New Ideas for Work and Play: What a Girl Can Make and Do

New Ideas for Work and Play: What a Girl Can Make and Do PDF

Author: Lina Beard

Publisher: Good Press

Published: 2023-11-10

Total Pages: 333

ISBN-13:

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"New Ideas for Work and Play: What a Girl Can Make and Do" by Lina Beard, Adelia B. Beard. Published by Good Press. Good Press publishes a wide range of titles that encompasses every genre. From well-known classics & literary fiction and non-fiction to forgotten−or yet undiscovered gems−of world literature, we issue the books that need to be read. Each Good Press edition has been meticulously edited and formatted to boost readability for all e-readers and devices. Our goal is to produce eBooks that are user-friendly and accessible to everyone in a high-quality digital format.

Play at Work

Play at Work PDF

Author: Adam L. Penenberg

Publisher: Penguin

Published: 2013-10-03

Total Pages: 259

ISBN-13: 1101623020

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Do games hold the secret to better productivity? If you’ve ever found yourself engrossed in Angry Birds, Call of Duty, or a plain old crossword puzzle when you should have been doing something more productive, you know how easily games hold our attention. Hardcore gamers have spent the equivalent of 5.93 million years playing World of Warcraft while the world collectively devotes about 5 million hours per day to Angry Birds. A colossal waste of time? Perhaps. But what if we could tap into all the energy, engagement, and brainpower that people are already expending and use it for more creative and valuable pursuits? Harnessing the power of games sounds like a New-Age fantasy, or at least a fad that’s only for hip start-ups run by millennials in Silicon Valley. But according to Adam L. Penenberg, the use of smart game design in the workplace and beyond is taking hold in every sector of the economy, and the companies that apply it are witnessing unprecedented results. “Gamification” isn’t just for consumers chasing reward points anymore. It’s transforming, well, just about everything. Penenberg explores how, by understanding the way successful games are designed, we can apply them to become more efficient, come up with new ideas, and achieve even the most daunting goals. He shows how game mechanics are being applied to make employees happier and more motivated, improve worker safety, create better products, and improve customer service. For example, Microsoft has transformed an essential but mind-numbing task—debugging software—into a game by having employees compete and collaborate to find more glitches in less time. Meanwhile, Local Motors, an independent automaker based in Arizona, crowdsources designs from car enthusiasts all over the world by having them compete for money and recognition within the community. As a result, the company was able to bring a cutting-edge vehicle to market in less time and at far less cost than the Big Three automakers. These are just two examples of companies that have tapped the characteristics that make games so addictive and satisfying. Penenberg also takes us inside organizations that have introduced play at work to train surgeons, aid in physical therapy, translate the Internet, solve vexing scientific riddles, and digitize books from the nineteenth century. Drawing on the latest brain science as well as his firsthand reporting from these cutting-edge companies, Penenberg offers a powerful solution for businesses and organizations of all stripes and sizes.

New Ideas for Work and Play

New Ideas for Work and Play PDF

Author: Lina Beard

Publisher: Forgotten Books

Published: 2015-06-12

Total Pages: 438

ISBN-13: 9781330284087

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Excerpt from New Ideas for Work and Play: What a Girl Can Make and Do This new century, bringing with it the strong, healthy, independent, athletic American girl, makes a demand for new opportunities for the exercise of both mind and body. Resourcefulness and a wish to do things for one's self are American traits strongly developed in the girls as well as in the boys; and, keeping step with their brothers, our girls are walking steadily onward, with new hopes and new ambitions in work and play, and are reaping new rewards. This book is the result of the authors' earnest desire to be of some assistance to their young friends by encouraging them in their wish to do things for themselves, and by pointing out some directions in which they may gratify this ambition. Within its covers are suggestions for a wide variety of things, useful, instructive, and entertaining, which a girl may make and do, with wholesome and genuine pleasure. The ideas that are worked out are essentially those of the authors, and are not, as is often the case, derived from other books. The drawings, too, are all original, as in "The American Girl's Handy Book," to which this is a companion volume. About the Publisher Forgotten Books publishes hundreds of thousands of rare and classic books. Find more at www.forgottenbooks.com This book is a reproduction of an important historical work. Forgotten Books uses state-of-the-art technology to digitally reconstruct the work, preserving the original format whilst repairing imperfections present in the aged copy. In rare cases, an imperfection in the original, such as a blemish or missing page, may be replicated in our edition. We do, however, repair the vast majority of imperfections successfully; any imperfections that remain are intentionally left to preserve the state of such historical works.

The Levity Effect

The Levity Effect PDF

Author: Adrian Gostick

Publisher: John Wiley & Sons

Published: 2010-12-29

Total Pages: 242

ISBN-13: 1118039416

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In The Levity Effect werden die Autoren ihre Fälle um eine Reihe von Effekten herum gruppieren, die auftreten, wenn man mit Leichtigkeit führt. Das Buch wird die breit angelegte Untersuchung umreißen und zeigen, wie man gegen den Trend ungewöhnliche Entscheidungen vorschlägt. Das Buch baut auch auf die Beratertätigkeit der Autoren auf, ein lustiges und verbindliches Umfeld bei einigen der weltweit größten Unternehmen zu schaffen und enthält Interviews mit erfolgreichen Personen, die gelernt haben Humor in ihrem Leben zu nutzen.

Ask a Manager

Ask a Manager PDF

Author: Alison Green

Publisher: Ballantine Books

Published: 2018-05-01

Total Pages: 304

ISBN-13: 0399181822

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From the creator of the popular website Ask a Manager and New York’s work-advice columnist comes a witty, practical guide to 200 difficult professional conversations—featuring all-new advice! There’s a reason Alison Green has been called “the Dear Abby of the work world.” Ten years as a workplace-advice columnist have taught her that people avoid awkward conversations in the office because they simply don’t know what to say. Thankfully, Green does—and in this incredibly helpful book, she tackles the tough discussions you may need to have during your career. You’ll learn what to say when • coworkers push their work on you—then take credit for it • you accidentally trash-talk someone in an email then hit “reply all” • you’re being micromanaged—or not being managed at all • you catch a colleague in a lie • your boss seems unhappy with your work • your cubemate’s loud speakerphone is making you homicidal • you got drunk at the holiday party Praise for Ask a Manager “A must-read for anyone who works . . . [Alison Green’s] advice boils down to the idea that you should be professional (even when others are not) and that communicating in a straightforward manner with candor and kindness will get you far, no matter where you work.”—Booklist (starred review) “The author’s friendly, warm, no-nonsense writing is a pleasure to read, and her advice can be widely applied to relationships in all areas of readers’ lives. Ideal for anyone new to the job market or new to management, or anyone hoping to improve their work experience.”—Library Journal (starred review) “I am a huge fan of Alison Green’s Ask a Manager column. This book is even better. It teaches us how to deal with many of the most vexing big and little problems in our workplaces—and to do so with grace, confidence, and a sense of humor.”—Robert Sutton, Stanford professor and author of The No Asshole Rule and The Asshole Survival Guide “Ask a Manager is the ultimate playbook for navigating the traditional workforce in a diplomatic but firm way.”—Erin Lowry, author of Broke Millennial: Stop Scraping By and Get Your Financial Life Together

Join the Playful Revolution

Join the Playful Revolution PDF

Author: Begoña Pino

Publisher:

Published: 2021-12-20

Total Pages: 236

ISBN-13: 9781637309933

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If you have any problem, any issue, anything you want to solve or improve, you need creativity. Introducing play at work seems like a mismatched idea, which is why author Begoña Pino wants business owners and managers to Join the Playful Revolution. She examines creative mindsets, confidence, and environments that boost productivity and team collaboration. Through research and personal experience, Pino presents processes and tools to bring imagination into the workplace and makes a strong case for inclusion and diversity as a core component of innovation. In this book, you'll find activities that result in: Team members and leaders finding inspiration and tools for creativity and new ideas. Fast growing startups and high stakes project teams developing team cohesion for better communication and productivity. HR personnel sharing activities for employees to bond, relieve stress, and feel more engaged. Join the Playful Revolution explores the intersection of creativity, play, and work. It encourages the discovery of a different way to manage a business. Introducing a culture of play to the workplace elevates innovation, productivity, engagement, and team happiness. In the long run, as the work benefits, the company benefits overall.

Mindstorms

Mindstorms PDF

Author: Seymour A Papert

Publisher: Basic Books

Published: 2020-10-06

Total Pages: 256

ISBN-13: 154167510X

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In this revolutionary book, a renowned computer scientist explains the importance of teaching children the basics of computing and how it can prepare them to succeed in the ever-evolving tech world. Computers have completely changed the way we teach children. We have Mindstorms to thank for that. In this book, pioneering computer scientist Seymour Papert uses the invention of LOGO, the first child-friendly programming language, to make the case for the value of teaching children with computers. Papert argues that children are more than capable of mastering computers, and that teaching computational processes like de-bugging in the classroom can change the way we learn everything else. He also shows that schools saturated with technology can actually improve socialization and interaction among students and between students and teachers. Technology changes every day, but the basic ways that computers can help us learn remain. For thousands of teachers and parents who have sought creative ways to help children learn with computers, Mindstorms is their bible.