Dart for Absolute Beginners

Dart for Absolute Beginners PDF

Author: David Kopec

Publisher: Apress

Published: 2014-06-30

Total Pages: 320

ISBN-13: 1430264829

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Dart for Absolute Beginners enables individuals with no background in programming to create their own web apps while learning the fundamentals of software development in a cutting edge language. Easily digested chapters, while comprehensive enough to explore the whole domain, are aimed at both hobbyists and professionals alike. The reader will not only gain an insight into Dart, but also the technologies behind the web. A firm foundation is laid for further programming studies. Dart is a new, innovative language developed by Google which is poised to take the web by storm. For client side web app development, Dart has many advantages over JavaScript. These include but are not limited to: improved speed, enforcement of programmatic structure, and improved facilities for software reuse. Best of all, Dart is automatically converted to JavaScript so that it works with all web browsers. Dart is a fresh start, without the baggage of the last two decades of the web. Why start learning to program with yesterday’s technology? Teaches you the fundamentals of programming and the technologies behind the web. Utilizes the cutting edge, easy to learn, structured Dart programming language so that your first steps are pointed towards the future of web development. No prior knowledge is required to begin developing your own web apps.

Flutter

Flutter PDF

Author: Pouya Hosseini

Publisher: Fatemeh Tajik

Published: 2018-11-02

Total Pages: 304

ISBN-13:

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A complete guide to get you started with cross-platform mobile application development with Google Flutter Important Features: 1. Understand the fundamentals of Dart and Flutter to begin cross-platform mobile app development. 2. Learn about Flutter concepts like: - Flutter Widgets - Flutter Classes - Navigation and Routing in Flutter 3. Develop seven Flutter apps from scratch Book Description: Google Flutter is an application development framework for mobile, desktop and web which uses Dart as the primary back-end language. Flutter is highly efficient, fast and easy to work with. In this book, you will learn how to leverage Flutter awesome features and components to develop beautiful native applications. In the first three chapters, you will what is Flutter and how to install Flutter and Dart on Windows, MacOS, and Linux. Then we will explain how to configure IDEs to start programming in Flutter. We will also take a quick and fast-paced journey through the world of Dart programming language which is also developed by Google. After that finally, we are ready to develop with Flutter, in each section of the last chapter of this book we will build a beautiful native Flutter app. All of the source code in these apps are explained line-by-line and every widget or component is explained in full details. In the very last section, you get a quick review of every common widget in Flutter and how to use them with their constructors in one place. So don't worry about searching for them! After reading and implementing this book, you will have learned every useful aspect of Flutter in order to build native cross-platform applications. What you will learn: - Dart basic syntax - Object-oriented programming and its uses in Flutter - Gain knowledge on a massive amount of Flutter Widgets and components - Learn how to add plugins and work with assets like images - Navigation and Pages in your Flutter app - Work with online APIs to get data from the internet and push it to your app What applications you will build: 1. A Dictionary App 2. Simple Wiki 3. Recommender App 4. NASA Picture of the Day 5. Weather App 6. Planets App 7. Quotes App Who this book is for: Anyone who wants to build applications for mobile, desktop and web with Flutter.

STACS 92

STACS 92 PDF

Author: Alain Finkel

Publisher: Springer Science & Business Media

Published: 1992-02-04

Total Pages: 644

ISBN-13: 9783540552109

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This volume gives the proceedings of the ninth Symposium on Theoretical Aspects of Computer Science (STACS). This annual symposium is held alternately in France and Germany and is organized jointly by the Special Interest Group for Fundamental Computer Science of the Association Francaise des Sciences et Technologies de l'Information et des Syst mes (AFCET) and the Special Interest Group for Theoretical Computer Science of the Gesellschaft f}r Informatik (GI). The volume includes three invited lectures and sections on parallel algorithms, logic and semantics, computational geometry, automata and languages, structural complexity, computational geometry and learning theory, complexity and communication, distributed systems, complexity, algorithms, cryptography, VLSI, words and rewriting, and systems.

Subjects and Objects

Subjects and Objects PDF

Author: Jeffrey Strayer

Publisher: BRILL

Published: 2007-04-30

Total Pages: 410

ISBN-13: 9047419324

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The subject matter of Subjects and Objects is the limits of Abstraction in art. The notion of Abstraction, its development in art history, and the relation of art and philosophy regarding Abstraction are considered in addition to identifying and examining things that are essential to artworks. Any artwork has an identity, and comprehension of that identity depends on a perceptual object. A subject’s apprehension of such an object creates an “artistic complex” of which the object, the subject, and the apprehension are constituents. The essential elements of this kind of complex are the subject of the final part of the work. Its concluding section considers these elements as ‘material’ to be used to determine the limits of Abstraction.

Physics For Dummies

Physics For Dummies PDF

Author: Steven Holzner

Publisher: John Wiley & Sons

Published: 2006-02-10

Total Pages: 387

ISBN-13: 047179225X

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Does just thinking about the laws of motion make your head spin? Does studying electricity short your circuits? Do the complexities of thermodynamics cool your enthusiasm? Thanks to this book, you don’t have to be Einstein to understand physics. As you read about Newton's Laws, Kepler's Laws, Hooke's Law, Ohm's Law, and others, you’ll appreciate the For Dummies law: The easier we make it, the faster people understand it and the more they enjoy it! Whether you're taking a class, helping kids with homework, or trying to find out how the world works, this book helps you understand basic physics. It covers: Measurements, units, and significant figures Forces such as displacement, speed, and acceleration Vectors and physics notation Motion, energy, and waves (sound, light, wave-particle) Solids, liquids, and gases Thermodynamics Electromagnetism Relativity Atomic and nuclear structures Steven Holzner, Ph.D. earned his B.S. at MIT and his Ph.D. at Cornell, where he taught Physics 101 and 102 for over 10 years. He livens things up with cool physics facts, real-world examples, and simple experiments that will heighten your enthusiasm for physics and science. The book ends with some out-of-this world physics that will set your mind in motion: The possibility of wormholes in space The Big Bang How the gravitational pull of black holes is too strong for even light to escape May the Force be with you!

Programming Flutter

Programming Flutter PDF

Author: Carmine Zaccagnino

Publisher: Pragmatic Bookshelf

Published: 2020-02-25

Total Pages: 471

ISBN-13: 168050763X

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Work in Flutter, a framework designed from the ground up for dual platform development, with support for native Java/Kotlin or Objective-C/Swift methods from Flutter apps. Write your next app in one language and build it for both Android and iOS. Deliver the native look, feel, and performance you and your users expect from an app written with each platform's own tools and languages. Deliver apps fast, doing half the work you were doing before and exploiting powerful new features to speed up development. Write once, run anywhere. Learn Flutter, Google's multi-platform mobile development framework. Instantly view the changes you make to an app with stateful hot reload and define a declarative UI in the same language as the app logic, without having to use separate XML UI files. You can also reuse existing platform-specific Android and iOS code and interact with it in an efficient and simple way. Use built-in UI elements - or build your own - to create a simple calculator app. Run native Java/Kotlin or Objective-C/Swift methods from your Flutter apps, and use a Flutter package to make HTTP requests to a Web API or to perform read and write operations on local storage. Apply visual effects to widgets, create transitions and animations, create a chat app using Firebase, and deploy everything on both platforms. Get native look and feel and performance in your Android and iOS apps, and the ability to build for both platforms from a single code base. What You Need: Flutter can be used for Android development on any Linux, Windows or macOS computer, but macOS is needed for iOS development.

Dart Cookbook

Dart Cookbook PDF

Author: Ivo Balbaert

Publisher: Packt Publishing Ltd

Published: 2014-10-24

Total Pages: 555

ISBN-13: 1783989637

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If you are a Dart developer looking to sharpen your skills, and get insight and tips on how to put that knowledge into practice, then this book is for you. You should also have a basic knowledge of HTML, and how web applications with browser clients and servers work, in order to build dynamic Dart applications.