Modeling Programming Competency

Modeling Programming Competency PDF

Author: Natalie Kiesler

Publisher: Springer Nature

Published: 2024-01-28

Total Pages: 170

ISBN-13: 3031471482

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This book covers a qualitative study on the programming competencies of novice learners in higher education. To be precise, the book investigates the expected programming competencies within basic programming education at universities and the extent to which the Computer Science curricula fail to provide transparent, observable learning outcomes and assessable competencies. The study analyzes empirical data on 35 exemplary universities' curricula and interviews with experts in the field. The book covers research desiderata, research design and methodology, an in-depth data analysis, and a presentation and discussion of results in the context of programming education. Addressing programming competency in such great detail is essential due to the increasing relevance of computing in today’s society and the need for competent programmers who will help shape our future. Although programming is a core tier of computing and many related disciplines, learning how to program can be challenging in higher education, and many students fail in introductory programming. The book aims to understand what programming means, what programming competency encompasses, and what teachers expect of novice learners. In addition, it illustrates the cognitive complexity of programming as an advanced competency, including knowledge, skills, and dispositions in context. So, the purpose is to communicate the breadth and depth of programming competency to educators and learners of programming, including institutions, curriculum designers, and accreditation bodies. Moreover, the book’s goal is to represent how a qualitative research methodology can be applied in the context of computing education research, as the qualitative research paradigm is still an exception in computing education research. The book provides new insights into programming competency. It outlines the components of programming competencies in terms of knowledge, skills, and dispositions and their cognitive complexity according to the CC2020 computing curricula and the Anderson-Krathwohl taxonomy of the cognitive domain. These insights are essential as programming constitutes one of the most relevant competencies in all computing study programs. In addition, being able to program describes the capability of solving problems, which is also a core competency in today’s increasingly digitalized society. In particular, the book reveals the great relevance of dispositions and other competency components in programming education, which curricula currently fail to recognize and specify. In addition, the book outlines the resulting implications for higher education institutions, educators, and student expectations. Yet another result of interest to graduate students is the multi-method study design that allows for the triangulation of data and results.

Modeling Programming Competency

Modeling Programming Competency PDF

Author: Natalie Kiesler

Publisher: Springer

Published: 2024-01-06

Total Pages: 0

ISBN-13: 9783031471476

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This book covers a qualitative study on the programming competencies of novice learners in higher education. To be precise, the book investigates the expected programming competencies within basic programming education at universities and the extent to which the Computer Science curricula fail to provide transparent, observable learning outcomes and assessable competencies. The study analyzes empirical data on 35 exemplary universities' curricula and interviews with experts in the field. The book covers research desiderata, research design and methodology, an in-depth data analysis, and a presentation and discussion of results in the context of programming education. Addressing programming competency in such great detail is essential due to the increasing relevance of computing in today’s society and the need for competent programmers who will help shape our future. Although programming is a core tier of computing and many related disciplines, learning how to program can be challenging in higher education, and many students fail in introductory programming. The book aims to understand what programming means, what programming competency encompasses, and what teachers expect of novice learners. In addition, it illustrates the cognitive complexity of programming as an advanced competency, including knowledge, skills, and dispositions in context. So, the purpose is to communicate the breadth and depth of programming competency to educators and learners of programming, including institutions, curriculum designers, and accreditation bodies. Moreover, the book’s goal is to represent how a qualitative research methodology can be applied in the context of computing education research, as the qualitative research paradigm is still an exception in computing education research. The book provides new insights into programming competency. It outlines the components of programming competencies in terms of knowledge, skills, and dispositions and their cognitive complexity according to the CC2020 computing curricula and the Anderson-Krathwohl taxonomy of the cognitive domain. These insights are essential as programming constitutes one of the most relevant competencies in all computing study programs. In addition, being able to program describes the capability of solving problems, which is also a core competency in today’s increasingly digitalized society. In particular, the book reveals the great relevance of dispositions and other competency components in programming education, which curricula currently fail to recognize and specify. In addition, the book outlines the resulting implications for higher education institutions, educators, and student expectations. Yet another result of interest to graduate students is the multi-method study design that allows for the triangulation of data and results.

HCI International 2020 - Posters

HCI International 2020 - Posters PDF

Author: Constantine Stephanidis

Publisher: Springer Nature

Published: 2020-07-15

Total Pages: 402

ISBN-13: 3030507297

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The three-volume set CCIS 1224, CCIS 1225, and CCIS 1226 contains the extended abstracts of the posters presented during the 21st International Conference on Human-Computer Interaction, HCII 2020, which took place in Copenhagen, Denmark, in July 2020.* HCII 2020 received a total of 6326 submissions, of which 1439 papers and 238 posters were accepted for publication in the pre-conference proceedings after a careful reviewing process. The 238 papers presented in these three volumes are organized in topical sections as follows: Part I: design and evaluation methods and tools; user characteristics, requirements and preferences; multimodal and natural interaction; recognizing human psychological states; user experience studies; human perception and cognition. -AI in HCI. Part II: virtual, augmented and mixed reality; virtual humans and motion modelling and tracking; learning technology. Part III: universal access, accessibility and design for the elderly; smartphones, social media and human behavior; interacting with cultural heritage; human-vehicle interaction; transport, safety and crisis management; security, privacy and trust; product and service design. *The conference was held virtually due to the COVID-19 pandemic. The chapter "“Developing an Interactive Tabletop Mediated Activity to Induce Collaboration by Implementing Design Considerations Based on Cooperative Learning Principles” is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.

Introduction to Modeling and Simulation with MATLAB® and Python

Introduction to Modeling and Simulation with MATLAB® and Python PDF

Author: Steven I. Gordon

Publisher: CRC Press

Published: 2017-07-12

Total Pages: 211

ISBN-13: 1498773885

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Introduction to Modeling and Simulation with MATLAB and Python is intended for students and professionals in science, social science, and engineering that wish to learn the principles of computer modeling, as well as basic programming skills. The book content focuses on meeting a set of basic modeling and simulation competencies that were developed as part of several National Science Foundation grants. Even though computer science students are much more expert programmers, they are not often given the opportunity to see how those skills are being applied to solve complex science and engineering problems and may also not be aware of the libraries used by scientists to create those models. The book interleaves chapters on modeling concepts and related exercises with programming concepts and exercises. The authors start with an introduction to modeling and its importance to current practices in the sciences and engineering. They introduce each of the programming environments and the syntax used to represent variables and compute mathematical equations and functions. As students gain more programming expertise, the authors return to modeling concepts, providing starting code for a variety of exercises where students add additional code to solve the problem and provide an analysis of the outcomes. In this way, the book builds both modeling and programming expertise with a "just-in-time" approach so that by the end of the book, students can take on relatively simple modeling example on their own. Each chapter is supplemented with references to additional reading, tutorials, and exercises that guide students to additional help and allows them to practice both their programming and analytical modeling skills. In addition, each of the programming related chapters is divided into two parts – one for MATLAB and one for Python. In these chapters, the authors also refer to additional online tutorials that students can use if they are having difficulty with any of the topics. The book culminates with a set of final project exercise suggestions that incorporate both the modeling and programming skills provided in the rest of the volume. Those projects could be undertaken by individuals or small groups of students. The companion website at http://www.intromodeling.com provides updates to instructions when there are substantial changes in software versions, as well as electronic copies of exercises and the related code. The website also offers a space where people can suggest additional projects they are willing to share as well as comments on the existing projects and exercises throughout the book. Solutions and lecture notes will also be available for qualifying instructors.

Modeling Tools for Environmental Engineers and Scientists

Modeling Tools for Environmental Engineers and Scientists PDF

Author: Nirmala Khandan

Publisher: CRC Press

Published: 2001-12-20

Total Pages: 322

ISBN-13: 1420003399

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Modeling Tools for Environmental Engineers and Scientists enables environmental professionals, faculty, and students with minimal computer programming skills to develop computer-based mathematical models for natural and engineered environmental systems. The author illustrates how commercially available syntax-free authoring software can be adapted

Software Process Modeling

Software Process Modeling PDF

Author: Silvia T. Acuna

Publisher: Springer Science & Business Media

Published: 2006-01-27

Total Pages: 226

ISBN-13: 0387242627

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This book brings together experts to discuss relevant results in software process modeling, and expresses their personal view of this field. It is designed for a professional audience of researchers and practitioners in industry, and graduate-level students.

Methods and Models in Mathematical Programming

Methods and Models in Mathematical Programming PDF

Author: S. A. MirHassani

Publisher: Springer Nature

Published: 2019-12-09

Total Pages: 389

ISBN-13: 3030270459

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This book focuses on mathematical modeling, describes the process of constructing and evaluating models, discusses the challenges and delicacies of the modeling process, and explicitly outlines the required rules and regulations so that the reader will be able to generalize and reuse concepts in other problems by relying on mathematical logic.Undergraduate and postgraduate students of different academic disciplines would find this book a suitable option preparing them for jobs and research fields requiring modeling techniques. Furthermore, this book can be used as a reference book for experts and practitioners requiring advanced skills of model building in their jobs.

Causal Models in the Acquisition and Instruction of Programming Skills

Causal Models in the Acquisition and Instruction of Programming Skills PDF

Author:

Publisher:

Published: 1990

Total Pages: 26

ISBN-13:

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This research explores the relation between mental models and rule- based models of problem solving skill. The objective is a theory of the background knowledge that underlies problem solving rules and is needed for explanations. The instructional objective is to investigate how to construct an explanation that incorporates a description of the rule to be learned and its underlying justification. We are now pursuing a research program that draws on four areas: (1) GIL - The Graphical Instruction in LISP system is an intelligent tutoring system for programming that constructs explanations directly from its problem solving knowledge. (2) GLEE - The Graphical LISP Exploratory Environment is a graphical programming environment based on the graphical representations use in GIL, but providing the students more freedom to explore and test their hypotheses. (3) Human Tutors - We are conducting experiments to investigate the tutoring strategies and learning consequences of instruction by human tutors and consultants. (4) BAT Book - The Behavioral Analogy Tracing Environment is an online book and problem solving environment that facilitates students' use of example in a text book and use of their own solutions to previous problems. (kr).

Code Complete

Code Complete PDF

Author: Steve McConnell

Publisher: Pearson Education

Published: 2004-06-09

Total Pages: 952

ISBN-13: 0735636974

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Widely considered one of the best practical guides to programming, Steve McConnell’s original CODE COMPLETE has been helping developers write better software for more than a decade. Now this classic book has been fully updated and revised with leading-edge practices—and hundreds of new code samples—illustrating the art and science of software construction. Capturing the body of knowledge available from research, academia, and everyday commercial practice, McConnell synthesizes the most effective techniques and must-know principles into clear, pragmatic guidance. No matter what your experience level, development environment, or project size, this book will inform and stimulate your thinking—and help you build the highest quality code. Discover the timeless techniques and strategies that help you: Design for minimum complexity and maximum creativity Reap the benefits of collaborative development Apply defensive programming techniques to reduce and flush out errors Exploit opportunities to refactor—or evolve—code, and do it safely Use construction practices that are right-weight for your project Debug problems quickly and effectively Resolve critical construction issues early and correctly Build quality into the beginning, middle, and end of your project