Mordenkainen

Mordenkainen PDF

Author: Joseph Burgess

Publisher: Independently Published

Published: 2022-06-14

Total Pages: 26

ISBN-13:

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Un bestiario de maravillosos amigos y enemigos para el mejor juego de rol del mundo. Reluciente con las reflexiones del mago Mordenkainen, este tomo presenta una gran cantidad de criaturas para usar en el juego de rol Dungeons & Dragons. Compilando y actualizando monstruos que aparecieron originalmente en versiones anteriores de la quinta edición de D&D, estas criaturas representan algunas de las fuerzas más benévolas y malévolas que los héroes de D&D podrían enfrentar. El libro también reúne a pueblos fantásticos de muchos mundos diferentes. Cada uno de estos pueblos representa una opción de raza cuando creas tu personaje de D&D, ampliando las opciones en el Manual del jugador. - Incluye más de 250 monstruos: las actualizaciones de los monstruos incluyen hacer que los lanzadores de hechizos sean más fáciles de ejecutar para Dungeon Masters, dar a muchos monstruos más daño y resistencia, y mejorar la organización de los bloques de estadísticas. - Incluye más de 30 carreras jugables: reúne las carreras independientes del entorno del juego en un solo libro, complementando las carreras del Manual del jugador. - Un multiverso de tradición: incluye actualizaciones de la tradición de los monstruos que vuelven a centrar sus historias en el multiverso de D&D, en lugar de en un mundo en particular.

Mordenkainen Presents: Monsters of the Multiverse (Dungeons & Dragons Book)

Mordenkainen Presents: Monsters of the Multiverse (Dungeons & Dragons Book) PDF

Author: Dungeons & Dragons

Publisher: National Geographic Books

Published: 2022-05-17

Total Pages: 0

ISBN-13: 0786967870

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A bestiary of wondrous friends and foes for the world’s greatest roleplaying game Sparkling with the musings of the wizard Mordenkainen, this tome features a host of creatures for use in the Dungeons & Dragons roleplaying game. Compiling and updating monsters that originally appeared in previous D&D fifth edition releases, these creatures represent some of the most benevolent and malevolent forces that D&D heroes might face. The book also gathers together fantastical peoples from many different worlds. Each of these peoples represents a race option when you create your D&D character, expanding on the choices in the Player’s Handbook. Includes more than 250 monsters—updates to the monsters include making spellcasters easier for Dungeon Masters to run, giving many monsters more damage and resilience, and improving the organization of the stat blocks themselves Includes more than 30 playable races—brings the game’s setting-agnostic races into one book, complementing the races in the Player’s Handbook A multiverse of lore—includes updates to monster lore that refocuses their stories on the D&D multiverse, rather than on any particular world

Fizban's Treasury of Dragons (Dungeon & Dragons Book)

Fizban's Treasury of Dragons (Dungeon & Dragons Book) PDF

Author: Dungeons & Dragons

Publisher: National Geographic Books

Published: 2021-10-26

Total Pages: 0

ISBN-13: 0786967293

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Discover everything there is to know about dragons—the most iconic of D&D monsters—in this quintessential reference guide. Meet Fizban the Fabulous: doddering archmage, unlikely war hero, divine avatar of a dragon-god—and your guide to the mysteries of dragonkind. What is the difference between a red dragon and a gold dragon? What is dragonsight? How does a dragon’s magic impact the world around them? This comprehensive guide provides Dungeon Masters with a rich hoard of tools and information for designing dragon-themed encounters, adventures, and campaigns. Dragonslayers and dragon scholars alike will also appreciate its insight into harnessing the power of dragon magic and options for players to create unique, memorable draconic characters. Introduces gem dragons to fifth edition! Provides Dungeon Masters with tools to craft adventures inspired by dragons, including dragon lair maps and detailed information about 20 different types of dragons Adds player character options, including dragon-themed subclasses for monks and rangers, unique draconic ancestries for dragonborn, additional spell options, and a feat Presents a complete dragon bestiary and introduces a variety of dragons and dragon-related creatures—including aspects of the dragon gods, dragon minions, and more Reveals the story of the First World and the role the dragon gods Bahamut and Tiamat played in its creation and destruction

Dungeon Master's Screen

Dungeon Master's Screen PDF

Author: Wizards of the Coast

Publisher:

Published: 2002-02

Total Pages: 0

ISBN-13: 9780786927838

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Every Dungeon Master needs a screen to conceal notes and dice rolls and to have valuable charts and information close at hand. This Forgotten Realms accessory includes a 32-page booklet of tables and topography and a four-panel screen containing a wealth of information and featuring original artwork on the front.

Magic of Incarnum

Magic of Incarnum PDF

Author: James Wyatt

Publisher:

Published: 2005

Total Pages: 0

ISBN-13: 9780786937011

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A new source of power for the Dungeons & Dragons(R) roleplaying game! This supplement introduces a magical substance called incarnum into the D&D game. With this book, the players characters can meld incarnum--the power of souls living, dead, and unborn--into magical items and even their own bodies, granting them special attacks, defenses, and other abilities (much as magic items and spells do). Incarnum can be shaped and reshaped into new forms, giving characters tremendous versatility in the dungeon and on any battlefield. This book also features new classes, prestige classes, feats, and other options for characters wishing to explore the secrets of incarnum, as well as rules and advice for including incarnum in a D&D campaign.

D&D MORDENKAINEN'S TOME OF FOES

D&D MORDENKAINEN'S TOME OF FOES PDF

Author: Wizards RPG Team

Publisher: Wizards of the Coast

Published: 2018-05-29

Total Pages: 257

ISBN-13: 0786966246

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Discover the truth about the great conflicts of the D&D multiverse in this supplement for the world's greatest roleplaying game. This tome is built on the writings of the renowned wizard from the world of Greyhawk, gathered over a lifetime of research and scholarship. In his travels to other realms and other planes of existence, he has made many friends, and has risked his life an equal number of times, to amass the knowledge contained herein. In addition to Mordenkainen's musings on the endless wars of the multiverse, the book contains game statistics for dozens of monsters: new demons and devils, several varieties of elves and duergar, and a vast array of other creatures from throughout the planes of existence.

Monsters and Heroes of the Realms: a Dungeons and Dragons Coloring Book

Monsters and Heroes of the Realms: a Dungeons and Dragons Coloring Book PDF

Author: Templar Books

Publisher: Candlewick Press (MA)

Published: 2016-09-20

Total Pages: 0

ISBN-13: 9780763694241

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"Dungeons & Dragons® has entertained fans from around the world with adventures and stories for more than forty years. During that time, some of the most amazing fantasy artists on the planet have graced the pages of the books with their stunning illustrations. This collection is packed with black-and-white versions of many of their pieces for you to color and enjoy, as well as sixteen pages of full-color originals for inspiration." --Page [4] of cover.

Simply6: A Fast, Universal, Tabletop Roleplaying Game

Simply6: A Fast, Universal, Tabletop Roleplaying Game PDF

Author: Russ Morrissey

Publisher:

Published: 2019-07-30

Total Pages: 44

ISBN-13: 9781912007547

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Welcome to Simply6! Simply6 is a fast, light tabletop roleplaying game by Russ Morrissey for 2 or more players which you can play using just six-sided dice.Simply6 is a multi-genre game. You can play in fantasy settings, science-fiction settings, or contemporary settings. You can play in the Wild West or a cyberpunk dystopia. The scope of your setting is entirely up to you, and these rules are simple and flexible enough to handle them all.In this short rulebook, you'll find sections which tell you the core rules, how to create a character, how to adjudicate magic and combat, and a list of monsters for your characters to fight.It's small. It's simple. It's Simply6.

Libris Mortis

Libris Mortis PDF

Author: Andy Collins

Publisher:

Published: 2004

Total Pages: 0

ISBN-13: 9780786934331

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An art-filled sourcebook for the Dungeons & Dragons world, this title takes a comprehensive look at the game's undead creatures and characters.

Dungeons & Dragons Acquisitions Incorporated HC (D&D Campaign Accessory Hardcover Book)

Dungeons & Dragons Acquisitions Incorporated HC (D&D Campaign Accessory Hardcover Book) PDF

Author: Wizards RPG Team

Publisher: National Geographic Books

Published: 2019-06-18

Total Pages: 0

ISBN-13: 0786966904

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Explore a wealth of peril and personalities in this campaign book for the world’s greatest roleplaying game, Dungeons & Dragons. Acquisitions Incorporated is a different flavor of Dungeons & Dragons. A fifth edition D&D book created in partnership with Penny Arcade Inc. and inspired by the podcast and web series, this book is full of madcap heists, hilarious moments, and all the ingredients you need to include the adventurers of Acquisitions Incorporated in your own fifth edition D&D campaign. • Start up your own Acquisitions Incorporated franchise in the Forgotten Realms or anywhere in the multiverse. • Live out your fantasy of climbing the corporate ladder of the most notorious retrieval agency in the Forgotten Realms—Acquisitions Incorporated. • The 224-page book will give Dungeon Masters and players plenty of bits to play a D&D fifth edition game just as if you were on stage with the crew at PAX! New backgrounds, character options, franchise information and more. • You'll also find an adventure that will take characters from levels 1 through 6, establishing your party's claim on a world they've just begun to explore—and to strip-mine for profit. Dungeons & Dragons is the world’s greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming.