Necrodancers

Necrodancers PDF

Author: A. A. Tieri

Publisher: Angeline Pina

Published: 2019-08-28

Total Pages: 432

ISBN-13:

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Come dancing with us while I tell you a story. It's 1984 and we are four girls just having some fun in a suburb of Chicago. There will be cars and boys. We will go to the mall and the cemetery. It'll be totally wicked.

A Game Design Vocabulary

A Game Design Vocabulary PDF

Author: Anna Anthropy

Publisher: Addison-Wesley Professional

Published: 2014-02-20

Total Pages: 235

ISBN-13: 0133155218

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Master the Principles and Vocabulary of Game Design Why aren’t videogames getting better? Why does it feel like we’re playing the same games, over and over again? Why aren’t games helping us transform our lives, like great music, books, and movies do? The problem is language. We still don’t know how to talk about game design. We can’t share our visions. We forget what works (and doesn’t). We don’t learn from history. It’s too hard to improve. The breakthrough starts here. A Game Design Vocabulary gives us the complete game design framework we desperately need—whether we create games, study them, review them, or build businesses on them. Craft amazing experiences. Anna Anthropy and Naomi Clark share foundational principles, examples, and exercises that help you create great player experiences...complement intuition with design discipline...and craft games that succeed brilliantly on every level. Liberate yourself from stale clichés and genres Tell great stories: go way beyond cutscenes and text dumps Control the crucial relationships between game “verbs” and “objects” Wield the full power of development, conflict, climax, and resolution Shape scenes, pacing, and player choices Deepen context via art, animation, music, and sound Help players discover, understand, engage, and “talk back” to you Effectively use resistance and difficulty: the “push and pull” of games Design holistically: integrate visuals, audio, and controls Communicate a design vision everyone can understand

Guinness World Records 2017 Gamer’s Edition

Guinness World Records 2017 Gamer’s Edition PDF

Author: Guinness World Records

Publisher: Guinness World Records

Published: 2016-11-15

Total Pages: 216

ISBN-13: 191056169X

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It’s time to celebrate the 10th anniversary of the Guinness World Records: Gamer’s Edition! With over four million copies sold, this is the ultimate annual for every gaming fan. It’s bursting with the latest facts and stats on your favorite games from the futuristic soccer action of Rocket League to the psychedelic paint battles of Splatoon. And as Star Wars mania explodes once again, we explore everything Jedi in a special feature section. Plus, you’ll get a sneak peek at all-new games from the ever-evolving gaming universe! Get an inside look at the indie game scene, the big-money world of eSports, and a celebration of 25 years of Mario Kart. There’s everything from space shooters such as Destiny, to RPGs such as Fallout 4, to the hit sport series FIFAand Madden. We’ve got sims, strategy games, and horror titles, and we also take a look at the toys-to-life phenomenon. From League of Legends to The Legend of Zelda, it’s all here in the 2017 edition of Guinness World Records: Gamer’s Edition!

Four Ways of Hearing Video Game Music

Four Ways of Hearing Video Game Music PDF

Author: Michiel Kamp

Publisher: Oxford University Press

Published: 2024

Total Pages: 225

ISBN-13: 0197651224

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Four Ways of Hearing Video Game Music offers a phenomenological approach to music in video games. Drawing on past phenomenological approaches to music as well as studies of music listening in a variety of disciplines such as aesthetics and ecological psychology, author Michiel Kamp explains four main ways of hearing the same piece of music--through background, aesthetic, ludic, and semiotic hearing.

Game Audio Fundamentals

Game Audio Fundamentals PDF

Author: Keith Zizza

Publisher: CRC Press

Published: 2023-07-03

Total Pages: 348

ISBN-13: 1000899373

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Game Audio Fundamentals takes the reader on a journey through game audio design: from analog and digital audio basics to the art and execution of sound effects, soundtracks, and voice production, as well as learning how to make sense of a truly effective soundscape. Presuming no pre-existing knowledge, this accessible guide is accompanied by online resources – including practical examples and incremental DAW exercises – and presents the theory and practice of game audio in detail, and in a format anyone can understand. This is essential reading for any aspiring game audio designer, as well as students and professionals from a range of backgrounds, including music, audio engineering, and game design.

Dead Silent

Dead Silent PDF

Author: Ivan Blake

Publisher: Speaking Volumes

Published:

Total Pages: 365

ISBN-13: 1645408159

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Readers' Favorite and Eric Hoffer Award-Winning-Author Chris Chandler is on the run from the press and the furious citizens of Beamishstock, Maine. He agrees to house-sit an isolated estate near Lewis, Vermont with a history and a curse that stretches back to the Albigensian Crusade. There, Chris soon learns that one of the town’s prodigal sons, Gilbert Burgoyne, has recently returned with plans for a Goth festival and Grand Guignol Theater, which he’ll fund through the sale…of the dead and dying. In order to save a collection of priceless artifacts and protect the dead of an ancient family, Chris must battle to the death with Burgoyne and his gang of grave robbers. If Chris is to have any chance of survival at all, he'll have to employ a truly ghastly strategy involving an army of vengeful dead. When it comes to ghastly, however, no one can outdo Gilbert Burgoyne. On that, you can bet your life. Praise for Ivan Blake Dead Silent Dead Silent is quite the gift, complete with a black bow, to horror fans. A ghoulish gem, Dead Silent juggles the Gothic New England ambiance, the parade of sleazy characters, and the occasional supernatural mauling with panache. —Kirkus Reviews Ivan Blake excels in crafting enjoyable, seat-of-your-pants, high-octane tension…readers who like fast-paced horror with a big dose of history and mystery will find Dead Silent heady, engrossing, and nearly impossible to put down. —Midwest Book Review

The NecroDancer

The NecroDancer PDF

Author: Joanne Boyd

Publisher:

Published: 2018-02-12

Total Pages: 36

ISBN-13: 9781980231295

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I honestly thought that being forced to go to the ballet with my Gran was the worst thing I'd ever had to do and that was BEFORE I knew that the dancers on stage were a bunch of reanimated corpses controlled by a psychotic necromancer named Albertino.THEN I had to go to his studio to find and destroy his talisman to save the trapped souls all by myself - since Gran is the only other medium I know and apparently she's "too old to run around all day chasing talismans." And the talisman in question? Sitting right on Albertino's big fat finger.I haven't even gotten to the worst part yet. What's worse than a bunch of people watching dead ballerinas dance on stage and having no idea that anything is wrong?The fact that dancing is not the only thing they can do.

Learning C++ by Creating Games with UE4

Learning C++ by Creating Games with UE4 PDF

Author: William Sherif

Publisher: Packt Publishing Ltd

Published: 2015-02-24

Total Pages: 342

ISBN-13: 1784394769

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If you are really passionate about games and have always wanted to write your own, this book is perfect for you. It will help you get started with programming in C++ and explore the immense functionalities of UE4.

The Composition of Video Games

The Composition of Video Games PDF

Author: Johansen Quijano

Publisher: McFarland

Published: 2019-10-07

Total Pages: 243

ISBN-13: 1476673934

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Video games are a complex, compelling medium in which established art forms intersect with technology to create an interactive text. Visual arts, architectural design, music, narrative and rules of play all find a place within, and are constrained by, computer systems whose purpose is to create an immersive player experience. In the relatively short life of video game studies, many authors have approached the question of how games function, some focusing on technical aspects of game design, others on rules of play. Taking a holistic view, this study explores how ludology, narratology, visual rhetoric, musical theory and player psychology work (or don't work) together to create a cohesive experience and to provide a unified framework for understanding video games.