Multimedia Programming - A Practical Approach

Multimedia Programming - A Practical Approach PDF

Author: Siddhartha Bhattacharyya & Paramartha Dutta

Publisher: Vikas Publishing House

Published:

Total Pages: 544

ISBN-13: 9325984474

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Multimedia Programming: A Practical Approach is a maiden treatise on the core concepts of multimedia programming standards and practices catering to the different branches of Engineering disciplines of Computer Science, Information Technology, Electronics & Communication Engineering and Electrical Engineering of various Indian and Foreign Universities. The book deals with an in-depth analysis of the facets of hands on of multimedia programming essentials with reference to the different multimedia file standards in existence. Each chapter of the book starts with a brief introduction of the topic and ends with review questions and programming exercises. The fundamental concepts of multimedia programming with Virtual Reality Markup Language (VRML) essentials are explained with suitable illustrations and real life examples. The book describes the core concepts of multimedia basics, multimedia file standards with reference to discrete and continuous media, multimedia devices and future of multimedia in the form of VRML with illustrative programming examples. The distinctive feature of this book is the assay of real-time programming examples in Win 32 API programming platform.

Multimedia Programming Using Max/MSP and TouchDesigner

Multimedia Programming Using Max/MSP and TouchDesigner PDF

Author: Patrik Lechner

Publisher: Packt Publishing Ltd

Published: 2014-11-26

Total Pages: 545

ISBN-13: 1849699720

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If you want to learn how to use Max 6 and/or TouchDesigner, or work in audio-visual real-time processing, this is the book for you. It is intended for intermediate users of both programs and can be helpful for artists, designers, musicians, VJs, and researchers. A basic understanding of audio principles is advantageous.

Multimedia Programming with Pure Data

Multimedia Programming with Pure Data PDF

Author: Bryan WC Chung

Publisher: Packt Publishing Ltd

Published: 2013-01-01

Total Pages: 550

ISBN-13: 1782164650

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A quick and comprehensive tutorial book for media designers to jump-start interactive multimedia production with computer graphics, digital audio, digital video, and interactivity, using the Pure Data graphical programming environment.An introductory book on multimedia programming for media artists/designers who like to work on interactivity in their projects, digital art/design students who like to learn the first multimedia programming technique, and audio-visual performers who like to customize their performance sets

Python Programming

Python Programming PDF

Author: Dr.L.Ramesh

Publisher: SK Research Group of Companies

Published: 2024-01-02

Total Pages: 156

ISBN-13: 8119980581

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Dr.L.Ramesh, Assistant Professor, Department of Information Technology, Vels Institute of Science, Technology & Advanced Studies (VISTAS),Pallavaram, Chennai, Tamil Nadu, India. Dr.R.Suresh, Assistant Professor, Department of Computer Applications, DRBCCC Hindu College, Pattabiram, Chennai, Tamil Nadu, India. Dr.S.Gopinathan, Professor & Head, Department of Computer Science, Guindy Campus, University of Madras, Chennai, Tamil Nadu, India.

Programming Media Art Using Processing

Programming Media Art Using Processing PDF

Author: Margaret Noble

Publisher: CRC Press

Published: 2020-12-17

Total Pages: 220

ISBN-13: 1000330923

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Programming Media Art Using Processing: A Beginner's Guide provides an entry-level exploration into visual design through computer programming using the open source and artist-friendly language, Processing. Used by hundreds of students, this learning system breaks lessons down into strategic steps towards fun and creative media art projects. This book provides a linear series of lessons with step-by-step examples that lead to beginning media art projects, including abstract designs, pixel landscapes, rollover animations, and simple video games. Computer programming can be overwhelming for the first-time learner, but this book makes the learning of code more digestible and fun through a full color, well-diagrammed, and deeply explained text presentation. Lessons are rhythmically broken down into digestible parts with code annotations and illustrations that help learners focus on the details one step at a time. The content is legible, flexible, and fun to work with because of its project-based nature. By following the lessons and producing the projects sequentially in this book, readers will develop the beginning foundational skills needed to understand computer programming basics across many languages and also explore the art of graphic design. Ultimately, this is a hands-on, practical guide.

Introduction to Computing & Programming in Java

Introduction to Computing & Programming in Java PDF

Author: Mark Guzdial

Publisher: Prentice Hall

Published: 2007

Total Pages: 558

ISBN-13: 9780131496989

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Mark Guzdial and Barb Ericson have a most effective method for teaching computing and Java programming in a context that readers find interesting: manipulating digital media. Readers get started right away by learning how to write programs that create interesting effects with sounds, pictures, web pages, and video. The authors use these multimedia applications to teach critical programming skills and principles like how to design and use algorithms, and practical software engineering methods–all in the context of learning how to program in Java. Mark and Barb also demonstrate how to communicate compatibly through networks and do concurrent programming. The book also includes optional coverage of rudimentary data structures and databases using Java and comes with a CD-ROM containing all the code files referenced in the text and required for media manipulation. Allows readers to use their own media, such as personal sound or picture files. Demonstrates how to manipulate media in useful ways, from reducing red eye and splicing sounds to generating digital video special effects. The book also includes optional coverage of rudimentary data structures and databases using Java and comes with a CD-ROM containing all the code files referenced in the text and required for media manipulation. For beginners interested in learning more about basic multimedia computing and programming.

Writing for Multimedia and the Web

Writing for Multimedia and the Web PDF

Author: Timothy Garrand

Publisher: CRC Press

Published: 2020-10-14

Total Pages: 495

ISBN-13: 1136134468

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Learning how to write for just one type of interactive media, such as web sites or games, is not enough! To be truly successful as an interactive writer or designer, you need to understand how to create content for all types of new media. Writing for Multimedia and the Web is the most comprehensive guide available for interactive writing. It covers web sites, computer games, e-learning courses, training programs, immersive exhibits, and much more. Earlier editions have garnered rave reviews as a writing handbook for multimedia and web professionals, as well as a classroom text for interactive writing and design. New Sections and Completely Updated Chapters: *Writing a corporate web site: T. Rowe Price *Creating blogs and podcasts *Web writing tips from usability experts *Optimizing text for web search engines *Defining the user with use cases and user scenarios *Dealing with web editors *Software for organizing and writing interactive media content *Script formats for all types of multimedia and web projects *Writing careers

Practical C++ Programming

Practical C++ Programming PDF

Author: Steve Oualline

Publisher: "O'Reilly Media, Inc."

Published: 2002-12-13

Total Pages: 576

ISBN-13: 144936716X

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C++ is a powerful, highly flexible, and adaptable programming language that allows software engineers to organize and process information quickly and effectively. But this high-level language is relatively difficult to master, even if you already know the C programming language.The 2nd edition of Practical C++ Programming is a complete introduction to the C++ language for programmers who are learning C++. Reflecting the latest changes to the C++ standard, this 2nd edition takes a useful down-to-earth approach, placing a strong emphasis on how to design clean, elegant code.In short, to-the-point chapters, all aspects of programming are covered including style, software engineering, programming design, object-oriented design, and debugging. It also covers common mistakes and how to find (and avoid) them. End of chapter exercises help you ensure you've mastered the material.Practical C++ Programming thoroughly covers: C++ Syntax Coding standards and style Creation and use of object classes Templates Debugging and optimization Use of the C++ preprocessor File input/output Steve Oualline's clear, easy-going writing style and hands-on approach to learning make Practical C++ Programming a nearly painless way to master this complex but powerful programming language.

Fundamentals of Digital Image Processing

Fundamentals of Digital Image Processing PDF

Author: Chris Solomon

Publisher: John Wiley & Sons

Published: 2011-07-05

Total Pages: 364

ISBN-13: 1119957001

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This is an introductory to intermediate level text on the science of image processing, which employs the Matlab programming language to illustrate some of the elementary, key concepts in modern image processing and pattern recognition. The approach taken is essentially practical and the book offers a framework within which the concepts can be understood by a series of well chosen examples, exercises and computer experiments, drawing on specific examples from within science, medicine and engineering. Clearly divided into eleven distinct chapters, the book begins with a fast-start introduction to image processing to enhance the accessibility of later topics. Subsequent chapters offer increasingly advanced discussion of topics involving more challenging concepts, with the final chapter looking at the application of automated image classification (with Matlab examples) . Matlab is frequently used in the book as a tool for demonstrations, conducting experiments and for solving problems, as it is both ideally suited to this role and is widely available. Prior experience of Matlab is not required and those without access to Matlab can still benefit from the independent presentation of topics and numerous examples. Features a companion website www.wiley.com/go/solomon/fundamentals containing a Matlab fast-start primer, further exercises, examples, instructor resources and accessibility to all files corresponding to the examples and exercises within the book itself. Includes numerous examples, graded exercises and computer experiments to support both students and instructors alike.