Nerd a to Z

Nerd a to Z PDF

Author: T. J. Resler

Publisher: National Geographic Children's Books

Published: 2019

Total Pages: 180

ISBN-13: 1426334745

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"Reference title with facts and statistics and other information about science, for kids"--

Everything All at Once

Everything All at Once PDF

Author: Bill Nye

Publisher: Rodale

Published: 2017-07-11

Total Pages: 386

ISBN-13: 1623367913

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In the New York Times bestseller Everything All at Once, Bill Nye shows you how thinking like a nerd is the key to changing yourself and the world around you. Everyone has an inner nerd just waiting to be awakened by the right passion. In Everything All at Once, Bill Nye will help you find yours. With his call to arms, he wants you to examine every detail of the most difficult problems that look unsolvable—that is, until you find the solution. Bill shows you how to develop critical thinking skills and create change, using his “everything all at once” approach that leaves no stone unturned. Whether addressing climate change, the future of our society as a whole, or personal success, or stripping away the mystery of fire walking, there are certain strategies that get results: looking at the world with relentless curiosity, being driven by a desire for a better future, and being willing to take the actions needed to make change happen. He shares how he came to create this approach—starting with his Boy Scout training (it turns out that a practical understanding of science and engineering is immensely helpful in a capsizing canoe) and moving through the lessons he learned as a full-time engineer at Boeing, a stand-up comedian, CEO of The Planetary Society, and, of course, as Bill Nye The Science Guy. This is the story of how Bill Nye became Bill Nye and how he became a champion of change and an advocate of science. It’s how he became The Science Guy. Bill teaches us that we have the power to make real change. Join him in… dare we say it… changing the world.

Geektionary

Geektionary PDF

Author: Gregory Bergman

Publisher: Simon and Schuster

Published: 2010-12-18

Total Pages: 256

ISBN-13: 1440511888

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"The last WoW module was clunky and a bit slow on my rig but it had a great toolset for building adventures for my avatar. Now I'm at sixtieth level! Awesome!" Whether it's about science fiction, Star Trek, sports, comics, or computers, geekspeak is full of mysterious words and phrases. But now there's an easy way to understand what it's all about. With this book you can dork out with the best of 'em. Here are more than 1,000 words and their definitions, including such gems as: LARP Red Shirt Wilhelm Scream Xenomorph Munchkin* So don't worry if you don't know what a midochlorian is or what to do with a proton pack. With this book, you'll never be confused again. Which doesn't mean what you think it means, unless you're a fan of roleplaying games.

Word Nerd

Word Nerd PDF

Author: John D. Williams

Publisher: National Geographic Books

Published: 2016-07-12

Total Pages: 0

ISBN-13: 1631491903

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In this zany, one-of-a-kind memoir, former executive director of the National SCRABBLE Association John D. Williams Jr. brings to life the obsessions, madness, and glory of the SCRABBLE® culture—from living-room players to world champions. Beginning his career on a lark as a freelance contributor to SCRABBLE News, John D. Williams fell down a rabbit hole inhabited by gamers, geeks, and the grammar police. For twenty-five years, as the executive director of the National SCRABBLE Association, Williams served as the official spokesperson for the game, and as the middleman between legions of fanatical word-game fans and the official brand. Now Word Nerd takes readers inside the byzantine, dog-eat-dog world of top tournament players, creating a piquant (seven-letter word, 68 points!) work that is part pop-cultural history, part anthropological study. Indeed, what Christopher Guest did for the world of dog shows in his film Best in Show, Williams does for the world of competitive word games in this funny and perfectly observed memoir. As readers will discover, Word Nerd explores anagrams, palindromes, the highest-scoring SCRABBLE plays of all time, the birth of the World SCRABBLE Championship, as well as many of the more colorful figures that inhabit this subculture. Die-hard word fans will find invaluable tips on how top players see their boards and racks to come up with the best play, how they prepare, and the psychology of tournament competition. Those uninitiated in the mysteries of SCRABBLE mania will find a delightful, madcap memoir about all the fun people have with language and how words shape our lives and culture in unexpected ways. Whether reminiscing about past national champions, detailing the controversy over efforts to purge the Official SCRABBLE Players Dictionary of all offensive words, opining on the number of vowelless words that are allowable (cmw for a Welsh deep-walled basin or nth for the ultimate degree), noting how long it takes a word to get into a dictionary, or explaining why there remain more male than female champions, Williams crafts a loving tribute to words and the games people play with them. Word Nerd will fascinate both amateurs and seasoned experts alike.

American Nerd

American Nerd PDF

Author: Benjamin Nugent

Publisher: Simon and Schuster

Published: 2008-05-13

Total Pages: 211

ISBN-13: 1416565515

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Most people know a nerd when they see one but can't define just what a nerd is.American Nerd: The Story of My People gives us the history of the concept of nerdiness and of the subcultures we consider nerdy. What makes Dr. Frankenstein the archetypal nerd? Where did the modern jock come from? When and how did being a self-described nerd become trendy? As the nerd emerged, vaguely formed, in the nineteenth century, and popped up again and again in college humor journals and sketch comedy, our culture obsessed over the designation. Mixing research and reportage with autobiography, critically acclaimed writer Benjamin Nugent embarks on a fact-finding mission of the most entertaining variety. He seeks the best definition of nerd and illuminates the common ground between nerd subcultures that might seem unrelated: high-school debate team kids and ham radio enthusiasts, medieval reenactors and pro-circuit Halo players. Why do the same people who like to work with computers also enjoy playing Dungeons & Dragons? How are those activities similar? This clever, enlightening book will appeal to the nerd (and antinerd) that lives inside all of us.

The BIGGER Book of Apps

The BIGGER Book of Apps PDF

Author: Beth Ziesenis

Publisher: Avenue Z, Incorporated

Published: 2019-11

Total Pages: 404

ISBN-13: 9781734183405

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A guide to finding the right app at the right time. With reviews and recommendations of almost 600 apps and tech tools

Geek Wisdom

Geek Wisdom PDF

Author: N. K. Jemisin

Publisher: Quirk Books

Published: 2011-08-02

Total Pages: 229

ISBN-13: 1594745307

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The essential companion for the geek era: a fusion of inspirational quotes, philosophy, and pop culture drawn from the entire cult-classic canon of film, TV, books, comics, and science. Celebrate nerd culture by taking a page out of your all-time favorites, like Star Wars and Star Trek, The Lord of the Rings and Dune—and much more! Computer nerds are our titans of industry; comic-book superheroes are our Hollywood idols; the Internet is our night on the town. Clearly, geeks know something about life in the 21st century that other folks don’t—something we all can learn from. Geek Wisdom takes as gospel some 200 of the most powerful and oft-cited quotes from movies (“Where we’re going, we don’t need roads”), television (“Now we know—and knowing is half the battle”), literature (“All that is gold does not glitter”), games, science, the Internet, and more. Now these beloved pearls of modern-day culture have been painstakingly interpreted by a diverse team of hardcore nerds with their imaginations turned up to 11. Yes, this collection of mini-essays is by, for, and about geeks—but it’s just so surprisingly profound, the rest of us would have to be dorks not to read it. So say we all.

National Geographic Kids

National Geographic Kids PDF

Author: National Geographic Kids

Publisher: National Geographic Kids

Published: 2020

Total Pages: 356

ISBN-13: 1426336713

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Provides the latest information on a wide rage of topics, including animals, culture, geography, the environments, history, and science.

Black Nerd Problems

Black Nerd Problems PDF

Author: William Evans

Publisher: Simon and Schuster

Published: 2022-05-24

Total Pages: 304

ISBN-13: 1982150246

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The creators of the popular website Black Nerd Problems bring their witty and unflinching insight to this engaging collection of pop culture essays—on everything from Mario Kart to issues of representation—that “will fill you with joy and give you hope for the future of geek culture” (Ernest Cline, #1 New York Times bestselling author). When William Evans and Omar Holmon founded Black Nerd Problems, they had no idea whether anyone beyond their small circle of friends would be interested in their little corner of the internet. But soon after launching, they were surprised to find out that there was a wide community of people who hungered for fresh perspectives on all things nerdy. In the years since, Evans and Holmon have built a large, dedicated fanbase eager for their brand of cultural critiques, whether in the form of a laugh-out-loud, raucous Game of Thrones episode recap or an eloquent essay on dealing with grief through stand-up comedy. Now, they are ready to take the next step with this vibrant and hilarious essay collection, which covers everything from X-Men to Breonna Taylor with “alternately hilarious, thought-provoking, and passionate” (School Library Journal) insight and intelligence. A much needed and fresh pop culture critique from the perspective of people of color, “this hugely entertaining, eminently thoughtful collection is a master class in how powerful—and fun—cultural criticism can be” (Publishers Weekly, starred review).

Terrible Nerd

Terrible Nerd PDF

Author: Kevin Savetz

Publisher:

Published: 2012-11-01

Total Pages: 258

ISBN-13: 9781939169006

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A tale of the personal computing, gaming, and online adventures of a child who grew up as part of the first computer-native generation, this account brings to life late nights swapping software, hacking the school computer, causing trouble on college radio, a stint as AOL's Internet AnswerMan, and hosting a team of Microsoft suits in a small-town home office.