary and disposable ends. We can submerge ourselves in alternate agencies, letting them dominate our consciousness, and then dropping them the moment the game is over. Games are, then, a way of recording forms of agency, of encoding them in artifacts. Our games are a library of agencies. And exploring that library can help us develop our own agency and autonomy. But this technology can also be used for art. Games can sculpt our practical activity, for the sake of the beauty of our own actions. Games are part of a crucial, but overlooked category of art - the process arts. These are the arts which evoke an activity, and then ask you to appreciate your own activity. And games are a special place where we can foster beautiful experiences of our own activity. Because our struggles, in games, can be designed to fit our capacities. Games can present a harmonious world, where our abilities fit the task, and where we pursue obvious goals and act under clear values. Games are a kind of existential balm against the difficult and exhausting value clarity of the world. But this presents a special danger. Games can be a fantasy of value clarity. And when that fantasy leaks out into the world, we can be tempted to oversimplify our enduring values. Then, the pleasures of games can seduce us away from our autonomy, and reduce our agency."--

The Chronicles of X

The Chronicles of X PDF

Author: J. H. Lipson

Publisher: Earth-42

Published: 2024-07-28

Total Pages: 453

ISBN-13: 1778214118

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The year is 870 AP, according to the Calendar of Aeon Power. In a universe where one can travel to any planet all over the universe, the Prime Humans manage an uneasy peace. Yet even with this uneasy peace crime has only increased across the universe, with outlaws known as Galactic Runners running across millions of star systems. Out of all these Galactic Runners, the most infamous of them are known as the X-Thieves. Yet, these legendary outlaws have been arrested by the Prime Human government! Their sentence is to perform dangerous suicide missions until they drop. Clarice, the captain assigned to watch over the thieves finds herself thrown directly into the fire alongside these criminals. All in the name of her family, she will stop at nothing to become a legend and etch herself into history itself.

The Game Plays You

The Game Plays You PDF

Author: E. M. Foster

Publisher: Author House

Published: 2010-10-22

Total Pages: 126

ISBN-13: 1452078270

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Happiness. It is a hot commodity sought by millions of people. Some seek it in food, drugs, alcohol, or sex, and some even try to buy it. However, most people, especially women, look for happiness in relationships. We search for years, go from one man to another, and stay in loveless, abusive, or dysfunctional relationships, hoping to find this euphoric, drug-like sensation no matter how long it takes. But how much time do we have? Life is not guaranteed, yet we act as if we have a warranty, like if this life doesn't work or gets destroyed, we can return it for a a dangerous game we women play since there are no give-backs or do-over's. Once we're gone, we're gone. brand-new one.

At Dawn We Ate Sugar Smacks

At Dawn We Ate Sugar Smacks PDF

Author: Soren Narnia

Publisher:

Published: 2014-10-22

Total Pages: 68

ISBN-13: 9781502928207

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A lifelong board gamer, Soren Narnia decided one day to dive into the deep end of monster wargaming. This is the story of what happened next.