Author: Intel Corporation
Publisher: Intel Corporation (CA)
Published: 1993
Total Pages: 1348
ISBN-13:
DOWNLOAD EBOOK →Author: Tomasz Imielinski
Publisher: Springer
Published: 2007-08-26
Total Pages: 736
ISBN-13: 0585296030
DOWNLOAD EBOOK →The rapid development of wireless digital communication technology has cre ated capabilities that software systems are only beginning to exploit. The falling cost of both communication and of mobile computing devices (laptop computers, hand-held computers, etc. ) is making wireless computing affordable not only to business users but also to consumers. Mobile computing is not a "scaled-down" version of the established and we- studied field of distributed computing. The nature of wireless communication media and the mobility of computers combine to create fundamentally new problems in networking, operating systems, and information systems. Further more, many of the applications envisioned for mobile computing place novel demands on software systems. Although mobile computing is still in its infancy, some basic concepts have been identified and several seminal experimental systems developed. This book includes a set of contributed papers that describe these concepts and sys tems. Other papers describe applications that are currently being deployed and tested. The first chapter offers an introduction to the field of mobile computing, a survey of technical issues, and a summary of the papers that comprise sub sequent chapters. We have chosen to reprint several key papers that appeared previously in conference proceedings. Many of the papers in this book are be ing published here for the first time. Of these new papers, some are expanded versions of papers first presented at the NSF-sponsored Mobidata Workshop on Mobile and Wireless Information Systems, held at Rutgers University on Oct 31 and Nov 1, 1994.
Author: Raj Kamal
Publisher: Oxford University Press, USA
Published: 2007
Total Pages: 604
ISBN-13:
DOWNLOAD EBOOK →Mobile Computing provides a comprehensive coverage of both the communication and computing aspects. The student-friendly style, numerous illustrative examples and exercises for each topic discussed make the text ideal for classroom learningMobile Computing is designed to serve as a textbook for students in the disciplines of computer science and engineering, electronics and communication engineering, and information technology. It describes the basic concepts of mobile computing and provides technical information about the variousaspects of the subject as also the latest technologies that are currently in use. The first few chapters present a balanced view of mobile computing as well as mobile communication, including the 2G and 3G communication systems, mobile IP, and mobile TCP. The subsequent chapters provide a systematicexplanation of mobile computing as a discipline in itself. The book provides an in-depth coverage of databases in mobile systems, methods of data caching, dissemination and synchronization, Bluetooth, IrDA and ZigBee protocols, data security, mobile ad hoc and wireless sensor networks, andprogramming languages and operating systems for mobile computing devices. Written in an easy-to-understand and student-friendly manner, the book includes several illustrative examples and sample codes. A comprehensive set of exercises is included at the end of each chapter.
Author: Jack W. Plunkett
Publisher: Plunkett Research, Ltd.
Published: 2008-08
Total Pages: 472
ISBN-13: 1593921179
DOWNLOAD EBOOK →Market research guide to the wireless access and cellular telecommunications industry ? a tool for strategic planning, competitive intelligence, employment searches or financial research. Contains trends, statistical tables, and an industry glossary. Also provides profiles of 350 leading wireless, Wi-Fi, RFID and cellular industry firms - includes addresses, phone numbers, executive names.
Author: Alexander Joseph Huber
Publisher: Artech House
Published: 2002
Total Pages: 438
ISBN-13: 1580532640
DOWNLOAD EBOOK →This guide bridges the gap between ubiquitous computing (UBICOMP) and third generation mobile communications. Scenarios indicate how new applications will be developed, and how to implement them. The text presents distinguishing characteristics, advantages and disadvantages of key technologies to help practitioners determine if a certain implementation is feasible, and what performance level might be expected. It features an informative discussion on how mobile network operators plan ongoing services and manage resources, and also takes a look at future trends in this evolving area.
Author: Azzedine Boukerche
Publisher: CRC Press
Published: 2005-11-28
Total Pages: 1042
ISBN-13: 1420035096
DOWNLOAD EBOOK →The Handbook of Algorithms for Wireless Networking and Mobile Computing focuses on several aspects of mobile computing, particularly algorithmic methods and distributed computing with mobile communications capability. It provides the topics that are crucial for building the foundation for the design and construction of future generations of mobile and wireless networks, including cellular, wireless ad hoc, sensor, and ubiquitous networks. Following an analysis of fundamental algorithms and protocols, the book offers a basic overview of wireless technologies and networks. Other topics include issues related to mobility, aspects of QoS provisioning in wireless networks, future applications, and much more.
Author: Jack W. Plunkett
Publisher: Plunkett Research, Ltd.
Published: 2007-07
Total Pages: 472
ISBN-13: 1593920903
DOWNLOAD EBOOK →The cell phone is the fastest-selling consumer electronic in the world. On a global basis, over 800 million cellular telephones are sold yearly. More camera-equipped cell phones are sold each year than stand alone digital cameras. Rapid development of new technologies is leading to ever more versatile, multipurpose mobile devices, including 3G Internet-enabled cell phones and PDAs. Meanwhile, wireless networking and wireless Internet access are developing and expanding on a global basis at a rapid rate. Booming technologies include such 802.11 standards as Wi-Fi and WiMax, as well as Ultra Wide Band (UWB) and Bluetooth. Telematics, intelligent transportation systems (ITS) and satellite radio will soon create an entertainment, navigation and communications revolution within automobiles and trucks. Meanwhile, RFID (radio frequency identification) will revolutionize wireless tracking, inventory and logistics at all levels, from manufacturing to shipping to retailing. These developments are creating challenges for legacy companies and opportunities for nimble marketers and managers. Plunkett's Wireless, Wi-Fi, RFID & Cellular Industry Almanac 2008 covers such sectors. Our coverage includes business trends analysis and industry statistics. We also include a wireless and cellular business glossary and a listing of industry contacts, such as industry associations and government agencies. Next, we profile hundreds of leading companies. Our 350 company profiles include complete business descriptions and up to 27 executives by name and title.
Author: Anwesha Mukherjee
Publisher: Springer Nature
Published: 2021-11-18
Total Pages: 598
ISBN-13: 3030698939
DOWNLOAD EBOOK →Mobile Edge Computing (MEC) provides cloud-like subscription-oriented services at the edge of mobile network. For low latency and high bandwidth services, edge computing assisted IoT (Internet of Things) has become the pillar for the development of smart environments and their applications such as smart home, smart health, smart traffic management, smart agriculture, and smart city. This book covers the fundamental concept of the MEC and its real-time applications. The book content is organized into three parts: Part A covers the architecture and working model of MEC, Part B focuses on the systems, platforms, services and issues of MEC, and Part C emphases on various applications of MEC. This book is targeted for graduate students, researchers, developers, and service providers interested in learning about the state-of-the-art in MEC technologies, innovative applications, and future research directions.
Author: Kari Pulli
Publisher: Elsevier
Published: 2007-11-19
Total Pages: 464
ISBN-13: 9780080555911
DOWNLOAD EBOOK →Graphics and game developers must learn to program for mobility. This book will teach you how. "This book - written by some of the key technical experts...provides a comprehensive but practical and easily understood introduction for any software engineer seeking to delight the consumer with rich 3D interactive experiences on their phone. Like the OpenGL ES and M3G standards it covers, this book is destined to become an enduring standard for many years to come." - Lincoln Wallen, CTO, Electronic Arts, Mobile “This book is an escalator, which takes the field to new levels. This is especially true because the text ensures that the topic is easily accessible to everyone with some background in computer science...The foundations of this book are clear, and the authors are extremely knowledgeable about the subject. - Tomas Akenine-Möller, bestselling author and Professor of Computer Science at Lund University "This book is an excellent introduction to M3G. The authors are all experienced M3G users and developers, and they do a great job of conveying that experience, as well as plenty of practical advice that has been proven in the field." - Sean Ellis, Consultant Graphics Engineer, ARM Ltd The exploding popularity of mobile computing is undeniable. From cell phones to portable gaming systems, the global demand for multifunctional mobile devices is driving amazing hardware and software developments. 3D graphics are becoming an integral part of these ubiquitous devices, and as a result, Mobile 3D Graphics is arguably the most rapidly advancing area of the computer graphics discipline. Mobile 3D Graphics is about writing real-time 3D graphics applications for mobile devices. The programming interfaces explained and demonstrated in this must-have reference enable dynamic 3D media on cell phones, GPS systems, portable gaming consoles and media players. The text begins by providing thorough coverage of background essentials, then presents detailed hands-on examples, including extensive working code in both of the dominant mobile APIs, OpenGL ES and M3G. C/C++ and Java Developers, graphic artists, students, and enthusiasts would do well to have a programmable mobile phone on hand to try out the techniques described in this book. The authors, industry experts who helped to develop the OpenGL ES and M3G standards, distill their years of accumulated knowledge within these pages, offering their insights into everything from sound mobile design principles and constraints, to efficient rendering, mixing 2D and 3D, lighting, texture mapping, skinning and morphing. Along the way, readers will benefit from the hundreds of included tips, tricks and caveats. Written by experts at Nokia whose workshops at industry conferences are blockbusters The programs used in the examples are featured in thousands of professional courses each year