Digitizing the News

Digitizing the News PDF

Author: Pablo J. Boczkowski

Publisher: MIT Press

Published: 2005

Total Pages: 260

ISBN-13: 9780262524391

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A study of the development of nonprint publishing by American daily newspapers: how new media emerge by combining existing media structures and practices with new technical capabilities.

Online Innovation

Online Innovation PDF

Author: Gijs van Wulfen

Publisher: Bis Publishers

Published: 2022-02-15

Total Pages: 0

ISBN-13: 9789063696214

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A guidebook for businesses that are predominantly operating and working online, providing the reader with invaluable online collaboration tools, methods, techniques, ideas, and guidelines that can be used to shape and improve online work. Furthermore, the author proposes a hybrid working environment, whereby workers perform various activities that combine offline and online work, as well as the combination of remote and in-office work formats in order to produce the best innovation possible.

Emergence and Innovation in Digital Learning

Emergence and Innovation in Digital Learning PDF

Author: George Veletsianos

Publisher: Athabasca University Press

Published: 2016-06-01

Total Pages: 227

ISBN-13: 1771991496

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Educational systems worldwide are facing an enormous shift as a result of sociocultural, political, economic, and technological changes. The technologies and practices that have developed over the last decade have been heralded as opportunities to transform both online and traditional education systems. While proponents of these new ideas often postulate that they have the potential to address the educational problems facing both students and institutions and that they could provide an opportunity to rethink the ways that education is organized and enacted, there is little evidence of emerging technologies and practices in use in online education. Because researchers and practitioners interested in these possibilities often reside in various disciplines and academic departments the sharing and dissemination of their work across often rigid boundaries is a formidable task. Contributors to Emergence and Innovation in Digital Learning include individuals who are shaping the future of online learning with their innovative applications and investigations on the impact of issues such as openness, analytics, MOOCs, and social media. Building on work first published in Emerging Technologies in Distance Education, the contributors to this collection harness the dispersed knowledge in online education to provide a one-stop locale for work on emergent approaches in the field. Their conclusions will influence the adoption and success of these approaches to education and will enable researchers and practitioners to conceptualize, critique, and enhance their understanding of the foundations and applications of new technologies.

Digital Innovation and Entrepreneurship

Digital Innovation and Entrepreneurship PDF

Author: Dick Whittington

Publisher: Cambridge University Press

Published: 2018-07-12

Total Pages: 481

ISBN-13: 1108470505

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Provides a practical introduction to business design and entrepreneurship in the digital economy for non-business students.

Internet Architecture and Innovation

Internet Architecture and Innovation PDF

Author: Barbara Van Schewick

Publisher: MIT Press

Published: 2012-08-24

Total Pages: 587

ISBN-13: 0262265575

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A detailed examination of how the underlying technical structure of the Internet affects the economic environment for innovation and the implications for public policy. Today—following housing bubbles, bank collapses, and high unemployment—the Internet remains the most reliable mechanism for fostering innovation and creating new wealth. The Internet's remarkable growth has been fueled by innovation. In this pathbreaking book, Barbara van Schewick argues that this explosion of innovation is not an accident, but a consequence of the Internet's architecture—a consequence of technical choices regarding the Internet's inner structure that were made early in its history. The Internet's original architecture was based on four design principles: modularity, layering, and two versions of the celebrated but often misunderstood end-to-end arguments. But today, the Internet's architecture is changing in ways that deviate from the Internet's original design principles, removing the features that have fostered innovation and threatening the Internet's ability to spur economic growth, to improve democratic discourse, and to provide a decentralized environment for social and cultural interaction in which anyone can participate. If no one intervenes, network providers' interests will drive networks further away from the original design principles. If the Internet's value for society is to be preserved, van Schewick argues, policymakers will have to intervene and protect the features that were at the core of the Internet's success.

Developing Innovation in Online Learning

Developing Innovation in Online Learning PDF

Author: Maggie McPherson

Publisher: Routledge

Published: 2004-05-06

Total Pages: 168

ISBN-13: 1134310978

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Action research has become a valued research and educational development technique -an innovative approach through which a group of participants engage in self-reflection to improve practice. Developing Innovation in Online Learning introduces action research as a method of developing e-learning modules and courses. The book covers both the theory and practice of applying action research principles to develop online learning. The material is grounded in the experiences of practitioners and features practical advice, case studies, models for implementation, a design framework and e-tutoring strategies. The four 'building blocks' of e-learning covered are: * The organisational context * The pedagogic model * The educational setting * The evaluation process This book will be an essential resource for education managers, course developers, and educational researchers.

Innovation And Strategy Of Online Games

Innovation And Strategy Of Online Games PDF

Author: Jong Hyun Wi

Publisher: World Scientific

Published: 2009-02-18

Total Pages: 241

ISBN-13: 1908978503

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This book is the first study to survey, over a ten-year period, innovations and the industrial formation process of online game business, and global strategies of major Korean online game companies. It focuses on the innovative factors which made the Korean online game industry grow tremendously and successfully to gain competitiveness in the global game industry. These include: the main factors stimulating online game business; virtual business created by online games as well as an examination of the role of the Korean government at the beginning and developmental period of the online gaming business.This book also contains authentic and accumulated research conducted over five years in the international domain of the online game industry. This research unveils diverse strategies of game companies and presents cognitive differences toward the online game business where various convergences will occur between the online game and other Internet businesses./a

The Digital Innovation Race

The Digital Innovation Race PDF

Author: Cecilia Rikap

Publisher: Springer Nature

Published: 2021-12-09

Total Pages: 207

ISBN-13: 3030894436

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This book develops new theoretical perspectives on the economics and politics of innovation and knowledge in order to capture new trends in modern capitalism. It shows how giant corporations establish themselves as intellectual monopolies and how each of them builds and controls its own corporate innovation system. It presents an analysis of a new form of production where Google, Amazon, Facebook, Apple and Microsoft, and their counterparts in China, extract value and appropriate intellectual rents through privileged access to AI algorithms trained by data from organizations and individuals all around the world. These companies’ specific form of production and rent-seeking takes place at the global level and challenges national governments trying to regulate intellectual monopolies and attempting to build stronger national innovation systems. It is within this context that the authors provide new insights on the complex interplay between corporate and national innovation systems by looking at the US-China conflict, understood as a struggle for global technological supremacy. The book ends with alternative scenarios of global governance and advances policy recommendations as well as calls for social activism. This book will be of interest to students, academics and practitioners (both from national states and international organizations) and professionals working on innovation, digital capitalism and related topics.

Innovation in Open and Distance Learning

Innovation in Open and Distance Learning PDF

Author: Fred Lockwood

Publisher: Routledge

Published: 2012-11-12

Total Pages: 242

ISBN-13: 1136362274

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This volume draws together experiences in the application of technology to distributed learning. It offers an appraisal of the strategies and processes for managing change in open and distance learning and presents a progressive vision for all those involved in this widespread discipline.

Innovation and Strategy of Online Games

Innovation and Strategy of Online Games PDF

Author: H. Wi Jong

Publisher: World Scientific

Published: 2009

Total Pages: 241

ISBN-13: 1848163568

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In the global game industry where the U.S. has already established its strong position in PC game and Japan in console game, Korea successfully opened new territory and began to play an important role in the global game industry with a new and emerging product — the online game. This book focuses on this interesting phenomenon and suggests that innovation, which led to the shift from the offline game to the online game, is the rationale behind this. Based on field data gathered through direct investigations with Korean game developers as well as the U.S., Southeast Asian, Chinese and Japanese companies, this book unveils diverse strategies of game companies and presents cognitive differences toward the online game business where various convergences will occur between the online game and other Internet businesses.This book focuses on the innovative factors which made the online game, born in a small Asian country, grow tremendously and successfully to gain competitiveness in the global game industry where the PC and console games had already taken their strong position. Based on authentic, accumulated research conducted over five years in the domain of the online game industry through interviews, case studies and international surveys, the data in this book has huge value since the results were derived from users' data with the cooperation of each game industry.