Murloc Soup For The Geek Soul

Murloc Soup For The Geek Soul PDF

Author: Mandy Osipenko

Publisher: Lulu.com

Published: 2013-02-27

Total Pages: 74

ISBN-13: 1300814241

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Inspired by a post online, Mandy decided to make a book with submissions from other geeks, as well as her own tales, to help inspire geeks to accept who they are and be awesome. Check out the eBook at http: //www.lulu.com/shop/mandy-osipenko/murloc-soup-for-the-geek-soul-ebook/ebook/product-21001798.html and like the Facebook page https: //www.facebook.com/MurlocSoupForTheGeekSo

The Geeky Chef Cookbook

The Geeky Chef Cookbook PDF

Author: Cassandra Reeder

Publisher: Race Point Pub

Published: 2015-05-19

Total Pages: 147

ISBN-13: 163106049X

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Contains 50 step-by-step, illustrated recipes for foods seen in sci-fi and fantasy TV, movies, games and books.

The Geeky Chef Drinks

The Geeky Chef Drinks PDF

Author: Cassandra Reeder

Publisher: Race Point Publishing

Published: 2018-10-23

Total Pages: 163

ISBN-13: 1631065602

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Featuring nerdy recipes for both alcoholic and non-alcoholic beverages, The Geeky Chef Drinks is your chance to sip your way through your favorite sci-fi and fantasy worlds—Game of Thrones, Legend of Zelda, Star Trek, and more. Whether you’re into comics, video games, books, or movies, you’ll be able to make the drinks you've always wanted to taste from realms like The Lord of the Rings, Harry Potter, The Legend of Zelda, Firefly, Minecraft, Final Fantasy, and many more. In The Geeky Chef Drinks, author Cassandra Reeder has imagined into being the delicious alcoholic and non-alcoholic beverages from these varied sci-fi worlds. If you've found yourself craving Shimmerwine from Firefly, Flander’s Planters Punch from The Simpsons, or Pumpkin Juice from Harry Potter, your thirst will be quenched. Easy, step-by-step instructions and fun theme photos make these creative recipes perfect for your next party, season premier get-together, or your standing reservation for a party of one. With The Geeky Chef Drinks, prepare to be transported to galaxies far, far way.

The Geeky Chef Strikes Back

The Geeky Chef Strikes Back PDF

Author: Cassandra Reeder

Publisher: Race Point Publishing

Published: 2017-09-15

Total Pages: 152

ISBN-13: 1631064576

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The Geeky Chef Strikes Back is your chance to finally drink Estus, nibble Seed Cakes, slurp White Dragon Noddles, and a lot more. The Geeky Chef is back with even more delicious, real-life recipes from your favorite sci-fi and fantasy books, movies, TV shows, and video games. Discover the foods you've always wanted to taste from realms like The Lord of the Rings and Harry Potter to The Legend of Zelda, Firefly, Minecraft, Final Fantasy, and more. In the Geeky Chef Strikes Back, author Cassandra Reeder has imagined the delicious foods in these faraway worlds and created recipes that are sure to transport you to galaxies far, far way. So if you've found yourself craving Pumpkin Juice from Harry Potter, Lingonberry Pancakes from The Big Lebowski, Norma's Cherry Pie from Twin Peaks, Wife Soup from Firefly, or the White Dragon Noodles from Blade Runner, then look no further. With easy step-by-step instructions and fun theme photos, these creative recipes are perfect for your next big viewing party or your standing reservation for a party of one. Fantasy foods are fantasy no longer!

Rebirth: First Rank Wife

Rebirth: First Rank Wife PDF

Author: Cang Ming

Publisher: Funstory

Published: 2020-05-22

Total Pages: 1336

ISBN-13: 1649350813

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[New Pit "Young Master Zhou of Rebirth"] [This article does not know how to lock doors]To live a new life, to hold a grudge for a lifetime, Zuo Shaoqing had the will to take revenge and take revenge.Those who should fight for it, fight for it.Who said that a bastard couldn't be the head of a household?Who said that officials could not love money?Who said that men couldn't break their sleeves?Who said that the top scholar could not be married off?As long as I like it, I'll take it all!

Dress to Kill

Dress to Kill PDF

Author: Eddie Izzard

Publisher: Virgin Books Limited

Published: 2000-07

Total Pages: 144

ISBN-13: 9780753504796

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Eddie Izzard - action transvestite, boy racer and male tomboy - spent the 1990s conquering Britain. As the decade ended, he looked further afield. "Dressed To Kill", his stand-up tour, saw him transport his high heels and off-the-shoulder numbers to New York, Los Angeles and San Francisco, taking a natural comedian's delight in the differences separating the two sides of the Pond. In this book, he reflects on his birth in Yemen and his childhood in Northern Ireland, Wales and London, and muses on animals, male tomboys, street theatre, sex, crime, God, "The Great Escape", Bible stories starring Sean Connery and James Mason, and cats who dig for oil. He also reflects on the trials and tribulations of being an cross-dressing, surrealist comedian intent on making it in America.

From Barbie® to Mortal Kombat

From Barbie® to Mortal Kombat PDF

Author: Justine Cassell

Publisher: MIT Press

Published: 2000-02-28

Total Pages: 400

ISBN-13: 9780262531689

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Girls and computer games—and the movement to overcome the stereotyping that dominates the toy aisles. Many parents worry about the influence of video games on their children's lives. The game console may help to prepare children for participation in the digital world, but at the same time it socializes boys into misogyny and excludes girls from all but the most objectified positions. The new "girls' games" movement has addressed these concerns. Although many people associate video games mainly with boys, the girls games' movement has emerged from an unusual alliance between feminist activists (who want to change the "gendering" of digital technology) and industry leaders (who want to create a girls' market for their games). The contributors to From Barbie® to Mortal Kombat explore how assumptions about gender, games, and technology shape the design, development, and marketing of games as industry seeks to build the girl market. They describe and analyze the games currently on the market and propose tactical approaches for avoiding the stereotypes that dominate most toy store aisles. The lively mix of perspectives and voices includes those of media and technology scholars, educators, psychologists, developers of today's leading games, industry insiders, and girl gamers. Contributors Aurora, Dorothy Bennett, Stephanie Bergman, Cornelia Brunner, Mary Bryson, Lee McEnany Caraher, Justine Cassell, Suzanne de Castell, Nikki Douglas, Theresa Duncan, Monica Gesue, Michelle Goulet, Patricia Greenfield, Margaret Honey, Henry Jenkins, Cal Jones, Yasmin Kafai, Heather Kelley, Marsha Kinder, Brenda Laurel, Nancie Martin, Aliza Sherman, Kaveri Subrahmanyam

Dark Run

Dark Run PDF

Author: Mike Brooks

Publisher: Simon and Schuster

Published: 2016-05-24

Total Pages: 352

ISBN-13: 1481459546

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Captain Ichabod Drift attempts to make a dark run, delivering a special cargo to Earth aboard the Keiko, a ship full of smugglers, soldiers of fortune and adventurers, who are actually the good guys in a corrupt galaxy--

Computer Games

Computer Games PDF

Author: Diane Carr

Publisher: John Wiley & Sons

Published: 2014-03-10

Total Pages: 343

ISBN-13: 0745687504

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Computer games are one of the most exciting and rapidly evolving media of our time. Revenues from console and computer games have now overtaken those from Hollywood movies; and online gaming is one of the fastest-growing areas of the internet. Games are no longer just kids' stuff: the majority of players are now adults, and the market is constantly broadening. The visual style of games has become increasingly sophisticated, and the complexities of game-play are ever more challenging. Meanwhile, the iconography and generic forms of games are increasingly influencing a whole range of other media, from films and television to books and toys. This book provides a systematic, comprehensive introduction to the analysis of computer and video games. It introduces key concepts and approaches drawn from literary, film and media theory in an accessible and concrete manner; and it tests their use and relevance by applying them to a small but representative selection of role-playing and action-adventure games. It combines methods of textual analysis and audience research, showing how the combination of such methods can give a more complete picture of these playable texts and the fan cultures they generate. Clearly written and engaging, it will be a key text for students in the field and for all those with an interest in taking games seriously.