Mobile Gaming in Asia

Mobile Gaming in Asia PDF

Author: Dal Yong Jin

Publisher: Springer

Published: 2016-07-29

Total Pages: 247

ISBN-13: 9402408266

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This book analyzes mobile gaming in the Asian context and looks into a hitherto neglected focus of inquiry – a localized mobile landscape, with particular reference to young Asians’ engagement with mobile gaming. This edition focuses not only on the remarkable success of local mobile games, but also on the significance of social milieu in the development of Asian mobile technologies and gaming culture. It analyzes the growth of the current mobile technologies and mobile gaming not as separate but as continuous developments in tandem with the digital economy. It is of interest to both academics and a broader readership from the business, government, and information technology sectors

Gaming Cultures and Place in Asia-Pacific

Gaming Cultures and Place in Asia-Pacific PDF

Author: Larissa Hjorth

Publisher: Routledge

Published: 2009-06-24

Total Pages: 314

ISBN-13: 1135843171

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This collection explores the politics of game play and its cultural context by focusing on the Asia-Pacific region. Drawing from micro ethnographic studies to macro political economy analysis of techno-nationalisms and transcultural flows of cultural capital, it provides an interdisciplinary model for thinking through the politics of gaming.

Gaming in Social, Locative and Mobile Media

Gaming in Social, Locative and Mobile Media PDF

Author: L. Hjorth

Publisher: Springer

Published: 2014-05-29

Total Pages: 180

ISBN-13: 1137301422

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Drawing on case studies across the Asia-Pacific region, Gaming in Social, Locative and Mobile Media explores the 'playful turn' in contemporary everyday life, and the role of mobile devices, games and social media in this transformation.

Handbook of Research on Human Social Interaction in the Age of Mobile Devices

Handbook of Research on Human Social Interaction in the Age of Mobile Devices PDF

Author: Xu, Xiaoge

Publisher: IGI Global

Published: 2016-06-16

Total Pages: 548

ISBN-13: 1522504702

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Digital innovations, such as mobile technologies, have had a significant impact on the way people relate to one another, as well as the way they obtain and distribute information. As mobile devices continue to evolve, it has become easier to socialize; however, these mobile advancements have also made certain aspects of interaction more complex. The Handbook of Research on Human Social Interaction in the Age of Mobile Devices features an interdisciplinary perspective on mobile innovations and the use of this technology in daily life. Investigating the successes, issues, and challenges of the utilization of mobile technology, this handbook of research is a comprehensive reference source for professionals, educators, policymakers, and students interested in the impact these devices have on digital interaction, media, and communication.

Communication, Digital Media, and Popular Culture in Korea

Communication, Digital Media, and Popular Culture in Korea PDF

Author: Kyong Yoon Yong Jin

Publisher: Lexington Books

Published: 2018-05-16

Total Pages: 533

ISBN-13: 1498562043

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In recent decades, Korean communication and media have substantially grown to become some of the most significant segments of Korean society. Since the early 1990s, Korea has experienced several distinctive changes in its politics, economy, and technology, which are directly related to the development of local media and culture. Korea has greatly developed several cutting-edge technologies, such as smartphones, video games, and mobile instant messengers to become the most networked society throughout the world. As the Korean Wave exemplifies, the once small and peripheral Korea has also created several unique local popular cultures, including television programs, movies, and popular music, known as K-pop, and these products have penetrated many parts of the world. As Korean media and popular culture have rapidly grown, the number of media scholars and topics covering these areas in academic discourses has increased. These scholars’ interests have expanded from traditional media, such as Korean journalism and cinema, to several new cutting-edge areas, like digital technologies, health communication, and LGBT-related issues. In celebrating the Korean American Communication Association’s fortieth anniversary in 2018, this book documents and historicizes the growth of growing scholarship in the realm of Korean media and communication.

Asia Unplugged

Asia Unplugged PDF

Author: Madanmohan Rao

Publisher: SAGE

Published: 2005-02-17

Total Pages: 512

ISBN-13: 9780761932727

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"A compact and comprehensive introduction to the epicentre of the world's wireless revolution, this volume will be required reading for scholars, professionals and entrepreneurs involved in the foundations and frontiers of the wireless ecosystem in Asia and around the world."--BOOK JACKET.

Transnational Contexts of Development History, Sociality, and Society of Play

Transnational Contexts of Development History, Sociality, and Society of Play PDF

Author: S. Austin Lee

Publisher: Springer

Published: 2017-01-21

Total Pages: 243

ISBN-13: 3319438204

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This book examines the historical background of game development, offline and online gamer interactions, and presents a method to study the health impacts of digital games in East Asia. Focusing on examinations of how video games shape external interactions with the world as well as internal spaces, Lee and Pulos' volume brings together a range of approaches and regions to understand the impact of video games in East Asia and beyond. Contributions range from assessments of Nintendo's lasting technological impact in Japan and globally to analyses of mobile social gaming among teenage girls in Korea, with qualitative and quantitative methodologies set in contact with one another to offer a full spectrum of perspectives on video gaming and its profound cultural impact.

Changing the Game

Changing the Game PDF

Author: Lucy Chow

Publisher: Greenleaf Book Group

Published: 2022-09-27

Total Pages: 349

ISBN-13: 163299500X

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The Future Is Now Video games are more than interactive entertainment; they are part of a multibillion-dollar industry you may have never heard of. Beyond the stereotypical isolated teenager, today’s players represent every demographic and every part of the world. Championship competitions in esports—complete with professional players, teams, and lucrative sponsorships—are often broadcast to audiences rivaling that of the Super Bowl. And the gaming industry is bursting with investment opportunities, emerging career paths, and innovation. Investment expert Lucy Chow has selected 34 essays from thought leaders in the gaming industry. These curated perspectives of the global network of game-changing esports insiders provide a back-stage pass to the impact and future of gaming. This diverse group of players, entrepreneurs, investors, and educators pull back the curtain, revealing the use of gaming in schools, the growing roles of women in the field, and innovative business opportunities. In building bridges among these, Chow welcomes you into a thriving community to discover a new opportunity for your own success.

Mastering the Game:

Mastering the Game: PDF

Author: World Intellectual Property Organization

Publisher: WIPO

Published:

Total Pages: 378

ISBN-13:

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“Mastering the Game” provides professionals in the videogames industry with practical insights and guidance on legal and business issues related to the use of intellectual property protection in this area. The training material takes the reader through all stages of the game development and distribution process pointing out the role of intellectual property in relation to the various uses of the content.