Ogre Battle 64

Ogre Battle 64 PDF

Author: Steve Honeywell

Publisher:

Published: 2000

Total Pages: 0

ISBN-13: 9780761527848

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"Ogre Battle 64" is sure to delight RPG fans clamoring for an excellent strategy RPG on the Nintendo 64. In this "Official Strategy Guide" includes detailed maps for all crucial locations, a complete moves list, locations of all hidden items, in-depth walkthroughs, and complete enemies list and monsters list.

Ogre Battle

Ogre Battle PDF

Author: Ed Dille

Publisher: Prima Games

Published: 1995

Total Pages: 92

ISBN-13: 9780761502890

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Enix is well-known for complex, detailed and fun interactive games. This bookcovers this fantasy, role-playing simulation saga from Enix.

Ogre Battle

Ogre Battle PDF

Author: Ian Osborne

Publisher: Prima Games

Published: 1997

Total Pages: 0

ISBN-13: 9780761512240

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With 13 possible endings, Ogre Battle has enhanced replay value and is a proven hit. The player will command an army through the Zenobian Empire and reclaim the continent. Whether a gamer chooses to be good, evil, or neutral, he or she will need this guide to get the most out of Ogre Battle.

The Monsters Know What They're Doing

The Monsters Know What They're Doing PDF

Author: Keith Ammann

Publisher: Simon and Schuster

Published: 2019-10-29

Total Pages: 560

ISBN-13: 1982122684

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From the creator of the popular blog The Monsters Know What They’re Doing comes a compilation of villainous battle plans for Dungeon Masters. In the course of a Dungeons & Dragons game, a Dungeon Master has to make one decision after another in response to player behavior—and the better the players, the more unpredictable their behavior! It’s easy for even an experienced DM to get bogged down in on-the-spot decision-making or to let combat devolve into a boring slugfest, with enemies running directly at the player characters and biting, bashing, and slashing away. In The Monsters Know What They’re Doing, Keith Ammann lightens the DM’s burden by helping you understand your monsters’ abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don’t whip out their field manuals for the first time when they’re already under fire, a DM shouldn’t wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat. Easy to read and apply, The Monsters Know What They're Doing is essential reading for every DM.

The N64 Encyclopedia

The N64 Encyclopedia PDF

Author: Chris Scullion

Publisher: White Owl

Published: 2022-12-29

Total Pages: 516

ISBN-13: 1526772191

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The fourth book in Chris Scullion’s critically acclaimed series of video game encyclopedias, The N64 Encyclopedia is dedicated to the Nintendo 64, one of the most well-loved games consoles ever released. Although the Nintendo 64 didn’t sell as well as some of Nintendo’s other systems, and although it struggled in the shadow of the bold newcomer that was the Sony PlayStation, everyone who owned an N64 was in love with it and the four-player multiplayer it provided as standard. Despite its relatively small library, the Nintendo 64 had a healthy number of groundbreaking titles that would revolutionise the way we played video games. The likes of Super Mario 64, GoldenEye 007, Mario Kart 64 and The Legend of Zelda: Ocarina of Time remain iconic in the eyes of video game fans 25 years down the line. This book naturally contains those games, but it also contains every other game released for the system, no matter how obscure. It also covers every game released in Japan, including those for the ill-fated Nintendo 64DD add-on which never left the country. With over 400 games covered, screenshots for every title and a light-hearted writing style designed to make reading it a fun experience, the N64 Encyclopedia is the definitive guide to a truly revolutionary gaming system.

The Routledge Companion to Video Game Studies

The Routledge Companion to Video Game Studies PDF

Author: Mark J.P. Wolf

Publisher: Taylor & Francis

Published: 2023-06-19

Total Pages: 832

ISBN-13: 1000886026

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A definitive guide to contemporary video game studies, this second edition has been fully revised and updated to address the ongoing theoretical and methodological development of game studies. Expertly compiled by well-known video game scholars Mark J. P. Wolf and Bernard Perron, the Companion includes comprehensive and interdisciplinary models and approaches for analyzing video games, new perspectives on video games both as an art form and cultural phenomenon, explorations of the technical and creative dimensions of video games, and accounts of the political, social, and cultural dynamics of video games. Brand new to this second edition are chapters examining topics such as preservation; augmented, mixed, and virtual reality; eSports; disability; diversity; and identity, as well as a new section that specifically examines the industrial aspects of video games including digital distribution, game labor, triple-A games, indie games, and globalization. Each essay provides a lively and succinct summary of its target area, quickly bringing the reader up-to-date on the pertinent issues surrounding each aspect of the field, including references for further reading. A comprehensive overview of the present state of video game studies that will undoubtedly prove invaluable to students, scholars, and game designers alike.

Queen

Queen PDF

Author: Martin Popoff

Publisher: Voyageur Press

Published: 2018-11-13

Total Pages: 224

ISBN-13: 076036284X

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A thoughtfully curated and gloriously illustrated retrospective of the band’s studio releases, Queen, comes just in time for the 45th anniversary of their debut LP and biopic. Formed in 1970, Queen went on to become one of the most popular—and most successful—rock bands of all time. Even following the untimely death of beloved and magnetic frontman Freddie Mercury, and nearly 50 years after their formation, interest in the band has continued, evidenced by scores of reissues, arena tours with surviving members, and a feature-film biopic. In this new installment in Voyageur Press’s Album by Album series, rock journo Martin Popoff convenes a cast of 19 Queen experts and superfans to discuss all 15 of the band’s studio albums (including their soundtrack for the 1980 film Flash Gordon). Panelists include Queen experts, rock journalists, musicians, and record industry figures. The results are freewheeling discussions delving into the individual songs, the circumstances that surrounded the recording of each album, the band and contemporary rock contexts into which they were released, and more. The engaging text of this beautifully designed book is illustrated throughout with rare live performance and candid offstage photography, as well as scads of rare Queen ephemera. The Album by Album series is a unique approach to the rock bio, injecting the varied voices of several contributors. The results have even the most diehard fans rushing back to their MP3 players (or turntables) to confirm the details and opinions expressed!

The Queen Chronology (2nd Edition)

The Queen Chronology (2nd Edition) PDF

Author: Patrick Lemieux

Publisher: Lulu.com

Published: 2018-04-11

Total Pages: 268

ISBN-13: 1926462106

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REVISED & EXPANDED 2ND EDITION The Queen Chronology is a comprehensive account of the studio and live recording and release history of Freddie Mercury, Brian May, John Deacon and Roger Taylor, who joined forces in 1971 as the classic line-up of the rock band Queen. Years of extensive research have gone into the creation of the Chronology, which covers the very beginnings of band members' careers, their earliest songwriting efforts and recording sessions, through the recording and releasing of Queen's 15 original studio albums with their classic line-up, to the present-day solo careers of Brian May and Roger Taylor. All of this information is presented date by date in chronological order, with detailed descriptions of each song version, including those both released and known to be unreleased. Every Queen and solo album, single, non-album track, edit, remix and extended version is examined, as are known demos or outtakes, pre-Queen recordings and guest appearances.

Beginning RPG Maker VX Ace

Beginning RPG Maker VX Ace PDF

Author: Darrin Perez

Publisher: Apress

Published: 2014-12-19

Total Pages: 317

ISBN-13: 148420784X

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Beginning RPG Maker VX Ace takes you through the process of using the RPG Maker VX Ace game development engine to create your very own role playing game. The book has been designed with the complete beginner in mind who has little to no experience with the engine. Tutorials and exercises will take you from installing the software to putting the final touches upon your first project. Game design can be quite a daunting challenge, as it generally involves a large amount of programming know-how on top of having to plan everything out that makes a good game what it is. RPG Maker VX Ace is an intuitive system that allows you to make your own game with a fraction of the effort otherwise required. Beginning RPG Maker VX Ace equips you with the knowledge you need to use Enterbrain’s newest role playing game development engine. Takes you from the start of a project to the completion of a small game. Provides a step-by-step process that will walk you through each stage of the creation process. Gives many helpful tips and tricks you can apply to your future endeavors with the engine.