Proceedings of International Conference on Artificial Intelligence and Applications

Proceedings of International Conference on Artificial Intelligence and Applications PDF

Author: Poonam Bansal

Publisher: Springer Nature

Published: 2020-07-01

Total Pages: 604

ISBN-13: 9811549923

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This book gathers high-quality papers presented at the International Conference on Artificial Intelligence and Applications (ICAIA 2020), held at Maharaja Surajmal Institute of Technology, New Delhi, India, on 6–7 February 2020. The book covers areas such as artificial neural networks, fuzzy systems, computational optimization technologies and machine learning.

UGC NET Computer Science Paper II Chapter Wise Notebook | Complete Preparation Guide

UGC NET Computer Science Paper II Chapter Wise Notebook | Complete Preparation Guide PDF

Author: EduGorilla Prep Experts

Publisher: EduGorilla Community Pvt. Ltd.

Published: 2022-09-01

Total Pages: 2713

ISBN-13:

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• Best Selling Book in English Edition for UGC NET Computer Science Paper II Exam with objective-type questions as per the latest syllabus given by the NTA. • Increase your chances of selection by 16X. • UGC NET Computer Science Paper II Kit comes with well-structured Content & Chapter wise Practice Tests for your self-evaluation • Clear exam with good grades using thoroughly Researched Content by experts.

Diablo IV - Strategy Guide

Diablo IV - Strategy Guide PDF

Author: GamerGuides.com

Publisher: Gamer Guides

Published: 2023-06-02

Total Pages: 1338

ISBN-13: 1631021133

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Updated Friday 4th August 2023 - Now containing over 253 guide pages. ----------------------------- Diablo IV is the ultimate action RPG experience with endless evil to slaughter, countless abilities to master, nightmarish dungeons, and legendary loot. This guide for Diablo 4 currently contains the following: - A deep dive on all of the game's mechanics - Main Quest Walkthroughs - Coverage of Side Quests - Boss Strategies including the World Boss - Builds for all Classes - Information on Events - All Altar of Lilith Statues - Extensive Walkthroughs for all current Strongholds - Information on Dungeons

Game Testing All in One, Fourth Edition

Game Testing All in One, Fourth Edition PDF

Author: Robert Bryant

Publisher: Walter de Gruyter GmbH & Co KG

Published: 2024-06-17

Total Pages: 430

ISBN-13: 1501519808

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An updated version of the bestselling, Game Testing All In One 3/E, this fourth edition serves as your comprehensive handbook to video game testing, guiding you through the essential skills needed to succeed in this exciting field. Whether you are a student seeking to enter the video game industry or a working professional aiming to refine your skills, this new edition gives you the basics skills of testing, demonstrates how game testing and testers fit into the game development process, and includes practical knowledge of tools, roles, responsibilities, and the metrics used to determine game quality and test progress. The reader is taken step-by-step through test design and other QA methods, using real game situations, and featuring interviews with veteran game developers. The book includes companion files for downloading with templates and tutorials for creating both combinatorial tables and test flow diagrams, which form the basis of a robust video game QA plan. Each chapter includes questions and exercises, making the book suitable for classroom use as well as a personal study or reference tool.

Game Testing

Game Testing PDF

Author: Charles P. Schultz

Publisher: Mercury Learning and Information

Published: 2016-09-15

Total Pages: 500

ISBN-13: 1944534423

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An updated version of the bestselling Game Testing All In One, Second Edition, this book equips the reader with the rationale for vigorous testing of game software, how game testing and the tester fit into the game development process, practical knowledge of tools to apply to game testing, game tester roles and responsibilities, and the measurements to determine game quality and testing progress. The reader is taken step-by-step through test design and other QA methods, using real game situations. The book includes content for the latest console games and the new crop of touch, mobile, and social games that have recently emerged. A companion DVD contains the tools used for the examples in the book and additional resources such as test table templates and generic flow diagrams to get started quickly with any game test project. Each chapter includes questions and exercises, making the book suitable for classroom use as well as a personal study or reference tool. Features: * Uses a wide range of game titles and genres, including newer gaming experiences such as social networking games, games utilizing music and motion controllers, and touch games on mobile devices * Includes a new chapter on Exploratory Testing * Includes test methodology tutorials based on actual games with tools that readers can use for personal or professional development * Demonstrates methods and tools for tracking and managing game testing progress and game quality * Features a companion DVD with templates, resources, and projects from the book On the DVD: * Contains the tools used for the examples in the book as well as additional resources such as test table templates and generic flow diagrams that can be used for individual or group projects * All images from the text (including 4-color screenshots) * FIFA video from a project in the book eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected].

The Management of Continuous Product Development

The Management of Continuous Product Development PDF

Author: Wei Huang

Publisher: Springer Nature

Published: 2022-10-20

Total Pages: 135

ISBN-13: 9811946795

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This book discusses theoretically and empirically the trade-off relationship between the frequency of product adaptation activities and the constraints on development resources, and how companies can respond to these constraints. The objective of this book is to identify effective management practices in continuous product development. With the continuation of development activities, companies are required to constantly adapt their products to changes in the external environment. In continuous product development, the development process extends beyond product release, and interaction with the external environment is not limited to the planning stage but occurs multiple times throughout the process. What impact does the multiple adaptation activities have on the product performance as development activities become more continuous, and how to use limited development resources to provide stable and constant high-quality adaptation activities with optimal frequency have become urgent issues in the development sites. To address these research questions, this book focuses primarily on the development activities of the online game industry. The factors that bring about superior product performance are examined by combining case studies and questionnaire surveys on online game development projects. Furthermore, user community management is also discussed from the perspective of the interaction process between multiple user groups.

The Game Production Handbook

The Game Production Handbook PDF

Author: Heather Maxwell Chandler

Publisher: Jones & Bartlett Publishers

Published: 2009

Total Pages: 510

ISBN-13: 1934015407

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This handbook focuses on the major production issues of game development, including managing tasks and schedules, organizing and motivating a team, creating an efficient art program and engineering the design production pipeline. This second edition also includes interviews with industry experts.

The Agile Guide to Business Analysis and Planning

The Agile Guide to Business Analysis and Planning PDF

Author: Howard Podeswa

Publisher: Addison-Wesley Professional

Published: 2021-04-05

Total Pages: 1158

ISBN-13: 013419117X

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How Product Owners and Business Analysts can maximize the value delivered to stakeholders by integrating BA competencies with agile methodologies "This book will become a staple reference that both product owners and business analysis practitioners should have by their side." -- From the Foreword by Alain Arseneault, former IIBA Acting President & CEO "[This book] is well organized in bite-sized chunks and structured for ready access to the essential concepts, terms, and practices that can help any agile team be more successful." -- Karl Wiegers The Agile Guide to Business Analysis and Planning provides practical guidance for eliminating unnecessary errors and delays in agile product development through effective planning, backlog refinement and acceptance criteria specification ---with hard-to-find advice on how and when to analyze the context for complex changes within an agile approach---including when to use Journey Maps, Value Stream Mapping, Personas, Story Maps, BPMN, Use Cases and other UML models. Renowned author and consultant Howard Podeswa teaches best practices drawn from agile and agile-adjacent frameworks, including ATDD, BDD, DevOps, CI/CD, Kanban, Scrum, SAFe, XP, Lean Thinking, Lean Startup, Circumstance-Based Market Segmentation, and theories of disruptive innovation. He offers a comprehensive agile roadmap for analyzing customer needs and planning product development, including discussion of legacy business analysis tools that still offer immense value to agile teams. Using a running case study, Podeswa walks through the full agile product lifecycle, from visioning through release and continuous value delivery. You learn how to carry out agile analysis and planning responsibilities more effectively, using tools such as Kano analysis, minimum viable products (MVPs), minimum marketable features (MMFs), story maps, product roadmaps, customer journey mapping, value stream mapping, spikes, and the definition of ready (DoR). Podeswa presents each technique in context: what you need to know and when to apply each tool. Read this book to Master principles, frameworks, concepts, and practices of agile analysis and planning in order to maximize value delivery throughout the product's lifecycle Explore planning and analysis for short-term, long-term, and scaled agile initiatives using MVPs and data-informed learning to test hypotheses and find high-value features Split features into MMFs and small stories that deliver significant value and enable quick wins Refine, estimate, and specify features, stories, and their acceptance criteria, following ATDD/BDD guidance Address the unique analysis and planning challenges of scaled agile organizations Implement 13 practices for optimizing enterprise agility Supported by 175+ tools, techniques, examples, diagrams, templates, checklists, and other job aids, this book is a complete toolkit for every practitioner. Whatever your role, you'll find indispensable guidance on agile planning and analysis responsibilities so you can help your organization respond more nimbly to a fast-changing environment. Register your book for convenient access to downloads, updates, and/or corrections as they become available. See inside book for details.